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Pit Fighting
Complication Table
Pit fighting involves boxing, wrestling and other non-lethal forms of
combat in an organised setting with predetermined matches Each Time you do this downtime activity brings a 2 5 % c h a n c e t h a t a
c h a r a c t e r e n c o u n t e r s a c o m p l i c a t i o n (Roll a D100 on a 25 or less roll
on the table below)
Resources D6 Complication
1 An opponent swears to take revenge on you. (Your Next pit fight
Pit fighting is a tough business, you can spend several days training before
has +5DC to all checks.)
your match and networking before being able to fight, tickets dont sell
2 A crime boss approaches you and offers to pay you to
themselves therefore you must spend the aforementioned items per
attempt; intentionally lose the next match and he will pay you 50GP. The
next time you do this downtime you can forgo rolling and instead
choose to loose with 0 sucesses and collect the 50gp. (if you do
1 D T P
any other downtime instead or win your next match you take 2
Results Major injuries as the crime boss has a hit squad "take care of you")
3 You defeat a popular local champion drawing the crowd's ire.
(Your Next Fight's reward is reduced by 50%)
You must make a series of checks, the GM will roll a DC for each to
determine at random the quality of the competition you run into. Part of
4 You defeat a Noble's servant, drawing the wrath of the Noble's
the risk of Pit Fighting is the unknown nature of your oponent.
house. They have their butler beat you up after the fight. Take 1
Major injury
To fight you must make three checks. If you are proficient with a Weapon
you may replace one of these checks with an Attack roll using that
5 You are accused of cheating. Only you know the truth of
weapon:
whatever you did (or didn't), but your reputation is tarnished
Check DC Check either way, loose 3 DTP trying to rebuild your reputation, You
cannot use this downtime untill you do.
1st 8 + 1d8 + Character Lv Strength (Athletics)
6 You accidentally deliver a fatal blow to your last opponent you
2nd 8 + 1d8 + Character Lv Dexterity (Acrobatics) get punished by the pit lord; They hold you down whilst they
3rd 8 + 1d8 + Character Lv Constitution (Save) beat you. you take 3 majour injuries and one other complication
roll this table again, if you roll a 6 you dont take another.
Before each check you roll you can choose to increased the DC by 1, it
multiples for each time you do; add (5 G x Character Level) to the
reward.
Each roll must beat the DCs to be a Success, when determining the
outcome of your Pit Fighting consult the Success Table below.
Success Table
Successes Value
0 Lose your fights. Earn (5gp x Character Level) and (1
Major injury x amount of increases to DC)
1 Earn (5gp x Character Level) + (1 Major injury x amount
of increases to DC)
2 Earn (25gp x Character Level)
3 Earn (50gp x Character Level)
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