Page 194 - Monster Manual [11th Print]
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jACKAL E R E
Ordinary jackals tainted by demonic power, jackalweres
haunt roads and trails, waylaying and murdering
those they meet.
A jackalwere has three physical forms that it shifts
between. In its true form, it is indistinguishable
from a normal jackal. It can take human form, often
appearing gaunt and affecting a wretched demeanor to
beg goodwill from strangers. When travelers welcome
a jackalwere into their midst, the monster adopts its
human-sized hybrid form, with the fur and head of a
jackal but standing on two legs as it attacks.
Beguilers and Cowards. The demon lord Graz'zt
created jackalweres to serve his devoted servants, the
lamias. Reaching out from the Abyss, he bestowed
jackals with the gift of speech and the ability to assume
humanoid forms. j ackalwere is born to lie, and
A
perceptive creatures might notice it wincing in pain
when it speaks the truth.
Ajackalwere prefers to fight alongside jackals and
others of its kind. Under the direction of jackalweres,
jackals are fierce and loyal companions.
Supernatural Servants. Jackalweres kidnap
humanoids for their lamia masters, condemning
victims to a lifetime of slavery or an agonizing death. A
jackalwere's magical gaze renders a foe unconscious,
allowing the monster to bind a creature or drag it away.
A j ackalwere might also use its gaze to incapacitate a
deadly enemy long enough to make good its escape.
jACKALWERE Keen Hearing and Smell. The jackalwere has advantage on
Medium humanoid (shapechanger), chaotic evil Wisdom (Perception) checks that rely on hearing or smell.
Pack T a ctics. The jackalwere has advantage on an attack roll
Armor Class 2 against a creature if at least one of the jackalwere's allies is
1
Hit Points 8 (4d8) with n 5 feet of the creature and the ally isn't incapacitated.
1
i
Speed 40 ft.
AC I O N S
T
STR DEX CON INT WIS CHA
+
11 (+O) 1 5 (+2) 1 1 (+O) 13 (+l) 1 1 (+O) 10 (+0) Bite LJackal or Hybrid Form Only). Melee Weapon Attack: 4 to
hit, reach 5 ft., one target. Hit: 4 (ld4 + 2) piercing damage.
Skills Deception +4, Perception +2, Stealth +4 Scimitar (Human or Hybrid Form Only). Melee Weapon
Damage Immunities bludgeoning, piercing, and slashing from Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (l d6 + 2)
nonmagical attacks not made with silvered weapons slashing damage.
Senses passive Perception 1 2
Languages Common (can't speak n jackal form) Sleep Gaze. The jackalwere gazes at one creature it can see
i
Challenge 1/2 (100 XP) within 30 feet of it. The target must make a DC 10 Wisdom
saving throw. On a failed save, the target succumbs to a
magical slumber, falling unconscious for 10 minutes or until
Shapechanger. The jackalwere can use its action to polymorph someone uses an action to shake the target awake. A creature
i n to a specific Medium human or a jackal-humanoid hybrid, or that successfully saves against the effect is immune to this
back into its true form (that of a Small jackal). Other than its jackalwere's gaze for the next 24 hours. n dead and creatures
U
size, its statistics are the same in each form. Any equipment immune to being charmed aren't affected by it.
it is wearing or carrying isn't transformed. It reverts to its true
form if it dies.
JAGKALWERE
I 9 '3

