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Heirlooms
These are items which have been imbued with the energy and lifeblood of a
god. Players are considered inheritors of Morridan and therefore have been
given the right to make such items.
Resources
A character can make an item into an heirloom by spending time imbuing
their life energy into it. The cost of this is;
Minor Beneficial Properties
28 DTP (h eirloom can be created for 1/2 the DTP If you crafted the
item)s
d100 Property
A ny i t e m t o m a k e i n t o a n h e i r l o o m (An heirloom item can be any
01-20 While attuned to the artifact, you gain proficiency in one skill
item your character owns, such as "a feather" to "Plate armor")
[choose this skill on creation].
Results 21-30 While attuned to the artifact, you are immune to disease.
31-40 While attuned to the artifact, you can't be charmed or
You get to Name the Heirloom and work with a DM to make it a frightened.
41-50 While attuned to the artifact, you 30ft of darkvision, if you
permanent part of the world lore.
already have darkvision it extends it by this amount.
The item gains one random Effect from "Minor Beneficial Properties"
Table. 51-60 While attuned to the artifact, you can use an action to cast
one cantrip from [choose at creation] it.
When selling an Heirloom they sell for 100% of that items value
61-70 While attuned to the artifact, you can use an action to cast
one 1st-level spell (chosen at creation) from it. After you cast
instead of 50%.
the spell, roll a d6. On a roll of 1-5, you can't cast it again until
the next dawn.
It is possible to lose an Heirloom if it gets stolen, lost or looted from
your dead corpse.
71-80 As 61-70 above, except the spell is 2nd level. The die
Heirlooms are special so even if it is sold to an NP C it will apear in the becomes a D8
81-90 As 61-70 above, except the spell is 3rd level. The die
stor y again.
becomes a D10
if a Heirloom is destroyed it's desruction will be written into the
permanent world lore. 91-00 While attuned to the artifact, gain an extra 10ft of movment.
additional info
Effects of Hairlooms do not stack with each other.
You can only make an item an heriloom once.
With the Guidance of a GM, and permision the hairloom's effec can be
more specific.
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