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Contacts

            Some times even the most experianced adventurers need help from a
            shady indevidual

           Resources
           In order to gain a  Contact you need a differing amount of time to gain
           favour with different classes of people;
           Uses of a contact
           Contacts dissapear after you use them, and can reduce all DC of a single
           dow time activity, this is dependant on their level of skill;
             You can only use one contact per Downtime activity.
             If you have the "Criminal  Contact" Feature your contacts DC reduction
             is 2x when used on "crime", but the loyalty Roll has disadvantage.

             A perminant  Contact dose not leave after you use them. (s ome quests
             reward perminant contacts.)
           Getting a contact

             You can get a contact by spending DTP, See below table;
           Contact Table
              Skill level  DTP Cost       DC reduction
              Commoner         1               1
               Skilled         3               2
              Professional     5               3

           Loyalty Roll

             Once you use a conrtact roll 1 D20 if 10 or less then they leave your
             ser vice, if 11 or more they stay.
             You can make a contact a member of your family by spending 10 DTP;
             they will gain "Family Loyaly " and as such they roll advantage on there
             loyalty roll after being used.
















































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