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Potion of Resistance Ring of Djinni Summoning
Potion, uncommon Ring, legendary (requires attunement)
When you drink this potion, you gain resistance to While wearing this ring, you can speak its command
one type of damage for 1 hour. The GM chooses the word as an action to summon a particular djinni
type or determines it randomly from the options from the Elemental Plane of Air. The djinni appears
below. in an unoccupied space you choose within 120 feet
of you. It remains as long as you concentrate (as if
d10 Damage Type d10 Damage Type
1 Acid 6 Necrotic concentrating on a spell), to a maximum of 1 hour, or
2 Cold 7 Poison until it drops to 0 hit points. It then returns to its
3 Fire 8 Psychic home plane.
4 Force 9 Radiant While summoned, the djinni is friendly to you and
5 Lightning 10 Thunder your companions. It obeys any commands you give it,
no matter what language you use. If you fail to
Potion of Speed command it, the djinni defends itself against
Potion, very rare attackers but takes no other actions.
After the djinni departs, it can’t be summoned
When you drink this potion, you gain the effect of the again for 24 hours, and the ring becomes nonmagical
haste spell for 1 minute (no concentration required). if the djinni dies.
The potion’s yellow fluid is streaked with black and
swirls on its own. Ring of Elemental Command
Ring, legendary (requires attunement)
Potion of Water Breathing
Potion, uncommon This ring is linked to one of the four Elemental
Planes. The GM chooses or randomly determines the
You can breathe underwater for 1 hour after linked plane.
drinking this potion. Its cloudy green fluid smells of While wearing this ring, you have advantage on
the sea and has a jellyfish- like bubble floating in it. attack rolls against elementals from the linked plane,
Restorative Ointment and they have disadvantage on attack rolls against
you. In addition, you have access to properties based
Wondrous item, uncommon on the linked plane.
This glass jar, 3 inches in diameter, contains 1d4 + 1 The ring has 5 charges. It regains 1d4 + 1
doses of a thick mixture that smells faintly of aloe. expended charges daily at dawn. Spells cast from the
The jar and its contents weigh 1/2 pound. ring have a save DC of 17.
As an action, one dose of the ointment can be Ring of Air Elemental Command. You can expend
swallowed or applied to the skin. The creature that 2 of the ring’s charges to cast dominate monster on
receives it regains 2d8 + 2 hit points, ceases to be an air elemental. In addition, when you fall, you
poisoned, and is cured of any disease. descend 60 feet per round and take no damage from
falling. You can also speak and understand Auran.
Ring of Animal Influence If you help slay an air elemental while attuned to
Ring, rare the ring, you gain access to the following additional
properties:
This ring has 3 charges, and it regains 1d3 expended
charges daily at dawn. While wearing the ring, you • You have resistance to lightning damage.
can use an action to expend 1 of its charges to cast • You have a flying speed equal to your walking
one of the following spells: speed and can hover.
• You can cast the following spells from the ring,
• Animal friendship (save DC 13) expending the necessary number of charges: chain
• Fear (save DC 13), targeting only beasts that have lightning (3 charges), gust of wind (2 charges), or
an Intelligence of 3 or lower wind wall (1 charge).
• Speak with animals
Ring of Earth Elemental Command. You can
expend 2 of the ring’s charges to cast dominate
monster on an earth elemental. In addition, you can
move in difficult terrain that is composed of rubble,
Not for resale. Permission granted to print or photocopy this document for personal use only. System Reference Document 5.1 235

