Page 349 - Monster Manual [11th Print]
P. 349

NOBLE                                             REAC I O  N S
                                                                  T
           Medium humanoid (any race), any alignment         Parry. The noble adds 2 to its AC against one melee attack that
                                                             would hit it. To do so, the noble must see the attacker and be
                    1
           Armor Class  5   (breastplate)                    wielding a melee weapon.
           Hit Points 9 (2d8)
           Speed 30 ft.                                      Nobles wield great authority and influence as members
                                                             of the upper class, possessing wealth and connections
             STR     DEX    CON    . INT   WIS    CHA        that can make them as powerful as monarchs and
            1 1   (+O)   12 (+l)   11  (+OJ   1 2   (+l)   14 (+2)   16 (+3)   generals. A noble often travels in the company of guards,
                                                             as well as servants who are commoners.
           Skills Deception +5, Insight +4,  Persuasion +5     The noble's statistics can also be used to represent
                              1
           Senses passive Perception  2                      courtiers who aren't of noble birth.
           Languages any two languages
           Challenge 1/8 (25 XP)
                                                             PRIEST
                                                             Medium humanoid (any race), any alignment
           ACTI O  N  S
                                                                      1
           Rapier. Melee Weapon Attack: +3 to hit,  reach 5 ft.,  one target.   Armor Class  3   (chain shirt)
           Hit: 5 (ld8 +  1)  piercing damage.               Hit Points 27 (Sd8 + 5)
                                                             Speed 30 ft.
                                                               STR     DEX    CON     INT    WIS    CHA
                                                              1 0   (+O)   10 (+O)   12 (+l)   1 3   (+l)   16 (+3)   13 (+l)

                                                             Skills Medicine +7, Persuasion +3,  Religion +S
                                                                                1
                                                             Senses passive Perception  3
                                                             Languages any two languages
                                                             Challenge 2 (450 XP)
                                      NOBLE
                                                             Divine Eminence. As a bonus action, the priest can expend a
                                                             spell slot to cause its  melee weapon attacks to magically deal
                                                             an extra 10 (3d6) radiant damage to a target on a hit. This
                                                             benefit lasts until the end of the turn. If the priest expends a
                                                             spell slot of 2nd level or higher, the extra damage increases by
                                                                               1
                                                             1 d 6   for each level above  s t.
                                                             Spel/casting. The priest is a 5th-level spellcaster. Its
                                                                                             1
                                                             spellcasting ability is Wisdom (spell save DC  3 , +5 to
                                                             hit with spell attacks). The priest has the following cleric
                                                             spells prepared:
                                                               Cantrips (at will): light, sacred flame, thaumaturgy
                                                                   1 s t level (4 slots): cure wounds, guiding bolt, sanctuary
                                                                     2nd level (3 slots): lesser restoration,
                                                                       spiritual weapon
                                                                        3rd level (2 slots): dispel magic, spirit guardians
                                                                           AC I O  N S
                                                                             T
                                                                             Mace. Melee Weapon Attack: +2 to hit,
                                                                              reach 5 ft., one target. Hit: 3 (1d6)
                                                                              bludgeoning damage.
                                                                             Priests bring the teachings of their
                                                                           gods to the common folk. They are
                                                                       the spiritual leaders of temples and shrines
                                                                       and often hold positions of influence in their
                                                                      communities. Evil priests might work openly
                                                                     under a tyrant, or they might be the leaders of
                                                                    religious sects hidden in the shadows of good
                                                                    society, overseeing depraved rites.
                                                                    A priest typically has one or more acolytes
                                                                  to help with religious ceremonies and other
                                                                 sacred duties.






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