Page 189 - Monster Manual [11th Print]
P. 189
Tiny construct, neutral
Armor Class 3 (natural armor)
1
Hit Points 5 (2d4)
1 Speed 20 ft., fly 40 ft.
STR DEX CON INT WIS CHA
4 (-3) 1 5 (+2) 11 (+O) 10 (+O) 10 (+O) 7 (-2)
Damage Immunities poison
H O M U N C U L U S Condition Immunities charmed, poisoned
Senses darkvision 60 ft., passive Perception 10
Shaping a mixture f clay, ash, mandrake root, and Languages understands the languages of its creator but
o
blood, one can channel rare ritual magic to create a can't speak
faithful, squirrel-sized companion. Challenge 0 (10 XP)
A homunculus is a construct that acts as an extension
of its creator, with the two sharing thoughts, senses, T e lepathic Bond. While the homunculus is on the same
and language through a mystical bond. A master can plane of existence as its master, it can magica l ly convey
have only one homunculus at a time (attempts to create what it senses to its master, and the two can commun icate
another one always fail), and when its master dies, the telepathically.
homunculus also dies.
Shared M i nd. A homunculus knows everything its ACTI O N S
creator knows, including all the languages the creator Bite. Me/ee Weapon Attack: +4 to hit, reach 5 ft., one creature.
can speak and read. Likewise, everything the construct Hit: l piercing damage, and the target m u st succeed on
senses is known to its master, even over great distances, a DC 10 Constitution saving throw or be poisoned for l
provided both are on the same plane. Functioning as a minute. If the saving throw fails by 5 or more, the target is
spy, a scout, an emissary, or a messenger, a homunculus i n s tead poisoned for 5 ( l d l O ) min utes and unconscious while
is an invaluable servant for a spellcaster engaged in poisoned in this way.
• secret experimentation or adventuring.
HOM UNCULUS
188

