Page 351 - Monster Manual [11th Print]
P. 351
THUG TRIBAL W A RRIOR
Medium humanoid (any race), any non-good alignment Medium humanoid (any race), any alignment
a
1
a
Armor Class 1 (leather r mor) Armor Class 12 (hide r mor)
Hit Points 32 (5d8 + 1 0 ) Hit Points 11 (2d8 + 2)
Speed 30 ft. Speed 30 ft.
STR DEX CON I N T WIS CHA STR DEX CON INT WIS CHA
1 5 (+2) 1 1 (+O) 14 (+2) 1 0 (+O) 10 (+O) 11 (+O) 1 3 (+l) l l (+0) 12 (+l) 8 (-1) 1 1 (+O) 8 (-1)
Skills Intimidation +2 Senses passive Perception l 0
Senses passive Perception 0 Languages any one language
1
Languages any one language (usually Common) Challenge 1/8 (25 XP)
Challenge 1/2 (100 XP)
Pack T a ctics. The warrior has advantage on an attack roll
Pack T a ctics. The thug has advantage on an attack roll against against a creature if at least one of the warrior's allies is within
a creature if at least one of the thug's allies is within 5 feet of 5 feet of the creature and the l l y isn't incapacitated.
a
the creature and the ally isn't incapacitated.
AC I O N S
T
AC I O N S
T
o
Spear. Melee r Ranged Weapon Attack: 3 to hit, reach 5 ft. or
+
Multiattack_ The thug makes two melee attacks. range 20/60 ft., one target. Hit: 4 (l d6 + l ) piercing damage, or
5 (ld8 + l) piercing damage if used with two hands to make a
Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. melee attack.
Hit: 5 ( l d 6 + 2) bludgeoning damage.
Tribal warriors live beyond civilization, most often
Heavy Crossbow. Ranged Weapon Attack: +2 to i t, range subsisting on fishing and hunting. Each tribe acts in
h
l 00/400 ft., one target. Hit: 5 (l dl 0) piercing damage.
accordance with the wishes of its chief, who is the
Thugs are ruthless enforcers skilled at intimidation and greatest or oldest warrior of the tribe or a tribe member
violence. They work for money and have few scruples. blessed by the gods.
V E TERAN
Medium humanoid (any race), any alignment
Armor Class 7 (splint)
1
Hit Points 58 (9d8 + 1 8 )
Speed 30 ft.
STR DEX CON I N T WIS CHA
1 6 (+3) 13 (+l) 14 (+2) 10 (+0) 11 (+O) 10 (+O)
Skills Athletics +5, Perception +2
Senses passive Perception 2
1
Languages any one language (usually Common)
Challenge 3 (700 XP)
AC I O N S
T
Multiattack. The veteran makes two longsword attacks. If it
has a shortsword drawn, it can also make a shortsword attack.
Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one
target. Hit: 7 ( l d 8 + 3) slashing damage, or 8 ( l d l O + 3)
slashing damage if used with two hands.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one
target. Hit: 6 (ld6 + 3) piercing damage.
Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range
100/400 ft , one target. Hit: 6 ( l d l O + l) piercing damage.
.
Veterans are professional fighters that take up arms
for pay or to protect something they believe in or value.
Their ranks include soldiers retired from long service
and warriors who never served anyone but themselves.

