Page 202 - Monster Manual [11th Print]
P. 202
Ruined desert cities and the tombs of forgotten
monarchs make perfect lairs for the wicked lamias.
These decadent monsters take what has been
forgotten and make it the seat of their hedonistic rule,
surrounding themselves with sycophants. Lamias rely
on jackalweres to perform various tasks, sending them
across the wastes to capture slaves or steal treasures
from caravans, encampments, or villages, concealed by
the lamia's magic as they attack.
A lamia has a beautiful humanoid upper body that
merges into a powerful four-legged leonine form. Its
vicious black claws speak to its predatory nature, as
does its hunger for torture and humanoid flesh.
P
T y rants of l easure. Lamias adorn their crumbling
havens with finery stolen from passing caravans, then
use magic to further accentuate their lairs, masking
fi
decay with illusion. A lair's breathtaking gardens, n ely LAMIA
decorated apartments, and numerous slaves seem at Large monstrosity, chaotic evil
odds with its remoteness and state of ruin.
1
Using its intoxicating touch, a lamia weakens the Armor Class 3 (natural armor)
minds of its enemies, making them more susceptible Hit Points 97 (13dl0 + 26)
to its enchantment spells and turning them into its Speed 30 ft.
slaves. Those it beguiles with geas spells are pitted STR DEX CON INT WIS CHA
against each other in elaborate contests for the 1 6 (+3) 13 (+l) 1 5 (+2) 14 (+2) 15 (+2) 16 (+3)
lamia's amusement.
V a in P r edators. Always anxious to gain more wealth Skills Deception +7, I n sight +4, Stealth +3
and slaves, a lamia uses a pool of water or a mirror Senses darkvision 60 ft., passive Perception 12
in conjunction with a scrying spell to view its domain. Languages Abyssal, Common
A lamia uses this power to watch over trade routes Challenge 4 (1 ,100 XP)
and nearby settlements, or to seek out objects and
creatures it fancies.
i
Lamias are particularly fond of seeking out Innate Spellcasting. The lamia's n nate spellcasting ability is
1
Charisma (spell save DC 3 ). It can innately cast the fo l owing
l
adventurers with pure hearts to seduce and corrupt spells, requiring no material components.
to evil, savoring the destruction of their virtue. They
m
use their magic to lure potential victims to their lairs, At will: disguise self (any humanoid form), a jor image
m
relying on illusion and their thralls to capture hapless 3/day each: charm person, i rror image, scrying, suggestion
foes. Lamias prize beauty and strength above all else, l/day: geas
however. Any prisoner that falls short of their esteem A C T I O N S
becomes the main course in a horrible feast, or is set
free to die while wandering the wastes. Multiattack. The lamia makes two attacks: one with its claws
I
As long as they have slaves to face their enemies, and one with its dagger or n toxicating Touch.
lamias fight from the fringes, beguiling foes with magic Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
if they can. A lamia pressed into melee never stays there Hit: 14 (2dl0 + 3) slashing damage.
for long, shredding flesh with claw and dagger before
springing away to safety. Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
M i n ions ofGraz'zt. The demon lord Graz'zt creates Hit: 5 (ld4 + 3) piercing damage.
lamias from his mortal servants, granting them Intoxicating T o uch. Me/ee Spell Attack: +5 to hit, reach 5 ft.,
immortality in return for monstrous power and an oath one creature. Hit: The target is magically cursed for 1 hour.
of fealty. Graz'zt sometimes tasks lamias with guarding Until the curse ends, the target has disadvantage on Wisdom �
locations important to him, but lamias in his service saving throws and all ability checks.
remain free to spread their evil as they see fit. c::::===================================:J
LAM I A
2 0 !

