Page 347 - Monster Manual [11th Print]
P. 347
DRUID GLADIATOR
Medium humanoid (any race), any alignment Medium humanoid (any race), any alignment
Armor Class 11 (16 with barkskin) Armor Class 16 (studded leather, shield)
Hit Points 27 (5d8 + 5) Hit Points 1 1 2 (l 5d8 + 45)
Speed 30 ft. Speed 30 ft.
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+O) 12 (+l) 13 (+l) 12 (+l) 15 (+2) 11 (+O) 1 8 (+4) 1 5 (+2) 1 6 (+3) 10 (+O) 12 (+l) 15 (+2)
Skills Medicine +4, N a ture +3, Perception +4 Saving Throws Str +7, Dex +5, Con +6
1
I
Senses passive Perception 4 Skills Athletics + 10, n timidation +5
Languages Druidic plus any two languages Senses passive Perception 1 1
X
Challenge 2 (450 P ) Languages any one language (usually Common)
Challenge 5 (l ,800 XP)
Spellcasting. The druid is a 4th-level spellcaster. Its
spellcasting ability is Wisdom (spell save DC 2 , +4 to hit with Brave. The gladiator has advantage on saving throws against
1
spell attacks). It has the following druid spells prepared: being frightened.
Cantrips (at will): druidcra f t , produce flame, shillelagh Brute. A melee weapon deals one extra die of its damage when the
l s t level (4 slots): entangle, longstrider, speak with gladiator hits with it (included in the attack).
animals, thunderwave
2nd level (3 slots): animal messenger, barkskin ACTI O N S
Multiattack. The gladiator makes three melee attacks r two
o
ACTI O N S
ranged attacks.
Quarterstaff. Melee Weapon Attack: +2 to hit (+4 to hit with
shillelagh), reach 5 ft., one target. Hit: 3 (ld6) bludgeoning Spear. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or
damage, 4 (ld8) bludgeoning damage if wielded with two range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage,
hands, or 6 (ld8 + 2) bludgeoning damage with shillelagh. or 13 (2d8 + 4) piercing damage if used with two hands to
make a melee attack.
Druids dwell in forests and other secluded wilderness
locations, where they protect the natural world from Shield Bash. Melee Weapon Attack: +7 to hit, reach 5 ft., one
monsters and the encroachment of civilization. Some creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target
are tribal shamans who heal the sick, pray to animal is a Medium or smaller creature, it must succeed on a DC l 5
Strength saving throw or be knocked prone.
spirits, and provide spiritual guidance.
R E AC I O N S
T
Parry. The gladiator adds 3 to its AC against one melee attack
that would hit it. To do so, the gladiator must see the attacker
and be wielding a melee weapon.
DRUID
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