Page 216 - D&D 5e - SRD
P. 216
at your feet. If the sword has no unobstructed path with a successful DC 15 Intelligence (Investigation)
to you, it moves as close to you as it can and then check. The creature then appears translucent.
falls to the ground. It also ceases to hover if you The illusion lasts until its card is moved or the
grasp it or move more than 30 feet away from it. illusion is dispelled. When the illusion ends, the
image on its card disappears, and that card can’t be
Decanter of Endless Water used again.
Wondrous item, uncommon
Playing Card Illusion
This stoppered flask sloshes when shaken, as if it Ace of hearts Red dragon
contains water. The decanter weighs 2 pounds. King of hearts Knight and four guards
You can use an action to remove the stopper and Queen of hearts Succubus or incubus
speak one of three command words, whereupon an Jack of hearts Druid
amount of fresh water or salt water (your choice) Ten of hearts Cloud giant
pours out of the flask. The water stops pouring out at Nine of hearts Ettin
Eight of hearts
Bugbear
the start of your next turn. Choose from the Two of hearts Goblin
following options:
Ace of diamonds Beholder
• “Stream” produces 1 gallon of water. King of diamonds Archmage and mage apprentice
• “Fountain” produces 5 gallons of water. Queen of diamonds Night hag
• “Geyser” produces 30 gallons of water that gushes Jack of diamonds Assassin
forth in a geyser 30 feet long and 1 foot wide. As a Ten of diamonds Fire giant
bonus action while holding the decanter, you can Nine of diamonds Ogre mage
aim the geyser at a creature you can see within 30 Eight of diamonds Gnoll
feet of you. The target must succeed on a DC 13 Two of diamonds Kobold
Strength saving throw or take 1d4 bludgeoning Ace of spades Lich
damage and fall prone. Instead of a creature, you King of spades Priest and two acolytes
can target an object that isn’t being worn or Queen of spades Medusa
carried and that weighs no more than 200 pounds. Jack of spades Veteran
The object is either knocked over or pushed up to Ten of spades Frost giant
15 feet away from you. Nine of spades Troll
Eight of spades Hobgoblin
Deck of Illusions Two of spades Goblin
Wondrous item, uncommon
Ace of clubs Iron golem
This box contains a set of parchment cards. A full King of clubs Bandit captain and three bandits
deck has 34 cards. A deck found as treasure is Queen of clubs Erinyes
usually missing 1d20 − 1 cards. Jack of clubs Berserker
The magic of the deck functions only if cards are Ten of clubs Hill giant
drawn at random (you can use an altered deck of Nine of clubs Ogre
playing cards to simulate the deck). You can use an Eight of clubs Orc
action to draw a card at random from the deck and Two of clubs Kobold
throw it to the ground at a point within 30 feet of Jokers (2) You (the deck’s owner)
you.
An illusion of one or more creatures forms over Deck of Many Things
the thrown card and remains until dispelled. An Wondrous item, legendary
illusory creature appears real, of the appropriate
size, and behaves as if it were a real creature except Usually found in a box or pouch, this deck contains a
that it can do no harm. While you are within 120 feet number of cards made of ivory or vellum. Most (75
of the illusory creature and can see it, you can use an percent) of these decks have only thirteen cards, but
action to move it magically anywhere within 30 feet the rest have twenty- two.
of its card. Any physical interaction with the illusory Before you draw a card, you must declare how
creature reveals it to be an illusion, because objects many cards you intend to draw and then draw them
pass through it. Someone who uses an action to randomly (you can use an altered deck of playing
visually inspect the creature identifies it as illusory cards to simulate the deck). Any cards drawn in
excess of this number have no effect. Otherwise, as
Not for resale. Permission granted to print or photocopy this document for personal use only. System Reference Document 5.1 216

