Page 206 - Monster Manual [11th Print]
P. 206
" IN ALL MY DEALINGS WITH THE
L l 'tARDFOLK, l \VAS NEVER ABLE TO
TELL WHAT THEY WERE THINKING.
THEIR REPTILIAN EVES BELIED NO
HINT OF THEIR INTENTIONS. l GAVE
THEM SUPPLIES. THEY GAVE ME
Medium humanoid (lizard f olk), neutral THE WILLIES."
-A MERCHANT'S ACCOUNT OF HIS
Armor Class 13 (natural armor) EXPER IENCE WITH THE
Hit Points 27 (Sd8 + 5) Ll'tARDFOLK TRIBES OF THE
Speed 30 ft., swim 30 ft. Ll'tARD MARSH
STR DEX CON INT WIS CHA
1 5 (+2) 10 (+O) 13 (+l) 10 (+O) 15 (+2) 8 (-1)
Skills Perception +4, Stealth +4, Survival +6
Senses passive Perception 14
1
Languages Draconic Armor Class 5 (natural armor)
Challenge 2 (450 XP) Hit Points 78 (12d8 + 24)
Speed 30 ft., swim 30 ft.
Hold Breath. The lizardfolk can hold its breath for 1 5 minutes. STR DEX CON I N T WIS CHA
17 (+3) 12 (+l) 1 5 (+2) 1 1 (+O) 11 (+O) 1 5 (+2)
Spellcasting (Lizardf o lk Form Only). The lizardfolk is a 5th-level
spellcaster. Its spellcasting ability is Wisdom (spell save DC Saving Throws Con +4, Wis +2
1 2 , +4 to hit with spell attacks). The lizardfolk has the following Skills Perception +4, Stealth +S, Survival +4
druid spells prepared:
Condition Immunities frightened
1
Cantrips (at will): druidcraft, produce flame, thorn whip Senses darkvision 60 ft., passive Perception 4
1 s t level (4 slots): entangle,fog cloud Languages Abyssal, Draconic
2nd level (3 slots): heat metal, spike growth Challenge 4 (1,100 XP)
3rd level (2 slots): conjure animals (reptiles only), plant growth
1
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AC I O N S Hold Breath. The lizardfolk can hold its breath for 5 minutes.
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Multiattack (Lizard f o lk Form Only). The lizardfolk makes two Skewer. Once per turn, when the i zardfolk makes a melee
h
attacks: one with its bite and one with its claws. attack with its trident and i ts, the target takes an extra 10
(3d6) damage, and the lizardfolk gains temporary hit points
Bite. Melee Weapon Attack: +4 to i t, reach 5 ft., one target. equal to the extra damage dealt.
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Hit: 5 (ld6 + 2) piercing damage, or 7 (ldlO + 2) piercing
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damage in crocodile form. If the lizardfolk is in crocodile form AC I O N S
and the target is a Large or smaller creature, the target is Multiattack. The i zardfolk makes two attacks: one with its
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grappled (escape DC 12). Until this grapple ends, the target is bite and one with its claws or trident or two melee attacks with
restrained, and the lizardfolk can't bite another target. If the its trident.
lizardfolk reverts to its true form, the grapple ends.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Claws (Lizardf o lk Form Only). Melee Weapon Attack: +4 to i t, Hit: 6 (ld6 + 3) piercing damage.
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reach 5 ft., one target. Hit: 4 (ld4 + 2) slashing damage.
Claws. Melee Weapon Attack: +5 to i t, reach 5 ft., one target.
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Change Shape (Recharges a f ter a Short or Long Rest). The Hit: 5 (ld4 + 3) slashing damage.
lizardfolk magically polymorphs into a crocodile, remaining
i n that form for up to 1 hour. It can revert to its true form as Trident. Melee or Ranged Weapon Attack: +5 to i t, reach 5 ft. or
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a bonus action. Its statistics, other than its size, are the same range 20/60 ft., one target. Hit: 6 (ld6 + 3) piercing damage, or
in each form. Any equipment it is wearing or carrying isn't 7 (1 d8 + 3) piercing damage if used with two hands to make a
transformed. It reverts to its true form if it dies. melee attack.
LIZARDFOI K
2 0 5

