Page 285 - Monster Manual [11th Print]
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SUCCU B US/I C U B U S
Succubi and incubi inhabit all of the Lower Planes,
and the lascivious dark-winged fiends can be found in
service to devils, demons, night hags, rakshasas, and
yugoloths. Asmodeus, ruler of the Nine Hells, uses
these fiends to tempt mortals to perform evil acts. The
demon lord Graz'zt keeps succubi and incubi as advisers
and consorts.
Though legend speaks of them separately, any
succubus can become an incubus, and vice versa. Most
of these fiends do have a preference for one form or the
other. Mortals only rarely see a succubus or incubus in
its true form, however, for the fiend typically begins its
corruption in veiled, insidious ways.
Beautiful Corrupters. A succubus or incubus first
appears in ethereal form, passing through walls like
a ghost to lurk next to a mortal's bedside and whisper
forbidden pleasures. Sleeping victims are tempted to
give in to their darkest desires, indulge in taboos, and
feed forbidden appetites. As the fiend fills the victim's
STIRGE dreams with debauched images, the victim becomes
This horrid flying creature looks like a cross between more susceptible to temptation in everyday life.
a large bat and an oversized mosquito. Its legs end Inevitably, the fiend enters the mortal realm in
in sharp pincers, and its long, needle-like proboscis tempting form to directly influence a creature's
slashes the air as it seeks its next meal. actions. Appearing in the guise of a humanoid who has
Stirges feed on the blood of living creatures, attaching previously appeared only in the victim's dreams, the
and draining them slowly. Although they pose little succubus or incubus seduces or befriends its victim,
danger in small numbers, packs of stirges can be indulging all its desires so that it performs evil acts of its
a formidable threat, reattaching as quickly as their own free will.
weakening prey can pluck them off. A mortal bequeaths its soul to the fiend not by formal
Blood Drain. A stirge attacks by landing on a victim, pledge or contract. Instead, when a succubus or incubus
finding a vulnerable spot, and plunging its proboscis has corrupted a creature completely-some say by
into the flesh while using its pincer legs to latch on to the causing the victim to commit the three betrayals of
victim. Once the stirge has sated itself, it detaches and thought, word, and deed-the victim's soul belongs
flies off to digest its meal. to the fiend. The more virtuous the fiend's prey, the
longer the corruption takes, but the more rewarding
the downfall. After successfully corrupting a victim,
STIRGE the succubus or incubus kills it, and the tainted soul
Tiny beast, unaligned descends into the Lower Planes.
The succubus or incubus resorts to charming a victim
Armor Class 14 (natural armor) magically only when necessary, usually as a form of
Hit Points 2 (ld4) self-defense. A charmed creature isn't responsible
Speed 10 ft., fly 40 ft.
for its actions, so forcing it to behave against its will
won't bring the fiend closer to the ultimate prize: the
STR DEX CON INT WIS CHA
4 (-3) 16 (+3) 1 1 (+O) 2 (-4) 8 (-1) 6 (-2) victim's soul.
Deadly Kiss. The kiss of a succubus or incubus is an
echo of the emptiness that is the fiend's longing for a
Senses darkvision 60 ft., passive Perception 9
Languages - corrupted soul. Likewise, the recipient of the fiend's kiss
Challenge 1/8 (25 XP) gains no satisfaction from it, experiencing only pain and
the profound emptiness that the fiend imparts. The kiss
is nothing short of an attack, usually delivered as a final
ACTI O N S farewell before the fiend escapes.
Blood Drain. Melee Weapon Attack: +5 to hit, reach 5 ft., one Fiendish Offspring. Succubi and incubi can
creature. Hit: 5 (ld4 + 3) piercing damage, and the stirge reproduce with one another to spawn more of their kind.
attaches to the target. While attached, the stirge doesn't Less commonly, a succubus or incubus reproduces with
attack. Instead, at the start of each of the stirge's turns, the a humanoid. From this unholy union, a cambion child is
target loses 5 (l d4 + 3) hit points due to blood loss. conceived. Invariably, the fiendish offspring is as wicked
The stirge can detach itself by spending 5 feet of its as its fiendish parent.
movement. It does so after it drains 10 hit points of blood from
the target or the target dies. A creature, including the target,
can use its action to detach the stirge.
STIRGE

