Page 126 - D&D 5e - SRD
P. 126
the target behaves. If the target can’t follow your You briefly become one with nature and gain
command, the spell ends. knowledge of the surrounding territory. In the
Approach. The target moves toward you by the outdoors, the spell gives you knowledge of the land
shortest and most direct route, ending its turn if it within 3 miles of you. In caves and other natural
moves within 5 feet of you. underground settings, the radius is limited to 300
Drop. The target drops whatever it is holding and feet. The spell doesn’t function where nature has
then ends its turn. been replaced by construction, such as in dungeons
Flee. The target spends its turn moving away from and towns.
you by the fastest available means. You instantly gain knowledge of up to three facts
Grovel. The target falls prone and then ends its of your choice about any of the following subjects as
turn. they relate to the area:
Halt. The target doesn’t move and takes no actions.
A flying creature stays aloft, provided that it is able • terrain and bodies of water
to do so. If it must move to stay aloft, it flies the • prevalent plants, minerals, animals, or peoples
minimum distance needed to remain in the air. • powerful celestials, fey, fiends, elementals, or
At Higher Levels. When you cast this spell using a undead
spell slot of 2nd level or higher, you can affect one • influence from other planes of existence
additional creature for each slot level above 1st. The • buildings
creatures must be within 30 feet of each other when For example, you could determine the location of
you target them. powerful undead in the area, the location of major
sources of safe drinking water, and the location of
Commune any nearby towns.
5th- level divination (ritual)
Comprehend Languages
Casting Time: 1 minute 1st- level divination (ritual)
Range: Self
Components: V, S, M (incense and a vial of holy or Casting Time: 1 action
unholy water) Range: Self
Duration: 1 minute Components: V, S, M (a pinch of soot and salt)
Duration: 1 hour
You contact your deity or a divine proxy and ask up
to three questions that can be answered with a yes For the duration, you understand the literal meaning
or no. You must ask your questions before the spell of any spoken language that you hear. You also
ends. You receive a correct answer for each question. understand any written language that you see, but
Divine beings aren’t necessarily omniscient, so you must be touching the surface on which the
you might receive “unclear” as an answer if a words are written. It takes about 1 minute to read
question pertains to information that lies beyond the one page of text.
deity’s knowledge. In a case where a one- word This spell doesn’t decode secret messages in a text
answer could be misleading or contrary to the or a glyph, such as an arcane sigil, that isn’t part of a
deity’s interests, the GM might offer a short phrase written language.
as an answer instead.
If you cast the spell two or more times before Compulsion
finishing your next long rest, there is a cumulative 4th- level enchantment
25 percent chance for each casting after the first that Casting Time: 1 action
you get no answer. The GM makes this roll in secret.
Range: 30 feet
Commune with Nature Components: V, S
5th- level divination (ritual) Duration: Concentration, up to 1 minute
Creatures of your choice that you can see within
Casting Time: 1 minute range and that can hear you must make a Wisdom
Range: Self saving throw. A target automatically succeeds on
Components: V, S this saving throw if it can't be charmed. On a failed
Duration: Instantaneous save, a target is affected by this spell. Until the spell
ends, you can use a bonus action on each of your
turns to designate a direction that is horizontal to
Not for resale. Permission granted to print or photocopy this document for personal use only. System Reference Document 5.1 126

