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the	   GM’s	   choice	   within	   10	   feet	   of	   you	   and	   attacks	   you,	     world.	   However,	   the	   keep	   is	   currently	   in	   the	   hands	   of	   
             warning	   all	   others	   that	   you	   must	   win	   the	   battle	   alone.	     monsters,	   which	   you	   must	   clear	   out	   before	   you	   can	   
             The	   avatar	   fights	   until	   you	   die	   or	   it	   drops	   to	   0	   hit	     claim	   the	   keep	   as	   yours.	   
             points,	   whereupon	   it	   disappears.	   If	   anyone	   tries	   to	     	    Vizier.	   At	   any	   time	   you	   choose	   within	   one	   year	   of	   
             help	   you,	   the	   helper	   summons	   its	   own	   avatar	   of	     drawing	   this	   card,	   you	   can	   ask	   a	   question	   in	   
             death.	   A	   creature	   slain	   by	   an	   avatar	   of	   death	   can’t	   be	     meditation	   and	   mentally	   receive	   a	   truthful	   answer	   to	   
             restored	   to	   life.	                              that	   question.	   Besides	   information,	   the	   answer	   helps	   
                                                                   you	   solve	   a	   puzzling	   problem	   or	   other	   dilemma.	   In	   
             Avatar	   of	   Death	                                other	   words,	   the	   knowledge	   comes	   with	   wisdom	   on	   
             Medium	   undead,	   neutral	   evil	                 how	   to	   apply	   it.	   
                                                                   	    The	   Void.	   This	   black	   card	   spells	   disaster.	   Your	   soul	   
             Armor	   Class	   20	   
                                                                   is	   drawn	   from	   your	   body	   and	   contained	   in	   an	   object	   
             Hit	   Points	   half	   the	   hit	   point	   maximum	   of	   its	   summoner	     in	   a	   place	   of	   the	   GM’s	   choice.	   One	   or	   more	   powerful	   
             Speed	   60	   ft.,	   fly	   60	   ft.	   (hover)	     beings	   guard	   the	   place.	   While	   your	   soul	   is	   trapped	   in	   
                                                                   this	   way,	   your	   body	   is	   incapacitated.	   A	   wish	   spell	   
             	     STR	     DEX	     CON	     INT	     WIS	     CHA	     can’t	   restore	   your	   soul,	   but	   the	   spell	   reveals	   the	   
             	    16	   (+3)	    16	   (+3)	    16	   (+3)	    16	   (+3)	    16	   (+3)	    16	   (+3)	     location	   of	   the	   object	   that	   holds	   it.	   You	   draw	   no	   more	   
                                                                   cards.	   
             Damage	   Immunities	   necrotic,	   poison	   
             Condition	   Immunities	   charmed,	   frightened,	   paralyzed,	     Defender
              petrified,	   poisoned,	   unconscious	              Weapon	   (any	   sword),	   legendary	   (requires	   
                                                                   attunement)	   
             Senses	   darkvision	   60	   ft.,	   truesight	   60	   ft.,	   passive	   
              Perception	   13	                                    You	   gain	   a	   +3	   bonus	   to	   attack	   and	   damage	   rolls	   
             Languages	   all	   languages	   known	   to	   its	   summoner	     made	   with	   this	   magic	   weapon.	   
                                                                   	    The	   first	   time	   you	   attack	   with	   the	   sword	   on	   each	   of	   
             Challenge	   —	   (0	   XP)	                          your	   turns,	   you	   can	   transfer	   some	   or	   all	   of	   the	   
             	                                                     sword’s	   bonus	   to	   your	   Armor	   Class,	   instead	   of	   using	   
             Incorporeal	   Movement.	   The	   avatar	   can	   move	   through	     the	   bonus	   on	   any	   attacks	   that	   turn.	   For	   example,	   you	   
             other	   creatures	   and	   objects	   as	   if	   they	   were	   difficult	     could	   reduce	   the	   bonus	   to	   your	   attack	   and	   damage	   
             terrain.	   It	   takes	   5	   (1d10)	   force	   damage	   if	   it	   ends	   its	   turn	     rolls	   to	   +1	   and	   gain	   a	   +2	   bonus	   to	   AC.	   The	   adjusted	   
             inside	   an	   object.	                              bonuses	   remain	   in	   effect	   until	   the	   start	   of	   your	   next	   
                                                                   turn,	   although	   you	   must	   hold	   the	   sword	   to	   gain	   a	   
             Turning	   Immunity.	   The	   avatar	   is	   immune	   to	   features	     bonus	   to	   AC	   from	   it.	   
             that	   turn	   undead.	   
                                                                   Demon Armor
             Actions	                                              Armor	   (plate),	   very	   rare	   (requires	   attunement)	   

             Reaping	   Scythe. The	   avatar	   sweeps	   its	   spectral	   scythe	     While	   wearing	   this	   armor,	   you	   gain	   a	   +1	   bonus	   to	   AC,	   
             through	   a	   creature	   within	   5	   feet	   of	   it,	   dealing	   7	   (1d8	   +	     and	   you	   can	   understand	   and	   speak	   Abyssal.	   In	   
             3)	   slashing	   damage	   plus	   4	   (1d8)	   necrotic	   damage.	     addition,	   the	   armor’s	   clawed	   gauntlets	   turn	   unarmed	   
             	                                                     strikes	   with	   your	   hands	   into	   magic	   weapons	   that	   
             	    Star.	   Increase	   one	   of	   your	   ability	   scores	   by	   2.	   The	     deal	   slashing	   damage,	   with	   a	   +1	   bonus	   to	   attack	   rolls	   
             score	   can	   exceed	   20	   but	   can’t	   exceed	   24.	     and	   damage	   rolls	   and	   a	   damage	   die	   of	   1d8.	   
             	    Sun.	   You	   gain	   50,000	   XP,	   and	   a	   wondrous	   item	     	    Curse.	   Once	   you	   don	   this	   cursed	   armor,	   you	   can’t	   
             (which	   the	   GM	   determines	   randomly)	   appears	   in	     doff	   it	   unless	   you	   are	   targeted	   by	   the	   remove	   curse	   
             your	   hands.	                                       spell	   or	   similar	   magic.	   While	   wearing	   the	   armor,	   you	   
             	    Talons.	   Every	   magic	   item	   you	   wear	   or	   carry	     have	   disadvantage	   on	   attack	   rolls	   against	   demons	   
             disintegrates.	   Artifacts	   in	   your	   possession	   aren’t	     and	   on	   saving	   throws	   against	   their	   spells	   and	   special	   
             destroyed	   but	   do	   vanish.	                    abilities.	   
             	    Throne.	   You	   gain	   proficiency	   in	   the	   Persuasion	   
             skill,	   and	   you	   double	   your	   proficiency	   bonus	   on	   
             checks	   made	   with	   that	   skill.	   In	   addition,	   you	   gain	   
             rightful	   ownership	   of	   a	   small	   keep	   somewhere	   in	   the	   







             Not	   for	   resale.	   Permission	   granted	   to	   print	   or	   photocopy	   this	   document	   for	   personal	   use	   only.	   	     System	   Reference	   Document	   5.1	       218	   
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