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Nat 1


           NAT 1 results are Determined by the  GM
           Critical hits / Natural 20s

           [This table is not for downtime only for during a quest]
           When a Player rolls a Natural 20, they choose 1 of the following options depending on the roll type.
           Critical Hits

           When  You Roll a  Critical hit on an attack roll choose 1 of the following.
           (A critical hit no longer provides double dice or auto hit by default)
                                The target sustains 1 Majour injurie (Gms will choose an injurie that fits your situation).
                             You automatically hit the target, reguardless of there AC & Double the Number of damage Dice.
                                                 The attack does maximum damage.
                       The target Becomes one of the following: Stunned, Frightened, Blinded, Deafened; untill the end of your next turn
                                        The target becomes disarmed and drops whatever it is holding.
                                              Let the Gm decide, they may add other effets.
           Ability Checks

           When  You Roll a Natural 20 on a Ability  Check, choose 1 of the following.
                                                Gain 1 Inspiration (only during combat)
                                        Roll an aditional 1d12 add the result to you roll for the check.
                              During a contest the other participant has to re-roll their ability check and use the lower value.
                    You gain extra information that is not normaly aquired by doing the check (That will be usufull to one of your current tasks).
                                      You May use your reaction to imediatly preform 1 Action in combat.
                                              Let the Gm decide, they may add other effets.

           Saving Throws

           When  You Roll a Nat 20 on a Saving Throw you may choose 1 of the following.
           (T he Normal Rule for Rolling a Nat 20 on a Death Saving roll applies and you may choose one of the below)
                                              You automatically succeed the saving throw
                                       You force a target to imediatly make a concentation check (DC 15)
                             You force another target within 5ft of you to make the save as well, on a fail they suffer the effect.
                                      You May use your reaction to imediatly preform 1 Action in combat.
                                                 You Gain 1d6 + Your level Temp HP.
                                              Let the Gm decide, they may add other effets.





































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