Page 328 - D&D 5e - SRD
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Damage	   Immunities	   bludgeoning,	   piercing,	   and	     Languages	   Common	   (can’t	   speak	   in	   tiger	   form)	   
              slashing	   from	   nonmagical	   attacks	   not	   made	   with	     Challenge	   4	   (1,100	   XP)	   
              silvered	   weapons	                                 	   	   
             Senses	   darkvision	   60	   ft.	   (rat	   form	   only),	   passive	     Shapechanger.	   The	   weretiger	   can	   use	   its	   action	   to	   
              Perception	   12	   
                                                                   polymorph	   into	   a	   tiger-  humanoid	   hybrid	   or	   into	   a	   tiger,	   
             Languages	   Common	   (can’t	   speak	   in	   rat	   form)	     or	   back	   into	   its	   true	   form,	   which	   is	   humanoid.	   Its	   
             Challenge	   2	   (450	   XP)	                        statistics,	   other	   than	   its	   size,	   are	   the	   same	   in	   each	   form.	   
             	   	                                                 Any	   equipment	   it	   is	   wearing	   or	   carrying	   isn’t	   
                                                                   transformed.	   It	   reverts	   to	   its	   true	   form	   if	   it	   dies.	   
             Shapechanger.	   The	   wererat	   can	   use	   its	   action	   to	   
             polymorph	   into	   a	   rat-  humanoid	   hybrid	   or	   into	   a	   giant	     Keen	   Hearing	   and	   Smell.	   The	   weretiger	   has	   advantage	   
             rat,	   or	   back	   into	   its	   true	   form,	   which	   is	   humanoid.	   Its	     on	   Wisdom	   (Perception)	   checks	   that	   rely	   on	   hearing	   or	   
             statistics,	   other	   than	   its	   size,	   are	   the	   same	   in	   each	   form.	     smell.	   
             Any	   equipment	   it	   is	   wearing	   or	   carrying	   isn’t	     Pounce	   (Tiger	   or	   Hybrid	   Form	   Only).	   If	   the	   weretiger	   
             transformed.	   It	   reverts	   to	   its	   true	   form	   if	   it	   dies.	     moves	   at	   least	   15	   feet	   straight	   toward	   a	   creature	   and	   
             Keen	   Smell.	   The	   wererat	   has	   advantage	   on	   Wisdom	     then	   hits	   it	   with	   a	   claw	   attack	   on	   the	   same	   turn,	   that	   
             (Perception)	   checks	   that	   rely	   on	   smell.	     target	   must	   succeed	   on	   a	   DC	   14	   Strength	   saving	   throw	   
                                                                   or	   be	   knocked	   prone.	   If	   the	   target	   is	   prone,	   the	   
             Actions	                                              weretiger	   can	   make	   one	   bite	   attack	   against	   it	   as	   a	   
                                                                   bonus	   action.	   
             Multiattack	   (Humanoid	   or	   Hybrid	   Form	   Only).	   The	   
             wererat	   makes	   two	   attacks,	   only	   one	   of	   which	   can	   be	   a	     Actions	   
             bite.	   
                                                                   Multiattack	   (Humanoid	   or	   Hybrid	   Form	   Only).	   In	   
             Bite	   (Rat	   or	   Hybrid	   Form	   Only).	   Melee	   Weapon	   Attack:	     humanoid	   form,	   the	   weretiger	   makes	   two	   scimitar	   
             +4	   to	   hit,	   reach	   5	   ft.,	   one	   target.	   Hit:	   4	   (1d4	   +	   2)	   
             piercing	   damage.	   If	   the	   target	   is	   a	   humanoid,	   it	   must	     attacks	   or	   two	   longbow	   attacks.	   In	   hybrid	   form,	   it	   can	   
                                                                   attack	   like	   a	   humanoid	   or	   make	   two	   claw	   attacks.	   
             succeed	   on	   a	   DC	   11	   Constitution	   saving	   throw	   or	   be	   
             cursed	   with	   wererat	   lycanthropy.	            Bite	   (Tiger	   or	   Hybrid	   Form	   Only).	   Melee	   Weapon	   
                                                                   Attack:	   +5	   to	   hit,	   reach	   5	   ft.,	   one	   target.	   Hit:	   8	   (1d10	   +	   
             Shortsword	   (Humanoid	   or	   Hybrid	   Form	   Only).	   Melee	     3)	   piercing	   damage.	   If	   the	   target	   is	   a	   humanoid,	   it	   must	   
             Weapon	   Attack:	   +4	   to	   hit,	   reach	   5	   ft.,	   one	   target.	   Hit:	   5	   
             (1d6	   +	   2)	   piercing	   damage.	               succeed	   on	   a	   DC	   13	   Constitution	   saving	   throw	   or	   be	   
                                                                   cursed	   with	   weretiger	   lycanthropy.	   
             Hand	   Crossbow	   (Humanoid	   or	   Hybrid	   Form	   Only).	     Claw	   (Tiger	   or	   Hybrid	   Form	   Only).	   Melee	   Weapon	   
             Ranged	   Weapon	   Attack:	   +4	   to	   hit,	   range	   30/120	   ft.,	   one	     Attack:	   +5	   to	   hit,	   reach	   5	   ft.,	   one	   target.	   Hit:	   7	   (1d8	   +	   3)	   
             target.	   Hit:	   5	   (1d6	   +	   2)	   piercing	   damage.	     slashing	   damage.	   
             	                                                     Scimitar	   (Humanoid	   or	   Hybrid	   Form	   Only).	   Melee	   
             Weretiger	                                            Weapon	   Attack:	   +5	   to	   hit,	   reach	   5	   ft.,	   one	   target.	   Hit:	   6	   
             Medium	   humanoid	   (human,	   shapechanger),	   neutral	     (1d6	   +	   3)	   slashing	   damage.	   
             Armor	   Class	   12	                                 Longbow	   (Humanoid	   or	   Hybrid	   Form	   Only).	   Ranged	   
             Hit	   Points	   120	   (16d8	   +	   48)	            Weapon	   Attack:	   +4	   to	   hit,	   range	   150/600	   ft.,	   one	   target.	   
                                                                   Hit:	   6	   (1d8	   +	   2)	   piercing	   damage.	   
             Speed	   30	   ft.	   (40	   ft.	   in	   tiger	   form)	   
                                                                   	   
             	     STR	     DEX	     CON	     INT	     WIS	     CHA	     Werewolf	   
             	    17	   (+3)	    15	   (+2)	    16	   (+3)	    10	   (+0)	    13	   (+1)	    11	   (+0)	     Medium	   humanoid	   (human,	   shapechanger),	   chaotic	   
                                                                   evil	   
             Skills	   Perception	   +5,	   Stealth	   +4	   
             Damage	   Immunities	   bludgeoning,	   piercing,	   and	     Armor	   Class	   11	   in	   humanoid	   form,	   12	   (natural	   armor)	   
              slashing	   from	   nonmagical	   attacks	   not	   made	   with	     in	   wolf	   or	   hybrid	   form	   
              silvered	   weapons	                                 Hit	   Points	   58	   (9d8	   +	   18)	   
             Senses	   darkvision	   60	   ft.,	   passive	   Perception	   15	     Speed	   30	   ft.	   (40	   ft.	   in	   wolf	   form)	   






             Not	   for	   resale.	   Permission	   granted	   to	   print	   or	   photocopy	   this	   document	   for	   personal	   use	   only.	   	     System	   Reference	   Document	   5.1	       328	   
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