Page 284 - Monster Manual [11th Print]
P. 284

S P R I T E
            In secret groves and shaded glens, tiny sprites with
            dragonfly wings flutter. For all their fey splendor,
            however, sprites lack warmth and compassion. They are
            aggressive and hardy warriors, taking severe measures
            to ward strangers away from their homes. Interlopers
            that come too close have their moral character judged,
            then are put to sleep or frightened off.
              Forest Protectors. Sprites build little villages in the
            boughs of trees and willing treants, in verdant glades
            brightened by moss, wild flowers, and toadstools. Wild
            nature thrives, and the sprites allow no trespassers.
            When intruders are spotted, the sprites lead them astray
            with ominous rustling from the bushes and distant
            snapping twigs. Creatures foolish enough to persist in
            intruding on a sprite's territory are stung with poisoned
            arrows and lulled into a senseless sleep. While they
            slumber, the sprites make good their escape, retreating
            to an even more secluded area of the forest.
              H e art Seers. Sprites can sense whether a creature
            is good or evil by the sound and feeling of its beating
            heart. Weighing the balance of a creature's past actions,
            a sprite can tell whether its heart beats rapidly in love
            or flags in sorrow, or whether it is darkened by hate or
            greed. The sprite's power to perceive the heart always
            shows the truth, because the heart can't lie.
              Poison Brewers.  In their forest domains, sprites brew   SPRITE
                                                                 f
            toxins, unguents, antidotes, and poisons, including the   Tiny  e y, neutral good
            sleep poison with which they coat their arrows. They
                                                                        1
            venture far into the woods to harvest rare flowers,   Armor Class  5   (leather armor)
            mosses, and fungi, sometimes crossing dangerous   Hit Points 2 (ld4)
            territory to do so. If desperate, sprites even steal their   Speed 10 ft., fly 40 ft.
            ingredients from the gardens of hags.                STR    DEX    CON     INT    WIS    CHA
              Good-Hearted. Because they are judges of the heart   3 (-4)   18 (+4)   10  (+O)   14  (+2)   13  (+l)   1 1   (+0)
            and favor good creatures, sprites oppose the will of evil
            fey and pledge to thwart evil archfey at every turn. If   Skills Perception +3, Stealth +8
            they encounter adventurers on a quest to rid their forest   Senses passive Perception  3
                                                                                  1
            of an evil fey creature or goblinoid menace, they will   Languages Common, Elvish, Sylvan
            pledge their support and even come to their aid when   Challenge  / 4 (SO XP)
                                                                      1
            the adventurers least expect it.
              Unlike pixies, sprites rarely indulge in frivolous
                                                                 T
            merriment and fun. They are firm warriors, protectors,   AC I O  N S
            and judges, and their stern bent causes other fey to   Longsword.  Melee Weapon Attack: +2 to hit, reach 5 ft., one
            consider them overly dour and serious. However, fey   target. Hit: 1  slashing damage.
            that respect the sprites' territory find them staunch   Shortbow. Ranged Weapon Attack: +6 to  i t, range 40 1 6 0
                                                                                                    /
                                                                                           h
            allies in times of trouble.                       ft., one target. Hit: 1  piercing damage, and the target m  u st
                                                              succeed on a DC 10 Constitution saving throw or become
                                                              poisoned for 1  minute. If its saving throw result is 5 or lower,
                                                              the poisoned target falls unconscious for the same duration,
                "THE TREE HAD A WEE VILLAGE NESTLED IN ITS BOUGHS,  1 SWEAR.   or until it takes damage or another creature takes an action to
                NEX.T THING 1 KNEW, ! WAS LVIN' FACE·DOWN IN THE D I RT.  Mv   shake it awake.
                HEAD \VAS FULL OF STARS, AN' WHEN  1 STOOD UP AN' LOOKE�
                AROUND, BOTH THE TREE AN' THE \VEE VILLAGE WERE GONE.   Heart Sight. The sprite touches a creature and magically knows
                                      -TALE OF A HALF·ORC RANGER
                                                              the creature's current emotional state. If the target fails a DC
                                                              10 Charisma saving throw, the sprite also knows the creature's
                                                              alignment. Celestials, fiends, and undead automatically fail the
                                                              saving throw.
                                                              Invisibility. The sprite magically turns invisible until it
                                                              attacks or casts a spell, or until its concentration  ends  (as if
                                                              concentrating on a spell). Any equipment the sprite wears or
                                                                     i
                                                              carries is  n visible with it.


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