Page 155 - Monster Manual [11th Print]
P. 155

Huge giant, neutral good (50%) or neutral evil (50%)
           Armor Class  14  (natural armor)
           Hit Points 200  ( 1 6 d l 2   +  96)
           Speed 40 ft.
             STR     DEX    CON     INT    WIS    CHA
            27  (+8)   10  (+O)   22  (+6)   1 2   (+l)   16  (+3)   16  (+3)
           Saving Throws Con +  0 ,  Wis +7,  Cha +7         Huge giant, lawf u l evil
                          1
           Skills Insight +7,  Perception +7
           Senses passive  Perception 1 7                    Armor Class  8 1    (plate)
                                                                     1
           Languages Common, Giant                           Hit Points  6 2  (13dl 2 +  78)
           Challenge 9  (5,000 XP)                           Speed 30 ft.
                                                               STR     DEX    CON     INT    WIS    CHA
           Keen Smell. The giant has  advantage on  Wisdom  (Perception)   25  (+7)   9  (- )    23  (+6)   10 (+O)   14  (+2)   13  (+l)
                                                                         1
           checks that rely on smell.
                                  i
           Innate Spellcasting. The giant's  n nate spellcasting ability is   Saving Throws Dex +3,  Con  +10,  Cha  +5
                                                                         1
                                                             Skills Athletics +  1 ,   Perception +6
           Charisma. It can innately cast the followi ng spells, requiring no
                                                             Damage Immunities fire
           material components:
                                                             Senses passive Perception  1 6
           At will: detect magic.fog cloud, light            Languages  G  i ant
                        f
           3/day  each: f e ather  a ll, fly, misty step, telekinesis   Challenge 9  (5,000 XP)
                                    f
           l/day each: control weather, gaseous  o rm
           AC I O  N S                                       ACTI O  N  S
              T
           Multiattack. The giant makes two morningstar attacks.   Multiattack. The  giant makes two greatsword  attacks.
           Morningstar. Melee Weapon Attack: + 12 to hit, reach  10 ft., one   Greatsword. Melee Weapon Attack: +1 1  to hit, reach  10 ft., one
           target. Hit: 21  (3d8 + 8)  piercing damage.      target. Hit: 28  (6d6 + 7)  slashing damage.
           Rock. Ranged Weapon Attack: +1 2 to hit,  range 60/240 ft., one   Rock. Ranged Weapon Attack: + 11  to hit,  range 60/240 ft., one
           target. Hit: 30 (4dl0 + 8)  bl udgeoning damage.   target. Hit: 29  (4dl0 + 7) bl udgeoning damage.


           GfANTS
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