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2. Games and game-like activities and the EEE (Encounter, Engage and Exploit) Model

          Games and game-like activities play an important role in any Preschool language programme, mainly
          because they provide a natural context for communication between adult and child / children and between
          the children themselves.

          Games are also:

               fun and enjoyable and children associate this pleasure and enjoyment with English
               often familiar to a group of children. They may know a similar game with the same rules in their
                 own language
               activities that naturally provide an opportunity for relevant and enjoyable repetition
               a meaningful context for using English - real intentions, real plans and real strategies. English
                 becomes a necessary resource to be used for a real purpose
               motivating. They involve luck not just proficiency in English and so generate hopes, fears and
                 excitement
               are social activities - they can involve group and pair work thus often involve collaboration, they
                 also help children understand the concept of winning and losing
               a way to develop a child’s cognitive skills, e.g. concentration, memorising, sequencing, eliminating,
                 comparing, counting, number recognition
               excellent as an observation mechanism to expose areas in need of remedial work
               are useful for developing fine and gross motor skills.


          Categorising games and game-like activities

          To use games properly we need to know which to use and when to use them according to the opportunities
          and  challenges they  present  preschool  children. Thinking  about  what  children  are  doing  during  these
          game-like activities helps us better understand which activities to select and when to use them. Figure 1
          helps us see how the EEE model can be used to guide our selection of activities, moving from listening
          through to speaking.

                                                Figure 1: The EEE Model




























          The exploit stage is particularly important as we can see the children are using English autonomously,
          which is the objective of any language education. If children are provided with opportunities to access
          English resources outside of the 30-minute English sessions, during their free play activities, they are very
          likely to exploit the English they know and use it to communicate with each other. Notes on how to do this
          are included below.


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