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Damage Immunities bludgeoning, piercing, and Languages Common (can’t speak in tiger form)
slashing from nonmagical attacks not made with Challenge 4 (1,100 XP)
silvered weapons
Senses darkvision 60 ft. (rat form only), passive Shapechanger. The weretiger can use its action to
Perception 12
polymorph into a tiger- humanoid hybrid or into a tiger,
Languages Common (can’t speak in rat form) or back into its true form, which is humanoid. Its
Challenge 2 (450 XP) statistics, other than its size, are the same in each form.
Any equipment it is wearing or carrying isn’t
transformed. It reverts to its true form if it dies.
Shapechanger. The wererat can use its action to
polymorph into a rat- humanoid hybrid or into a giant Keen Hearing and Smell. The weretiger has advantage
rat, or back into its true form, which is humanoid. Its on Wisdom (Perception) checks that rely on hearing or
statistics, other than its size, are the same in each form. smell.
Any equipment it is wearing or carrying isn’t Pounce (Tiger or Hybrid Form Only). If the weretiger
transformed. It reverts to its true form if it dies. moves at least 15 feet straight toward a creature and
Keen Smell. The wererat has advantage on Wisdom then hits it with a claw attack on the same turn, that
(Perception) checks that rely on smell. target must succeed on a DC 14 Strength saving throw
or be knocked prone. If the target is prone, the
Actions weretiger can make one bite attack against it as a
bonus action.
Multiattack (Humanoid or Hybrid Form Only). The
wererat makes two attacks, only one of which can be a Actions
bite.
Multiattack (Humanoid or Hybrid Form Only). In
Bite (Rat or Hybrid Form Only). Melee Weapon Attack: humanoid form, the weretiger makes two scimitar
+4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2)
piercing damage. If the target is a humanoid, it must attacks or two longbow attacks. In hybrid form, it can
attack like a humanoid or make two claw attacks.
succeed on a DC 11 Constitution saving throw or be
cursed with wererat lycanthropy. Bite (Tiger or Hybrid Form Only). Melee Weapon
Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 +
Shortsword (Humanoid or Hybrid Form Only). Melee 3) piercing damage. If the target is a humanoid, it must
Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5
(1d6 + 2) piercing damage. succeed on a DC 13 Constitution saving throw or be
cursed with weretiger lycanthropy.
Hand Crossbow (Humanoid or Hybrid Form Only). Claw (Tiger or Hybrid Form Only). Melee Weapon
Ranged Weapon Attack: +4 to hit, range 30/120 ft., one Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3)
target. Hit: 5 (1d6 + 2) piercing damage. slashing damage.
Scimitar (Humanoid or Hybrid Form Only). Melee
Weretiger Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6
Medium humanoid (human, shapechanger), neutral (1d6 + 3) slashing damage.
Armor Class 12 Longbow (Humanoid or Hybrid Form Only). Ranged
Hit Points 120 (16d8 + 48) Weapon Attack: +4 to hit, range 150/600 ft., one target.
Hit: 6 (1d8 + 2) piercing damage.
Speed 30 ft. (40 ft. in tiger form)
STR DEX CON INT WIS CHA Werewolf
17 (+3) 15 (+2) 16 (+3) 10 (+0) 13 (+1) 11 (+0) Medium humanoid (human, shapechanger), chaotic
evil
Skills Perception +5, Stealth +4
Damage Immunities bludgeoning, piercing, and Armor Class 11 in humanoid form, 12 (natural armor)
slashing from nonmagical attacks not made with in wolf or hybrid form
silvered weapons Hit Points 58 (9d8 + 18)
Senses darkvision 60 ft., passive Perception 15 Speed 30 ft. (40 ft. in wolf form)
Not for resale. Permission granted to print or photocopy this document for personal use only. System Reference Document 5.1 328

