Page 204 - Monster Manual [11th Print]
P. 204

L I C H                                           its phylactery means the possibility of eternal death,
                                                               a lich usually keeps its phylactery in a hidden, well­
             Liches are the remains of great wizards who embrace   guarded location.
             undeath as a means of preserving themselves. They   Destroying a lich's phylactery is no easy task and
             further their own power at any cost, having no interest   often requires a special ritual, item, or weapon. Every
             in the affairs of the living except where those affairs   phylactery is unique, and discovering the key to its
             interfere with their own. Scheming and insane, they   destruction can be a quest in and of itself.
             hunger for long-forgotten knowledge and the most    Lonely Existence. From time to time, a lich might be
             terrible secrets. Because the shadow of death doesn't   stirred from its single-minded pursuit of power to take
             hang over them, they can conceive plans that take years,   an interest in the world around it, most often when some
             decades, or centuries to come to fruition.        great event reminds it of the life it once led. It otherwise
               A lich is a gaunt and skeletal humanoid with    lives in isolation, engaging only with those creatures
             withered flesh stretched tight across its bones. Its eyes   whose service helps secure its lair.
             succumbed to decay long ago, but points of light burn   Few liches call themselves by their former names,
             in its empty sockets. It is often garbed in the moldering   instead adopting monikers such as the Black Hand or
             remains of fine clothing and jewelry worn and dulled by   the Forgotten King.
             the passage of time.                                Magic Collectors. Liches collect spells and magic
               Secrets ofUndeath. No wizard takes up the path to   items. In addition to its spell repertoire, a lich has ready
             lichdom on a whim, and the process of becoming a lich   access to potions, scrolls, libraries of spellbooks, one
             is a well-guarded secret. Wizards that seek lichdom   or more wands, and perhaps a staff or two. It has no
             must make bargains with fiends, evil gods, or other foul   qualms about putting these treasures to use whenever
             entities. Many turn to Orcus, Demon Prince of Undeath,   its lair comes under attack.
             whose power has created countless liches. However,   U n dead N a ture. A lich doesn't require air, food,
             those that control the power of lichdom always demand   drink, or sleep.
             fealty and service for their knowledge.
                                                                  L
               A lich is created by an arcane ritual that traps the   A  r n H ' s   L A I R
             wizard's soul within a phylactery. Doing so binds the
             soul to the mortal world, preventing it from traveling   A lich often haunts the abode it favored in life, such as
             to the Outer Planes after death. A phylactery is   a lonely tower, a haunted ruin, or an academy of black
             traditionally an amulet in the shape of a small box, but   magic. Alternatively, some liches construct secret tombs
             it can take the form of any item possessing an interior   filled with powerful guardians and traps.
             space into which arcane sigils of naming, binding,   Everything about a lich's lair reflects its keen mind
             immortality, and dark magic are scribed in silver.   and wicked cunning, including the magic and mundane
               With its phylactery prepared, the future lich drinks a   traps that secure it. Undead, constructs, and bound
             potion of transformation-a vile concoction of poison   demons lurk in shadowy recesses, emerging to destroy
                                                               those who dare to disturb the lich's work.
             mixed with the blood of a sentient creature whose   A lich encountered in its lair has a challenge rating of
             soul is sacrificed to the phylactery. The wizard falls   22 (4 , 000 XP).
                                                                   1
             dead, then rises as a lich as its soul is drawn into the
             phylactery, where it forever remains.             LAIR ACTIONS
               Soul Sacrifices. A lich must periodically feed souls to   On initiative count 20 (losing initiative ties), the lich
             its phylactery to sustain the magic preserving its body   can take a lair action to cause one of the following
             and consciousness. It does this using the imprisonment   magical effects; the lich can't use the same effect two
             spell. Instead of choosing one of the normal options   rounds in a row:
             of the spell, the lich uses the spell to magically trap
             the target's body and soul inside its phylactery. The   •  The lich rolls a d8 and regains a spell slot of that level
             phylactery must be on the same plane as the lich for   or lower. If it has no spent spell slots of that level or
             the spell to work. A lich's phylactery can hold only   lower, nothing happens.
             one creature at a time, and a dispel magic cast as a   •  The lich targets one creature it can see within 30 feet
             9th-level spell upon the phylactery releases any creature   of it. A crackling cord of negative energy tethers the
             imprisoned within it. A creature imprisoned in the   lich to the target. Whenever the lich takes damage,
             phylactery for 24 hours is consumed and destroyed   the target must make a DC 18 Constitution saving
             utterly, whereupon nothing short of divine intervention   throw. On a failed save, the lich takes half the damage
             can restore it to life.                            (rounded down), and the target takes the remaining
              A lich that fails or forgets to maintain its body with   damage. This tether lasts until initiative count 20 on
             sacrificed souls begins to physically fall apart, and   the next round or until the lich or the target is no lon-
             might eventually become a demilich.                 ger in the lich's lair.
              Death and Restoration. When a lich's body is     •  The lich calls forth the spirits of creatures that died in
             broken by accident or assault, the will and mind of   its lair. These apparitions materialize and attack one
             the lich drains from it, leaving only a lifeless corpse   creature that the lich can see within 60 feet of it. The
             behind. Within days, a new body reforms next to the   target must succeed on a DC 18 Constitution saving
                                                                throw, taking 52 (15d6) necrotic damage on a failed  411
             lich's phylactery,  coalescing out of glowing smoke that
             issues from the device. Because the destruction of   save, or half as much damage on a success. The appa-
                                                                ritions then disappear.

                                                                                                        LICH
                                                                                                                  203
   199   200   201   202   203   204   205   206   207   208   209