Page 20 - SUD_ Player - The Homebrewery
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Features During Downtime                            Riskey Buisness
            The training that an adventurer goes though can be very useful in various
            fields of work. Putting their skill to the test in the mundane can be just as  The underworld is well known for getting its mitts into every corner of the
                                                                world and pays handsomely for those who help with any "Riskey Buisness".
            lucritave as dungeons

                                                               Before you start your downtime activity. you can choose doubble (2 x)  the
             Proficiencies & Expertises work as normal
                                                               rate to the  Complication Rate of your Downtime in order to gain the
                                                               following effect:
             Features that would aid a roll work as normal but must included in
             cluded in the downtime Log with an explination.
                                                                 After you Roll  Your Downtime and  Complication, if you suceed you
             Features that avoid the downtime function do not  Work outside the
                                                                 increase your reward by 50%.
             session. (f or example Forge  Cleric's Artisan's Blessing)
                                                                 This cannot be used on Downtime without a  Complication Table.
            Complications
            No one's day is perfect, and every time you try to do something, anything  Luckey Day (NAT 20)
            can go wrong. These are called COMPLICATIONS and are a nasty side of
            DOWNTIME, as it is MANDATORY to apply their effects.  Some time you can have a good day at work and others you will become a
                                                                god at working in your field, who is temporarily unrivaled
                                                                A Bad time (NAT 1)
             Each Time you Roll  Checks you must roll the complication table once.
             Each  Complication table has its own % of failure this means that for
                                                                Sometimes when you're going about your buissness you have some bad
             example if the percent is 10% then the player must roll a D100 and
                                                                luck and then you have a bad time where you might almost die.
             any thing on a 10 or less is a  COMPLICATION.
             Once a complication happens a player must roll on the table of
                                                                 In downtime if a NAT 20 is rolled it dose NOT AUTO PASS, instread
             complication for that downtime.
                                                                 the player adds 1d6 to their roll result.
                                                                 In Downtime A Nat 1 is NOT AUTO FAil, However after the downtime
            Tools/Weapons                                        you roll on the complication table an additional time as if you failed the
                                                                 complication table role and take 1 complication.,
            The tools that are used in your trade are surely better than your bare hands,
            these finely crafted instrument make your Downtime easier.
                                                                Help Action & Other Profits?
                                                                You know whats more fun than doing stuff alone- doing it with friends.
           You can only use one of the following N o r m a l   To o l s  or M a g i c a l   To o l s .
           and only one for eather.
                                                                Your Friends can help you with any downtime you do via the following
             N o r m a l   To o l s :   You can use a Tool/ Weapon that is relivent to the  rules;
             DOWNTIME you do. This will consume and break the tool/ Weapon
             used; but you will gain a +1 to your rolls for that 1 DOWNTIME's
                                                                 The help action in downtime gives you advantage on one of the ability
             Checks.  When your do that downtime again if you want to gain this
                                                                 checks within the downtime activity.
             effect you must consume another or the same relevant tool.
                                                                 If you wish to benefit from the help action you must get another player
             M a g i c  a l   To o l s :  A Magical variant of tools/ Weapons  OR Artisan's tools
                                                                 to help you with a character they own. The person helping pays 1 DTP
             OR Heirloomed Tool/ Weapon will instead provide a +3 to your roll
                                                                 and you pay the full DTP then you split the reward with them 50% /
             instead of advantage and  WILL NOT BREAK unless they are infused
                                                                 50% .
             item.
                                                                 If you own property which is required for a downtime activity you can
             N o t e :   A Nat 1  Will break the Tool/ Weapon regardless even if you use
                                                                 charge others to use that property upto 50% of the profits that would
             an ability to re-roll that Nat 1.
                                                                 be made from that downtime or if there is no profit to be made from
                                                                 the downtime; 25gp per 1DTP used on your property.
            Spells During Downtime?
                                                                 Spliting  Ownership of a item /  property requires it to be broken into
            The weave is weak in the world of TCR and weaker still in the places which  exactly 100 Shares, each share is worth 1% of the value of that item /
            is barely touches such as the astral plane. Whilst in downtime you are in a  property.
            state where people of the normal plane cannot affect you in a life-
                                                                 if you only own Part of a property and it is involved in any downtime
            threatening way but in exhange all magic and Magical items are nulified  that you do would make you profit and/o r if any amount of money is
            (Curses remain however).                             made from it; The Profits that are made from it are split between the
                                                                 Owners of the property Based on the % ownership.
             Spells cannot be cast in Downtime or outside a session. The pocket
                                                                Clarifications
             dimension where downtime takes place is outside the confines of
             reality and therefore the weave does not reach there.
             Magical items can be used during downtime and follows the same
             rules as "Features During Downtime", there use must be included in
             the downtime Logs                                   Downtime is Done outside the session.
             Scrolls &  Glyphs still require the weave to be present so therefore they  Downtime is ALWAYS outside the session.
             do not work.                                        Time does not pass in downtime as the concept of time does not exist
                                                                 in the astral plane. (although you can still interact with people). This
                                                                 means that any abilities, effects, items and spells that require a day to
                                                                 pass or time, will require you to take a full rest via the Realaxation
                                                                 downtime, or being able to take a long rest via the start or end of a
                                                                 game.
                                                                 Players cannot rest during downtime unless a downtime activity
                                                                 specificaly allows it.
                                                                 Players get a full rest before the start and at the end of each game.
                                                                 Players cannot gain exaustion as a result from not eating or time
                                                                 passing in downtime as time dose not pass.


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