Page 191 - Monster Manual [11th Print]
P. 191

HYDRA

           The hydra is a reptilian horror with a crocodilian body   HYDRA
                                                             Huge monstrosity, unaligned
           and multiple heads on long, serpentine necks. Although
           its heads can be severed, the hydra magically regrows   Armor Class 1 5   (natural armor)
           them in short order. A typical specimen has five heads.   Hit Points 172  1 5 dl2 + 75)
                                                                       (
            At the dawn of time, Tiamat, the Queen of Evil   Speed 30 ft., swim 30 ft.
           Dragons, slew a rival dragon god named Lernaea and
           cast her blood across the multiverse. Each drop that fell   STR   DEX   CON   I N T   WIS   CHA
           upon a world spawned a multi-headed hydra consumed   20 (+5)   12  (+l)   20 (+5)   2 (-4)   10 (+O)   7  (-2)
           by a hunger as great as the fallen god's hatred. Great
           champions are known to test their mettle against these   Skills Perception +6
                                                                                            1
           fearsome creatures.                               Senses darkvision 60 ft., passive Perception  6
                                                             Languages -
            Everlasting Hunger. A rapacious and gluttonous
           monster, a hydra snatches and tears apart its prey in a   Challenge 8 (3,900 XP)
           frenzy of feeding. When a hydra has cleared a territory
           of food and driven off any creatures smart enough to   Hold Breath. The hydra can hold its breath for 1  hour.
           avoid it, it moves on to seek its meals elsewhere. A   Multiple Heads. The hydra has five heads. While it has more
           hydra's hunger is so great that if it can't feed, it might   than one head, the hydra has advantage on saving throws
           turn against itself, its heads attacking each other as the   against being blinded, charmed, deafened, frightened,
           creature eats itself alive.                       stunned, and knocked  n conscious.
                                                                             u
            Hardy W a ter Dwellers.  Hydras are natural       Whenever the hydra takes 25 or more damage in a single
           swimmers, dwelling in rivers, along lakeshores, in   turn, one of its heads dies. If all its heads die, the hydra dies.
           ocean shallows, and in wetland bogs. A hydra rarely   At the end of its turn, it grows two heads for each of its heads
           requires shelter from the elements, so it doesn't   that died since its last turn, unless it has taken  r e damage
                                                                                              fi
           normally have a lair. Only in colder climes are hydras   since its last turn. The hydra regains 10 hit points for each head
           drawn to the protection of sheltered caverns and ruins.   regrown in this way.
            When a hydra sleeps, at least one of its heads remains
           awake and alert, making the creature difficult to catch   Reactive Heads. For each  head the hydra  has beyond
                                                             one, it gets an extra reaction that can be used only for
           by surprise.
                                                             opportunity attacks.
                                                             Wakeful. While the hydra sleeps, at least one of its
                                                             heads is awake.


                                                             Multiattack. The hydra makes as many bite attacks as it
                                                             has heads.
                                                             Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target.
                                                             Hit: 10 (ldlO + 5) piercing damage.

































           HYDRA
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