Page 27 - SUD_ Player - The Homebrewery
P. 27
Contacts
Some times even the most experianced adventurers need help from a
shady indevidual
Resources
In order to gain a Contact you need a differing amount of time to gain
favour with different classes of people;
Uses of a contact
Contacts dissapear after you use them, and can reduce all DC of a single
dow time activity, this is dependant on their level of skill;
You can only use one contact per Downtime activity.
If you have the "Criminal Contact" Feature your contacts DC reduction
is 2x when used on "crime", but the loyalty Roll has disadvantage.
A perminant Contact dose not leave after you use them. (s ome quests
reward perminant contacts.)
Getting a contact
You can get a contact by spending DTP, See below table;
Contact Table
Skill level DTP Cost DC reduction
Commoner 1 1
Skilled 3 2
Professional 5 3
Loyalty Roll
Once you use a conrtact roll 1 D20 if 10 or less then they leave your
ser vice, if 11 or more they stay.
You can make a contact a member of your family by spending 10 DTP;
they will gain "Family Loyaly " and as such they roll advantage on there
loyalty roll after being used.
27
| | | - | | | [ ]

