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the GM’s choice within 10 feet of you and attacks you, world. However, the keep is currently in the hands of
warning all others that you must win the battle alone. monsters, which you must clear out before you can
The avatar fights until you die or it drops to 0 hit claim the keep as yours.
points, whereupon it disappears. If anyone tries to Vizier. At any time you choose within one year of
help you, the helper summons its own avatar of drawing this card, you can ask a question in
death. A creature slain by an avatar of death can’t be meditation and mentally receive a truthful answer to
restored to life. that question. Besides information, the answer helps
you solve a puzzling problem or other dilemma. In
Avatar of Death other words, the knowledge comes with wisdom on
Medium undead, neutral evil how to apply it.
The Void. This black card spells disaster. Your soul
Armor Class 20
is drawn from your body and contained in an object
Hit Points half the hit point maximum of its summoner in a place of the GM’s choice. One or more powerful
Speed 60 ft., fly 60 ft. (hover) beings guard the place. While your soul is trapped in
this way, your body is incapacitated. A wish spell
STR DEX CON INT WIS CHA can’t restore your soul, but the spell reveals the
16 (+3) 16 (+3) 16 (+3) 16 (+3) 16 (+3) 16 (+3) location of the object that holds it. You draw no more
cards.
Damage Immunities necrotic, poison
Condition Immunities charmed, frightened, paralyzed, Defender
petrified, poisoned, unconscious Weapon (any sword), legendary (requires
attunement)
Senses darkvision 60 ft., truesight 60 ft., passive
Perception 13 You gain a +3 bonus to attack and damage rolls
Languages all languages known to its summoner made with this magic weapon.
The first time you attack with the sword on each of
Challenge — (0 XP) your turns, you can transfer some or all of the
sword’s bonus to your Armor Class, instead of using
Incorporeal Movement. The avatar can move through the bonus on any attacks that turn. For example, you
other creatures and objects as if they were difficult could reduce the bonus to your attack and damage
terrain. It takes 5 (1d10) force damage if it ends its turn rolls to +1 and gain a +2 bonus to AC. The adjusted
inside an object. bonuses remain in effect until the start of your next
turn, although you must hold the sword to gain a
Turning Immunity. The avatar is immune to features bonus to AC from it.
that turn undead.
Demon Armor
Actions Armor (plate), very rare (requires attunement)
Reaping Scythe. The avatar sweeps its spectral scythe While wearing this armor, you gain a +1 bonus to AC,
through a creature within 5 feet of it, dealing 7 (1d8 + and you can understand and speak Abyssal. In
3) slashing damage plus 4 (1d8) necrotic damage. addition, the armor’s clawed gauntlets turn unarmed
strikes with your hands into magic weapons that
Star. Increase one of your ability scores by 2. The deal slashing damage, with a +1 bonus to attack rolls
score can exceed 20 but can’t exceed 24. and damage rolls and a damage die of 1d8.
Sun. You gain 50,000 XP, and a wondrous item Curse. Once you don this cursed armor, you can’t
(which the GM determines randomly) appears in doff it unless you are targeted by the remove curse
your hands. spell or similar magic. While wearing the armor, you
Talons. Every magic item you wear or carry have disadvantage on attack rolls against demons
disintegrates. Artifacts in your possession aren’t and on saving throws against their spells and special
destroyed but do vanish. abilities.
Throne. You gain proficiency in the Persuasion
skill, and you double your proficiency bonus on
checks made with that skill. In addition, you gain
rightful ownership of a small keep somewhere in the
Not for resale. Permission granted to print or photocopy this document for personal use only. System Reference Document 5.1 218

