Page 349 - Monster Manual [11th Print]
P. 349
NOBLE REAC I O N S
T
Medium humanoid (any race), any alignment Parry. The noble adds 2 to its AC against one melee attack that
would hit it. To do so, the noble must see the attacker and be
1
Armor Class 5 (breastplate) wielding a melee weapon.
Hit Points 9 (2d8)
Speed 30 ft. Nobles wield great authority and influence as members
of the upper class, possessing wealth and connections
STR DEX CON . INT WIS CHA that can make them as powerful as monarchs and
1 1 (+O) 12 (+l) 11 (+OJ 1 2 (+l) 14 (+2) 16 (+3) generals. A noble often travels in the company of guards,
as well as servants who are commoners.
Skills Deception +5, Insight +4, Persuasion +5 The noble's statistics can also be used to represent
1
Senses passive Perception 2 courtiers who aren't of noble birth.
Languages any two languages
Challenge 1/8 (25 XP)
PRIEST
Medium humanoid (any race), any alignment
ACTI O N S
1
Rapier. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Armor Class 3 (chain shirt)
Hit: 5 (ld8 + 1) piercing damage. Hit Points 27 (Sd8 + 5)
Speed 30 ft.
STR DEX CON INT WIS CHA
1 0 (+O) 10 (+O) 12 (+l) 1 3 (+l) 16 (+3) 13 (+l)
Skills Medicine +7, Persuasion +3, Religion +S
1
Senses passive Perception 3
Languages any two languages
Challenge 2 (450 XP)
NOBLE
Divine Eminence. As a bonus action, the priest can expend a
spell slot to cause its melee weapon attacks to magically deal
an extra 10 (3d6) radiant damage to a target on a hit. This
benefit lasts until the end of the turn. If the priest expends a
spell slot of 2nd level or higher, the extra damage increases by
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1 d 6 for each level above s t.
Spel/casting. The priest is a 5th-level spellcaster. Its
1
spellcasting ability is Wisdom (spell save DC 3 , +5 to
hit with spell attacks). The priest has the following cleric
spells prepared:
Cantrips (at will): light, sacred flame, thaumaturgy
1 s t level (4 slots): cure wounds, guiding bolt, sanctuary
2nd level (3 slots): lesser restoration,
spiritual weapon
3rd level (2 slots): dispel magic, spirit guardians
AC I O N S
T
Mace. Melee Weapon Attack: +2 to hit,
reach 5 ft., one target. Hit: 3 (1d6)
bludgeoning damage.
Priests bring the teachings of their
gods to the common folk. They are
the spiritual leaders of temples and shrines
and often hold positions of influence in their
communities. Evil priests might work openly
under a tyrant, or they might be the leaders of
religious sects hidden in the shadows of good
society, overseeing depraved rites.
A priest typically has one or more acolytes
to help with religious ceremonies and other
sacred duties.
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