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If the target is native to the plane of existence this spell, choose the nature of the curse from the
you’re on, you banish the target to a harmless following options:
demiplane. While there, the target is incapacitated.
The target remains there until the spell ends, at • Choose one ability score. While cursed, the target
which point the target reappears in the space it left has disadvantage on ability checks and saving
or in the nearest unoccupied space if that space is throws made with that ability score.
occupied. • While cursed, the target has disadvantage on
If the target is native to a different plane of attack rolls against you.
existence than the one you’re on, the target is • While cursed, the target must make a Wisdom
banished with a faint popping noise, returning to its saving throw at the start of each of its turns. If it
home plane. If the spell ends before 1 minute has fails, it wastes its action that turn doing nothing.
passed, the target reappears in the space it left or in • While the target is cursed, your attacks and spells
the nearest unoccupied space if that space is deal an extra 1d8 necrotic damage to the target.
occupied. Otherwise, the target doesn’t return. A remove curse spell ends this effect. At the GM’s
At Higher Levels. When you cast this spell using a option, you may choose an alternative curse effect,
spell slot of 5th level or higher, you can target one but it should be no more powerful than those
additional creature for each slot level above 4th. described above. The GM has final say on such a
curse’s effect.
Barkskin At Higher Levels. If you cast this spell using a spell
2nd- level transmutation slot of 4th level or higher, the duration is
concentration, up to 10 minutes. If you use a spell
Casting Time: 1 action slot of 5th level or higher, the duration is 8 hours. If
Range: Touch you use a spell slot of 7th level or higher, the
Components: V, S, M (a handful of oak bark) duration is 24 hours. If you use a 9th level spell slot,
Duration: Concentration, up to 1 hour
the spell lasts until it is dispelled. Using a spell slot of
You touch a willing creature. Until the spell ends, the 5th level or higher grants a duration that doesn’t
target’s skin has a rough, bark- like appearance, and require concentration.
the target’s AC can’t be less than 16, regardless of
what kind of armor it is wearing. Black Tentacles
4th- level conjuration
Beacon of Hope Casting Time: 1 action
3rd- level abjuration
Range: 90 feet
Casting Time: 1 action Components: V, S, M (a piece of tentacle from a
Range: 30 feet giant octopus or a giant squid)
Components: V, S Duration: Concentration, up to 1 minute
Duration: Concentration, up to 1 minute
Squirming, ebony tentacles fill a 20- foot square on
This spell bestows hope and vitality. Choose any ground that you can see within range. For the
number of creatures within range. For the duration, duration, these tentacles turn the ground in the area
each target has advantage on Wisdom saving throws into difficult terrain.
and death saving throws, and regains the maximum When a creature enters the affected area for the
number of hit points possible from any healing. first time on a turn or starts its turn there, the
creature must succeed on a Dexterity saving throw
Bestow Curse or take 3d6 bludgeoning damage and be restrained
3rd- level necromancy by the tentacles until the spell ends. A creature that
starts its turn in the area and is already restrained
Casting Time: 1 action by the tentacles takes 3d6 bludgeoning damage.
Range: Touch A creature restrained by the tentacles can use its
Components: V, S action to make a Strength or Dexterity check (its
Duration: Concentration, up to 1 minute
choice) against your spell save DC. On a success, it
You touch a creature, and that creature must frees itself.
succeed on a Wisdom saving throw or become
cursed for the duration of the spell. When you cast
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