Page 126 - D&D 5e - SRD
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the	   target	   behaves.	   If	   the	   target	   can’t	   follow	   your	     You	   briefly	   become	   one	   with	   nature	   and	   gain	   
             command,	   the	   spell	   ends.	                    knowledge	   of	   the	   surrounding	   territory.	   In	   the	   
             	    Approach.	   The	   target	   moves	   toward	   you	   by	   the	     outdoors,	   the	   spell	   gives	   you	   knowledge	   of	   the	   land	   
             shortest	   and	   most	   direct	   route,	   ending	   its	   turn	   if	   it	     within	   3	   miles	   of	   you.	   In	   caves	   and	   other	   natural	   
             moves	   within	   5	   feet	   of	   you.	           underground	   settings,	   the	   radius	   is	   limited	   to	   300	   
             	    Drop.	   The	   target	   drops	   whatever	   it	   is	   holding	   and	     feet.	   The	   spell	   doesn’t	   function	   where	   nature	   has	   
             then	   ends	   its	   turn.	                         been	   replaced	   by	   construction,	   such	   as	   in	   dungeons	   
             	    Flee.	   The	   target	   spends	   its	   turn	   moving	   away	   from	     and	   towns.	   
             you	   by	   the	   fastest	   available	   means.	     	    You	   instantly	   gain	   knowledge	   of	   up	   to	   three	   facts	   
             	    Grovel.	   The	   target	   falls	   prone	   and	   then	   ends	   its	     of	   your	   choice	   about	   any	   of	   the	   following	   subjects	   as	   
             turn.	                                                they	   relate	   to	   the	   area:	   
             	    Halt.	   The	   target	   doesn’t	   move	   and	   takes	   no	   actions.	   
             A	   flying	   creature	   stays	   aloft,	   provided	   that	   it	   is	   able	     •   terrain	   and	   bodies	   of	   water	   
             to	   do	   so.	   If	   it	   must	   move	   to	   stay	   aloft,	   it	   flies	   the	     •   prevalent	   plants,	   minerals,	   animals,	   or	   peoples	   
             minimum	   distance	   needed	   to	   remain	   in	   the	   air.	     •   powerful	   celestials,	   fey,	   fiends,	   elementals,	   or	   
             	    At	   Higher	   Levels.	   When	   you	   cast	   this	   spell	   using	   a	     undead	   
             spell	   slot	   of	   2nd	   level	   or	   higher,	   you	   can	   affect	   one	     •   influence	   from	   other	   planes	   of	   existence	   
             additional	   creature	   for	   each	   slot	   level	   above	   1st.	   The	     •   buildings	   
             creatures	   must	   be	   within	   30	   feet	   of	   each	   other	   when	     	    For	   example,	   you	   could	   determine	   the	   location	   of	   
             you	   target	   them.	                               powerful	   undead	   in	   the	   area,	   the	   location	   of	   major	   
                                                                   sources	   of	   safe	   drinking	   water,	   and	   the	   location	   of	   
             Commune                                               any	   nearby	   towns.	   
             5th-   level	   divination	   (ritual)	   
                                                                   Comprehend Languages
             Casting	   Time:	   1	   minute	                      1st-   level	   divination	   (ritual)	   
             Range:	   Self	   
             Components:	   V,	   S,	   M	   (incense	   and	   a	   vial	   of	   holy	   or	     Casting	   Time:	   1	   action	   
              unholy	   water)	                                    Range:	   Self	   
             Duration:	   1	   minute	                             Components:	   V,	   S,	   M	   (a	   pinch	   of	   soot	   and	   salt)	   
                                                                   Duration:	   1	   hour	   
             You	   contact	   your	   deity	   or	   a	   divine	   proxy	   and	   ask	   up	   
             to	   three	   questions	   that	   can	   be	   answered	   with	   a	   yes	     For	   the	   duration,	   you	   understand	   the	   literal	   meaning	   
             or	   no.	   You	   must	   ask	   your	   questions	   before	   the	   spell	     of	   any	   spoken	   language	   that	   you	   hear.	   You	   also	   
             ends.	   You	   receive	   a	   correct	   answer	   for	   each	   question.	     understand	   any	   written	   language	   that	   you	   see,	   but	   
             	    Divine	   beings	   aren’t	   necessarily	   omniscient,	   so	     you	   must	   be	   touching	   the	   surface	   on	   which	   the	   
             you	   might	   receive	   “unclear”	   as	   an	   answer	   if	   a	     words	   are	   written.	   It	   takes	   about	   1	   minute	   to	   read	   
             question	   pertains	   to	   information	   that	   lies	   beyond	   the	     one	   page	   of	   text.	   
             deity’s	   knowledge.	   In	   a	   case	   where	   a	   one-   word	     	    This	   spell	   doesn’t	   decode	   secret	   messages	   in	   a	   text	   
             answer	   could	   be	   misleading	   or	   contrary	   to	   the	     or	   a	   glyph,	   such	   as	   an	   arcane	   sigil,	   that	   isn’t	   part	   of	   a	   
             deity’s	   interests,	   the	   GM	   might	   offer	   a	   short	   phrase	     written	   language.	   
             as	   an	   answer	   instead.	   
             	    If	   you	   cast	   the	   spell	   two	   or	   more	   times	   before	     Compulsion
             finishing	   your	   next	   long	   rest,	   there	   is	   a	   cumulative	     4th-   level	   enchantment	   
             25	   percent	   chance	   for	   each	   casting	   after	   the	   first	   that	     Casting	   Time:	   1	   action	   
             you	   get	   no	   answer.	   The	   GM	   makes	   this	   roll	   in	   secret.	   
                                                                   Range:	   30	   feet	   
             Commune with Nature                                   Components:	   V,	   S	   
             5th-   level	   divination	   (ritual)	               Duration:	   Concentration,	   up	   to	   1	   minute	   
                                                                   Creatures	   of	   your	   choice	   that	   you	   can	   see	   within	   
             Casting	   Time:	   1	   minute	                      range	   and	   that	   can	   hear	   you	   must	   make	   a	   Wisdom	   
             Range:	   Self	                                       saving	   throw.	   A	   target	   automatically	   succeeds	   on	   
             Components:	   V,	   S	                               this	   saving	   throw	   if	   it	   can't	   be	   charmed.	   On	   a	   failed	   
             Duration:	   Instantaneous	                           save,	   a	   target	   is	   affected	   by	   this	   spell.	   Until	   the	   spell	   
                                                                   ends,	   you	   can	   use	   a	   bonus	   action	   on	   each	   of	   your	   
                                                                   turns	   to	   designate	   a	   direction	   that	   is	   horizontal	   to	   






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