Page 30 - SUD_ Player - The Homebrewery
P. 30
Features During Downtime Riskey Buisness
The training that an adventurer goes though can be very useful in various
fields of work. Putting their skill to the test in the mundane can be just as The underworld is well known for getting its mitts into every corner of the
world and pays handsomely for those who help with any "Riskey Buisness".
lucritave as dungeons
Before you start your downtime activity. you can choose doubble (2 x) the
Proficiencies & Expertises work as normal
rate to the Complication Rate of your Downtime in order to gain the
following effect:
Features that would aid a roll work as normal but must included in
cluded in the downtime Log with an explination.
After you Roll Your Downtime and Complication, if you suceed you
Features that avoid the downtime function do not Work outside the
increase your reward by 50%.
session. (f or example Forge Cleric's Artisan's Blessing)
This cannot be used on Downtime without a Complication Table.
Complications
No one's day is perfect, and every time you try to do something, anything Luckey Day (NAT 20)
can go wrong. These are called COMPLICATIONS and are a nasty side of
DOWNTIME, as it is MANDATORY to apply their effects. Some time you can have a good day at work and others you will become a
god at working in your field, who is temporarily unrivaled
A Bad time (NAT 1)
Each Time you Roll Checks you must roll the complication table once.
Each Complication table has its own % of failure this means that for
Sometimes when you're going about your buissness you have some bad
example if the percent is 10% then the player must roll a D100 and
luck and then you have a bad time where you might almost die.
any thing on a 10 or less is a COMPLICATION.
Once a complication happens a player must roll on the table of
In downtime if a NAT 20 is rolled it dose NOT AUTO PASS, instread
complication for that downtime.
the player adds 1d6 to their roll result.
In Downtime A Nat 1 is NOT AUTO FAil, However after the downtime
Tools/Weapons you roll on the complication table an additional time as if you failed the
complication table role and take 1 complication.,
The tools that are used in your trade are surely better than your bare hands,
these finely crafted instrument make your Downtime easier.
Help Action & Other Profits?
You know whats more fun than doing stuff alone- doing it with friends.
You can only use one of the following N o r m a l To o l s or M a g i c a l To o l s .
and only one for eather.
Your Friends can help you with any downtime you do via the following
N o r m a l To o l s : You can use a Tool/ Weapon that is relivent to the rules;
DOWNTIME you do. This will consume and break the tool/ Weapon
used; but you will gain a +1 to your rolls for that 1 DOWNTIME's
The help action in downtime gives you advantage on one of the ability
Checks. When your do that downtime again if you want to gain this
checks within the downtime activity.
effect you must consume another or the same relevant tool.
If you wish to benefit from the help action you must get another player
M a g i c a l To o l s : A Magical variant of tools/ Weapons OR Artisan's tools
to help you with a character they own. The person helping pays 1 DTP
OR Heirloomed Tool/ Weapon will instead provide a +3 to your roll
and you pay the full DTP then you split the reward with them 50% /
instead of advantage and WILL NOT BREAK unless they are infused
50% .
item.
If you own property which is required for a downtime activity you can
N o t e : A Nat 1 Will break the Tool/ Weapon regardless even if you use
charge others to use that property upto 50% of the profits that would
an ability to re-roll that Nat 1.
be made from that downtime or if there is no profit to be made from
the downtime; 25gp per 1DTP used on your property.
Spells During Downtime?
Spliting Ownership of a item / property requires it to be broken into
The weave is weak in the world of TCR and weaker still in the places which exactly 100 Shares, each share is worth 1% of the value of that item /
is barely touches such as the astral plane. Whilst in downtime you are in a property.
state where people of the normal plane cannot affect you in a life-
if you only own Part of a property and it is involved in any downtime
threatening way but in exhange all magic and Magical items are nulified that you do would make you profit and/o r if any amount of money is
(Curses remain however). made from it; The Profits that are made from it are split between the
Owners of the property Based on the % ownership.
Spells cannot be cast in Downtime or outside a session. The pocket
Clarifications
dimension where downtime takes place is outside the confines of
reality and therefore the weave does not reach there.
Magical items can be used during downtime and follows the same
rules as "Features During Downtime", there use must be included in
the downtime Logs Downtime is Done outside the session.
Scrolls & Glyphs still require the weave to be present so therefore they Downtime is ALWAYS outside the session.
do not work. Time does not pass in downtime as the concept of time does not exist
in the astral plane. (although you can still interact with people). This
means that any abilities, effects, items and spells that require a day to
pass or time, will require you to take a full rest via the Realaxation
downtime, or being able to take a long rest via the start or end of a
game.
Players cannot rest during downtime unless a downtime activity
specificaly allows it.
Players get a full rest before the start and at the end of each game.
Players cannot gain exaustion as a result from not eating or time
passing in downtime as time dose not pass.
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