Page 158 - Monster Manual [11th Print]
P. 158

GIB B E R I N G MOU H E R
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            O  f  all the terrors created  y   foul sorcery, gibbering
                                b
            mouthers are among the most wicked and depraved.
            This creature is the composite eyes, mouths, and
            liquefied matter of its former victims. Driven to insanity
            by the destruction of their bodies and absorption into
            the mouther, those victims gibber incoherent madness,
            forced to consume everything in reach.
             Amoeboid Form. The gibbering mouther's body is
            an amorphous mass of mouths and eyes that propels
            itself by oozing forward, fastening several mouths
            to the ground and pulling its bulk behind. Though
            it moves slowly, it swims through water, mud, and
            quicksand with ease.
             Mouths of  a dness. When a gibbering mouther
                      M
            senses prey, its mouths begin to murmur and chatter,
            each with a different voice: deep or shrill, wailing
            or ululating, crying out in agony or ecstasy. This
            cacophonous gibbering overcomes the senses of any
            creature that hears it, causing most to flee in terror.
            Others are overcome with madness or stand paralyzed,
            fixated on the horrific creature as it oozes forward to
            consume them.
             All-Consuming. Driven to devour any creature it can
            reach, a gibbering mouther flows over victims transfixed
            by its mad ranting, its multitudinous voices temporarily
            silenced as it gnaws and swallows living flesh. The
            monster liquefies stone with which it comes into contact,
            hindering creatures that overcome its gibbering and
            attempt to flee.
             A gibbering mouther leaves nothing of its prey
            behind. However, even as the last of a victim's body is
            consumed, its eyes and mouth boil to the surface, ready
            to join the chorus of tormented gibbering that welcomes
            the monster's next meal.

            GIBBERING MOUTHER                                 On a failure, the creature can't take reactions until the start of
            Medium aberration, neutral                        its next turn and rolls a d8 to determine what it does during
                                                              its turn. On a  1  to 4, the creature does nothing. On a  5 or 6,
                                                             the creature takes no action or bonus action  and  uses all  its
            Armor Class 9
                                                                                               d
                                                              movement to  move  in a  randomly determined  i r ection. On a
            Hit Points 67  (9d8 +  27)
            Speed 10 ft., swim  10 ft.                        7  or  8,  the creature makes a  melee attack against a  randomly
                                                             determined creature within its reach or does nothing if it can't
              STR    DEX    CON     INT    WIS     CHA        make such an  attack.
                       1
             10  (+O)   8  (- )    16  (+3)   3  (-4)   10  (+O)   6  (-2)
                                                                T
                                                             AC I O  N S
           Condition Immunities prone                         Multiattack. The gibbering mouther makes one bite attack
           Senses darkvision 60 ft., passive Perception  10   and, if it can,  uses its  Blinding Spittle.
            Languages -
           Challenge 2  (450 XP)                             Bites. Melee Weapon Attack: +2 to hit, reach 5  ft., one creature.
                                                             Hit: 17  (5d6)  piercing damage.  If the target is  Medium or
                                                             smaller,  it must succeed on a  DC 10 Strength savi ng th row or
           Aberrant Ground. The ground  in  a  10-foot radius around the   be knocked prone.  If the target is killed by this damage, it is
            mouther is dough like difficult terrain. Each creature that starts   absorbed  into the mouther.
           its turn  in that area  must succeed on a  DC  10  Strength saving
                                                             Blinding Spittle (Recharge 5-6). The mouther spits a chemical
           throw or have its speed reduced to 0  until the start of its
           next turn.                                        glob at a  point it can see within  15 feet of it. The glob explodes
                                                             in a  bl inding flash of light on im pact.  Each creature within 5
           Gibbering_ The mouther babbles incoherently while it can   feet of the flash must succeed  on  a  DC  1 3   Dexterity saving
           see any creature and isn't incapacitated.  Each creature that   throw or be bl inded until the end of the mouther's  next turn.
           starts its turn within 20 feet of the mouther and can hear the
           gibbering must succeed on a DC O  isdom saving throw.
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                                                                                         G  I B BERING MOUTH  E R
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