Page 83 - Monster Manual [11th Print]
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D O PPELGANGER
                                                             Medium monstrosity (shapechanger), neutral
                                                             Armor Class 14
                                                                            1
                                                             Hit Points 52 (8d8 +  6 J
                                                             Speed 30 ft.
                                                               STR    DEX    CON      INT    WIS    CHA
                                                              1 1   (+OJ   18 (+4J   14 (+2J   1 1   (+OJ   12 {+lJ   14 (+2)
                                                             Skills Deception +6,  I n sight +3
                                                                    I
                                                             Condition  m munities charmed
                                                             Senses darkvision 60 ft., passive Perception 1 1
                                                             Languages Common
                                                             Challenge 3  (700 XP)

                                                             Shapechanger. The doppelganger can use  its action to
                                                             polymorph into a Small or  Medium humanoid it has seen, or
                                                             back into its true form.  Its statistics, other than its size, are the
                                                             same in each form. Any equipment it is wearing or carrying isn't
                                                             transformed.  It  reverts to  its true form  if it dies.
                                                                         fi
                                                            Ambusher.  In the  r st round of a combat, the doppelganger has
                                                             advantage on attack rolls against any creature it surprised.
                                                            Surprise Attack. If the doppelganger surprises a  creature and
                                                             hits it with an attack during the first round of combat, the
                                                            target takes an extra 10 (3d6) damage from the attack.
                                                            ACT O I  N  S
                                                             Multiattack. The doppelganger makes two melee attacks.
                                                            Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
                                                             Hit: 7  (ld6 + 4)  bl udgeoning damage.
                                                            Read Thoughts. The doppelganger magically reads the surface
                                                            thoughts of one  creature within 60 feet of it. The effect can
                                                            penetrate  barriers, but 3 feet of wood or dirt, 2 feet of stone,
                                                            2 inches of metal, or a thi n  sheet of lead  blocks it. While the
                                                            target is in range, the doppelganger can continue reading its
                                                            thoughts, as long as the doppelganger's concentration  isn't
                                                            broken  (as if concentrating on a  spell).  While reading the
                                                            target's  mind, the doppelganger has advantage on Wisdom
                                                            (Insight)  and Charisma  (Deception,  Intimidation, and
                                                            Persuasion)  checks against the target.
          D O P P E L G A N GER
          Doppelgangers are devious shapeshifters that take   part of a long-term plot might keep its double alive and
          on the appearance of other humanoids, throwing off   close at hand for weeks, probing the victim's mind daily
          pursuit or luring victims to their doom with misdirection   to learn how to behave and speak authentically.
          and disguise. Few creatures spread fear, suspicion, and   Hedonistic Swindlers. Doppelgangers work alone
          deceit better than doppelgangers. Found in every land   or in small groups, with group roles shifting from con
          and culture, they can take on the guise of any individual   to con. While one doppelganger takes the place of a
          of any race.                                      murdered merchant or noble, the others take on a
            Stealing Secrets. A doppelganger's adopted form   number of identities as circumstances warrant, playing
          allows it to blend into almost any group or community,   the parts of family or servants while they live off the
          but its transformation doesn't impart languages,   victim's riches.
          mannerisms, memory, or personality. Doppelgangers   Changelings.  Doppelgangers are too lazy or self­
          often follow or capture creatures they intend to   interested to raise their young. They assume attractive
          impersonate, studying them and probing their minds for   male forms and seduce women, leaving them to raise
          secrets. A doppelganger can read a creature's surface   their progeny. A doppelganger child appears to be a
          thoughts, allowing it to glean that creature's name,   normal member of its mother's species until it reaches
          desires, and fears, along with a few scattered memories.   adolescence, at which point it discovers its true nature
 • A doppelganger impersonating a specific creature as      and is driven to seek out its kind to join them.

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