Page 157 - Monster Manual [11th Print]
P. 157
STORM GIANT
Huge giant, chaotic good
Armor Class 6 (scale mail)
1
Hit Points 230 (20dl 2 + 100)
STONE GIANT Speed SO ft., swim 50 ft.
Huge giant, neutral
STR DEX CON INT WIS CHA
29 (+9) 14 (+2) 20 (+5) 16 (+3) 1 8 (+4) 18 (+4)
Armor Class 1 7 (natural armor)
Hit Points 1 2 6 (ll dl 2 + 55)
Saving Throws Str + 14, Con + 10, Wis +9, Cha +9
Speed 40 ft.
Skills Arcana +8, Athletics +14, History +8, Perception +9
STR DEX CON I N T WIS CHA Damage Resistances cold
1
23 (+6) 1 5 (+2) 20 (+5) 10 (+OJ 12 (+l) 9 (- ) Damage Immunities lightning, thunder
Senses passive Perception 19
Languages Common, Giant
Saving Throws Dex +S, Con +8, Wis +4
Challenge 13 (1 0,000 XP)
Skills Athletics +12, Perception +4
Senses darkvision 60 ft., passive Perception 14
Languages Giant Amphibious. The giant can breathe air and water.
Challenge 7 (2,900 XP)
Innate Spellcasting. The giant's innate spellcasting ability is
Charisma (spell save DC 17). It can innately cast the following
h
o
Stone Camouflage. The giant a s advantage n Dexterity spells, req uiring no material components:
(Stealth) checks made to hide in rocky terrain.
f
At wi ll: detect magic.feather a ll, levitate, light
ACTI O N S 3/day each: control weather, water breathing
Multiattack. The giant makes two greatclub attacks. AC I O N S
T
Greatclub. Melee Weapon Attack: +9 to hit, reach 1 5 ft., one Multiattack. The giant makes two greatsword attacks.
target. Hit: 19 (3d8 + 6) bl udgeoning damage.
Greatsword. Melee Weapon Attack: +1 4 to h i t, reach 10 ft., one
Rock. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 30 (6d6 + 9) slashing damage.
target. Hit: 28 (4dl0 + 6) bludgeoning damage. If the target is a
Rock. Ranged Weapon Attack: + 14 to hit, range 60/240 ft., one
creature, it mu st succeed on a D C 1 7 Strength saving throw or
target. Hit: 35 (4dl2 + 9) bludgeoning damage.
be knocked prone.
Lightning Strike (Recharge 5-6). The giant hurls a magical
T
R E A C I O N S
lightning bolt at a point it can see within 500 feet of it. Each
Rock Catching. If a rock or similar object is hurled at the giant, creature within 10 feet of that point must make a DC 7
1
5
• the giant can, with a successful DC lO Dexterity saving throw, Dexterity saving throw, taking 4 (l 2d8) lightning damage on a
catch the missile and take no blu d geoning damage from it. failed save, or half as much damage on a successful one.
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GlANTS

