Page 25 - SUD_ Player - The Homebrewery
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Healing/Injuries
In Cracked Realms, injuries become more severe.
Majour Injuries
if you take 1/2 or more of your MAX HP for 1 attack you roll on the
majour injuries table and take the injurie.
Saving Players
saving a downed player from death can earn you 1 inspiration at the
GM's discretion.
Player Death
When a player dies their soul is released and their energy is dispersed as
demonic hands only visible to those with true sight reach up from the
under world to claim their soul. Adventurers' souls are cherished by the
under world and are kept in display jars by arch-demons and devils.
If A Player Character does not own its soul, their soul is immediately
collected upon death by whom it is owed to and they cannot be
resurrected without it.
A Player Character cannot be looted from until they are dead.
A Player Character cannot be delt lethal damage by other party
members. When they take damage from other players they can only be
made unconcious.
A Player Chatacter cannot be moved whilst they are Death Saving or
Stable but not up. If it would put them in harms way.
(B e aware that any stolen magic items from a dead player can be
confiscated by the GUILD at GM's descretion.)
I f a p a r t y m e m b e r s o m e h o w m a n a g e s t o d i r e c t l y k i l l a n o t h e r p a r t y
m e m b e r, m a l i c i o u s l y s o t h e y ;
Will be removed from the game imediatly by being teleported out by
one of the elemental mages watching the party and punished by the
GM.
Will not share in the quest GOLD rewards.
(A GM may also take non direct attacks into account at their own
discretion. This is a ser ver punishment for killing another player or
indirect toxicity, be thankful you are not banned from the ser ver for
instigating unprovoked fights)
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