Page 287 - Monster Manual [11th Print]
P. 287
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TA R A S Q U E creatures, and so great is its hunger that it can devour
the populations of whole towns.
The legendary tarrasque is possibly the most dreaded Legendary Destruction. The destructive potential of
monster of the Material Plane. It is widely believed that the tarrasque is so vast that some cultures incorporate
only one of these creatures exists, though no one can the monster into religious doctrine, weaving its sporadic
predict where and when it will strike. appearance into stories of divine judgment and wrath.
A scaly biped, the tarrasque is fifty feet tall and Legends tell how the tarrasque slumbers in its secret
seventy feet long, weighing hundreds of tons. It carries lair beneath the earth, remaining in a dormant state for
itself like a bird of prey, leaning forward and using its decades or centuries. When it awakens in answer to
powerful lashing tail for balance. Its cavernous maw some inscrutable cosmic call, it rises from the depths to
yawns wide enough to swallow all but the largest obliterate everything in its path.
T A RRASQUE Claw. Melee Weapon Attack: + 19 to hit, reach 15 ft., one target.
Gargantuan monstrosity (titan), unaligned Hit: 28 (4d8 + 1 0 ) slashing damage.
Horns. Melee Weapon Attack: +19 to hit, reach 10 ft., one
Armor Class 25 (natural armor) target. Hit: 32 (4dl 0 + 1 0 ) piercing damage.
Hit Points 676 (33d20 + 330)
Speed 40 ft. T a il. Melee Weapon Attack: +19 to hit, reach 20 ft., one target.
Hit: 24 (4d6 + 10) bludgeoning damage. If the target is a
STR DEX CON I N T WIS CHA creature, it must succeed on a DC 20 Strength saving throw or
30 (+10) 11 (+OJ 30 (+10) 3 (-4) 11 (+O) 11 (+O) be knocked prone.
Frightf u l Presence. Each creature of the tarrasque's choice
Saving Throws Int +5, Wis +9, Cha +9
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Damage Immunities r e , poison; bludgeoning, piercing, and within 2 0 feet of it and aware of it must succeed on a DC
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slashing from o n magical attacks 17 Wisdom saving throw or become frightened for 1 minute.
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Condition Immunities charmed, frightened, A creature can repeat the savi g throw at the end of each of
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paralyzed, poisoned its turns, with i sadvantage if the tarrasque is within line of
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Senses blindsight 2 0 ft., passive Perception l 0 sight, ending the effect on itself on a success. If a creature's
Languages - saving throw is successful or the effect ends for it, the creature
Challenge 30 (155,000 XP) is immune to the tarrasque's Frightful Presence for the
next 24 hours.
Legendary Resistance (3/Day). If the tarrasque fails a saving Swallow. The tarrasque makes one bite attack again s t a Large
throw, it can choose to succeed instead. or smaller creature it is grappling. If the attack hits, the target
takes the bite's damage, the target is swallowed, and the
Magic Resistance. The tarrasque has advantage on saving grapple ends. While swallowed, the creature is blinded and
throws against spells and other magical effects. restrained, it has total cover against attacks and other effects
Reflective Carapace. Any time the tarrasque is targeted by a outside the tarrasque, and it takes 56 (16d6) acid damage at
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magic missile spell, a line spell, or a spell that requires a ra g ed the start of each of the tarrasque's turns.
attack roll, ro l a d6. On a 1 to 5, the tarrasque is unaffected. If the tarrasque takes 60 damage or more on a single turn
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On a 6, the tarrasque is n affected, and the effect is reflected from a creature inside it, the tarrasque must succeed on a
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back at the caster as though it originated from the tarrasque, DC 20 Constitution saving throw at the end of that turn or
turning the caster into the target. regurgitate all swallowed creatures, which fall prone in a
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space within 0 feet of the tarrasque. If the tarrasque dies, a
Siege Monster. The tarrasque deals double damage to objects swallowed creature is no longer restrained by it and can escape
and structures. from the corpse by using 30 feet of movement, exiti g prone.
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ACTI O N S LEG E N DARY ACTIO N S
Multiattack. The tarrasque can use its Frightful Presence. It The tarrasque can take 3 legendary actions, choosing from the
then makes five attacks: one with its bite, two with its claws, options below. Only one legendary action option can be used
one with its horns, and one with its tail. It can use its Swallow at a time and only at the end of another creature's turn. The
instead of its bite. tarrasque regains spent legendary actions at the start of its turn.
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Bite. Melee Weapon Attack: + 19 to hit, reach 0 ft., one target. Attack. The tarrasque makes one claw attack or ta l attack.
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Hit: 36 (4d 2 + 0 ) piercing damage. If the target is a creature, Move. The tarrasque moves up to half its speed.
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• it is grappled (escape DC 20). Until this grapple ends, the Chomp (Costs 2 Actions). The tarrasque makes one bite attack or
target is restrained, and the tarrasque can't bite another target. uses its Swallow.
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TARRASQ,UE
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