Page 121 - D&D 5e - SRD
P. 121

    If	   the	   target	   is	   native	   to	   the	   plane	   of	   existence	     this	   spell,	   choose	   the	   nature	   of	   the	   curse	   from	   the	   
             you’re	   on,	   you	   banish	   the	   target	   to	   a	   harmless	     following	   options:	   
             demiplane.	   While	   there,	   the	   target	   is	   incapacitated.	   
             The	   target	   remains	   there	   until	   the	   spell	   ends,	   at	     •   Choose	   one	   ability	   score.	   While	   cursed,	   the	   target	   
             which	   point	   the	   target	   reappears	   in	   the	   space	   it	   left	     has	   disadvantage	   on	   ability	   checks	   and	   saving	   
             or	   in	   the	   nearest	   unoccupied	   space	   if	   that	   space	   is	     throws	   made	   with	   that	   ability	   score.	   
             occupied.	                                            •   While	   cursed,	   the	   target	   has	   disadvantage	   on	   
             	    If	   the	   target	   is	   native	   to	   a	   different	   plane	   of	     attack	   rolls	   against	   you.	   
             existence	   than	   the	   one	   you’re	   on,	   the	   target	   is	     •   While	   cursed,	   the	   target	   must	   make	   a	   Wisdom	   
             banished	   with	   a	   faint	   popping	   noise,	   returning	   to	   its	     saving	   throw	   at	   the	   start	   of	   each	   of	   its	   turns.	   If	   it	   
             home	   plane.	   If	   the	   spell	   ends	   before	   1	   minute	   has	     fails,	   it	   wastes	   its	   action	   that	   turn	   doing	   nothing.	   
             passed,	   the	   target	   reappears	   in	   the	   space	   it	   left	   or	   in	     •   While	   the	   target	   is	   cursed,	   your	   attacks	   and	   spells	   
             the	   nearest	   unoccupied	   space	   if	   that	   space	   is	     deal	   an	   extra	   1d8	   necrotic	   damage	   to	   the	   target.	   
             occupied.	   Otherwise,	   the	   target	   doesn’t	   return.	     A	   remove	   curse	   spell	   ends	   this	   effect.	   At	   the	   GM’s	   
             	    At	   Higher	   Levels.	   When	   you	   cast	   this	   spell	   using	   a	     option,	   you	   may	   choose	   an	   alternative	   curse	   effect,	   
             spell	   slot	   of	   5th	   level	   or	   higher,	   you	   can	   target	   one	     but	   it	   should	   be	   no	   more	   powerful	   than	   those	   
             additional	   creature	   for	   each	   slot	   level	   above	   4th.	     described	   above.	   The	   GM	   has	   final	   say	   on	   such	   a	   
                                                                   curse’s	   effect.	   
             Barkskin                                              	    At	   Higher	   Levels.	   If	   you	   cast	   this	   spell	   using	   a	   spell	   
             2nd-   level	   transmutation	                        slot	   of	   4th	   level	   or	   higher,	   the	   duration	   is	   
                                                                   concentration,	   up	   to	   10	   minutes.	   If	   you	   use	   a	   spell	   
             Casting	   Time:	   1	   action	                      slot	   of	   5th	   level	   or	   higher,	   the	   duration	   is	   8	   hours.	   If	   
             Range:	   Touch	                                      you	   use	   a	   spell	   slot	   of	   7th	   level	   or	   higher,	   the	   
             Components:	   V,	   S,	   M	   (a	   handful	   of	   oak	   bark)	     duration	   is	   24	   hours.	   If	   you	   use	   a	   9th	   level	   spell	   slot,	   
             Duration:	   Concentration,	   up	   to	   1	   hour	   
                                                                   the	   spell	   lasts	   until	   it	   is	   dispelled.	   Using	   a	   spell	   slot	   of	   
             You	   touch	   a	   willing	   creature.	   Until	   the	   spell	   ends,	   the	     5th	   level	   or	   higher	   grants	   a	   duration	   that	   doesn’t	   
             target’s	   skin	   has	   a	   rough,	   bark-   like	   appearance,	   and	     require	   concentration.	   
             the	   target’s	   AC	   can’t	   be	   less	   than	   16,	   regardless	   of	   
             what	   kind	   of	   armor	   it	   is	   wearing.	     Black Tentacles
                                                                   4th-   level	   conjuration	   
             Beacon of Hope                                        Casting	   Time:	   1	   action	   
             3rd-   level	   abjuration	   
                                                                   Range:	   90	   feet	   
             Casting	   Time:	   1	   action	                      Components:	   V,	   S,	   M	   (a	   piece	   of	   tentacle	   from	   a	   
             Range:	   30	   feet	                                   giant	   octopus	   or	   a	   giant	   squid)	   
             Components:	   V,	   S	                               Duration:	   Concentration,	   up	   to	   1	   minute	   
             Duration:	   Concentration,	   up	   to	   1	   minute	   
                                                                   Squirming,	   ebony	   tentacles	   fill	   a	   20-   foot	   square	   on	   
             This	   spell	   bestows	   hope	   and	   vitality.	   Choose	   any	     ground	   that	   you	   can	   see	   within	   range.	   For	   the	   
             number	   of	   creatures	   within	   range.	   For	   the	   duration,	     duration,	   these	   tentacles	   turn	   the	   ground	   in	   the	   area	   
             each	   target	   has	   advantage	   on	   Wisdom	   saving	   throws	     into	   difficult	   terrain.	   
             and	   death	   saving	   throws,	   and	   regains	   the	   maximum	     	    When	   a	   creature	   enters	   the	   affected	   area	   for	   the	   
             number	   of	   hit	   points	   possible	   from	   any	   healing.	     first	   time	   on	   a	   turn	   or	   starts	   its	   turn	   there,	   the	   
                                                                   creature	   must	   succeed	   on	   a	   Dexterity	   saving	   throw	   
             Bestow Curse                                          or	   take	   3d6	   bludgeoning	   damage	   and	   be	   restrained	   
             3rd-   level	   necromancy	                           by	   the	   tentacles	   until	   the	   spell	   ends.	   A	   creature	   that	   
                                                                   starts	   its	   turn	   in	   the	   area	   and	   is	   already	   restrained	   
             Casting	   Time:	   1	   action	                      by	   the	   tentacles	   takes	   3d6	   bludgeoning	   damage.	   
             Range:	   Touch	                                      	    A	   creature	   restrained	   by	   the	   tentacles	   can	   use	   its	   
             Components:	   V,	   S	                               action	   to	   make	   a	   Strength	   or	   Dexterity	   check	   (its	   
             Duration:	   Concentration,	   up	   to	   1	   minute	   
                                                                   choice)	   against	   your	   spell	   save	   DC.	   On	   a	   success,	   it	   
             You	   touch	   a	   creature,	   and	   that	   creature	   must	     frees	   itself.	   
             succeed	   on	   a	   Wisdom	   saving	   throw	   or	   become	   
             cursed	   for	   the	   duration	   of	   the	   spell.	   When	   you	   cast	   







             Not	   for	   resale.	   Permission	   granted	   to	   print	   or	   photocopy	   this	   document	   for	   personal	   use	   only.	   	     System	   Reference	   Document	   5.1	       121	   
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