Page 202 - Monster Manual [11th Print]
P. 202

Ruined desert cities and the tombs of forgotten
             monarchs make perfect lairs for the wicked lamias.
             These decadent monsters take what has been
             forgotten and make it the seat of their hedonistic rule,
             surrounding themselves with sycophants. Lamias rely
             on jackalweres to perform various tasks, sending them
             across the wastes to capture slaves or steal treasures
             from caravans, encampments, or villages, concealed by
             the lamia's magic as they attack.
               A lamia has a beautiful humanoid upper body that
             merges into a powerful four-legged leonine form. Its
             vicious black claws speak to its predatory nature, as
             does its hunger for torture and humanoid flesh.
                        P
               T y rants of  l easure. Lamias adorn their crumbling
             havens with finery stolen from passing caravans, then
             use magic to further accentuate their lairs, masking
                                                     fi
             decay with illusion. A lair's breathtaking gardens,  n ely   LAMIA
             decorated apartments, and numerous slaves seem at   Large monstrosity, chaotic evil
             odds with its remoteness and state of ruin.
                                                                        1
               Using its intoxicating touch, a lamia weakens the   Armor Class  3   (natural armor)
             minds of its enemies, making them more susceptible   Hit Points 97 (13dl0 + 26)
             to its enchantment spells and turning them into its   Speed 30 ft.
             slaves. Those it beguiles with geas spells are pitted   STR   DEX   CON    INT    WIS    CHA
             against each other in elaborate contests for the   1 6   (+3)   13  (+l)   1 5   (+2)   14 (+2)   15  (+2)   16 (+3)
             lamia's amusement.
               V a in P r edators. Always anxious to gain more wealth   Skills Deception +7,  I n sight +4, Stealth +3
             and slaves, a lamia uses a pool of water or a mirror   Senses darkvision 60 ft., passive Perception 12
             in conjunction with a scrying spell to view its domain.   Languages Abyssal, Common
             A lamia uses this power to watch over trade routes   Challenge 4 (1 ,100 XP)
             and nearby settlements, or to seek out objects and
             creatures it fancies.
                                                                                      i
               Lamias are particularly fond of seeking out     Innate Spellcasting. The lamia's  n nate spellcasting ability is
                                                                                 1
                                                               Charisma (spell save DC  3 ). It can innately cast the fo l owing
                                                                                                      l
             adventurers with pure hearts to seduce and corrupt   spells, requiring no material components.
             to evil, savoring the destruction of their virtue. They
                                                                                             m
             use their magic to lure potential victims to their lairs,   At will: disguise self (any humanoid form),  a jor image
                                                                                  m
             relying on illusion and their thralls to capture hapless   3/day each: charm person,  i rror image, scrying, suggestion
             foes. Lamias prize beauty and strength above all else,   l/day: geas
             however. Any prisoner that falls short of their esteem   A C  T I O  N  S
             becomes the main course in a horrible feast, or is set
             free to die while wandering the wastes.           Multiattack. The lamia makes two attacks: one with its claws
                                                                                  I
               As long as they have slaves to face their enemies,   and one with its dagger or  n toxicating Touch.
             lamias fight from the fringes, beguiling foes with magic   Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
             if they can. A lamia pressed into melee never stays there   Hit: 14 (2dl0 + 3) slashing damage.
             for long, shredding flesh with claw and dagger before
             springing away to safety.                         Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
               M i n ions ofGraz'zt.  The demon lord Graz'zt creates   Hit: 5  (ld4 + 3) piercing damage.
             lamias from his mortal servants, granting them    Intoxicating T o uch. Me/ee Spell Attack: +5 to hit, reach 5 ft.,
             immortality in return for monstrous power and an oath   one creature. Hit: The target is magically cursed for 1  hour.
             of fealty. Graz'zt sometimes tasks lamias with guarding   Until the curse ends, the target has disadvantage on Wisdom  �
             locations important to him, but lamias in his service   saving throws and all ability checks.
             remain free to spread their evil as they see fit.   c::::===================================:J

                                                                                                       LAM  I A
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