Page 85 - Monster Manual [11th Print]
P. 85

ADULT BLUE DRACOLICH                              Claw. Melee Weapon Attack: +1 3 to hit,  reach  5 ft., one target.
           Huge undead, lawf u l evil                        Hit: 14  (2d6 +  7)  slashing damage.
                                                             T a il. Melee Weapon Attack: +1 3 to hit, reach 15 ft., one target.
           Armor Class 19  (natural armor)                   Hit:  6 1    (2d8 +  7)  bludgeoning damage.
           Hit Points 225  (18dl2 +  1 0 8)
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           Speed 40 ft., burrow 30 ft., fly 80 ft.           Fright u l Presence. Each creature of the  r acolich's choice that
                                                             is within 1 2 0 feet of the dracolich  and  aware of it must succeed
             STR    DEX    CON      INT    WIS    CHA        on a  DC  18 Wisdom saving throw or become frightened for 1
            25  (+7)   10  (+O)   23  (+6)   1 6  (+3)   15  (+2)   19 (+4)   min ute. A creature can repeat the saving throw at the end of
                                                             each  of its turns, ending the effect on itself on  a  success.  If a
           Saving Throws  Dex  +6,  Con  +12, Wis  +8, Cha +10   creature's saving throw is  successful  or the effect ends for  it,
           Skills Perception +  4 ,  Stealth +6              the creature is immune to the  r acolich's Frightful  Presence for
                        1
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           Damage Resistances necrotic                       the next 24  hours.
           Damage Immunities lightning,  poison
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           Condition Immunities charmed, exhaustion, frightened,   Lightning Breath (Recharge 5-6). The  r acolich exhales
            paralyzed, poisoned                              lightning in a  90-foot line that is 5  feet wide. Each creature in
           Senses blindsight 60 ft., darkvision 1 2 0 ft., passive  Perception 24   that l ine m  u st make a  DC 20 Dexterity saving throw, taking
           Languages Common, Draconic                        66 (12dl0)  lightning damage on a failed save, or half as much
           Challenge 17  (18,000 XP)                         damage on a  successful one.
                                                             LEG E N  DARY ACTIO  N  S
           Legendary Resistance (3/Day).  If the dracolich fails a  saving   The  r acolich can take 3 legendary actions, choosing from
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           throw,  it can choose to  succeed  instead.
                                                             the options below. Only one legendary action option can be
           Magic Resistance. The  r acolich has advantage on saving   used at a time and only at the end of another creature's turn.
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           throws against spells and other magical effects.   The  r acolich regains spent legendary actions at the start
                                                             of its turn.
             T
           AC I O  N S
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                                                             Detect. The  r acolich makes a Wisdom  (Perception)  check.
           Multiattack. The dracolich can use its  Frightful  Presence.
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                                                            Tail Attack. The  r acolich makes a tail attack.
           It then  makes three attacks: one with its bite and two with   Wing Attack (Costs 2 Actions). The d r acolich beats its tattered
           its claws.                                         wings.  Each  creature within 10 feet of the dracolich must
                                                              succeed on  a  DC  21  Dexterity saving th row or take 1 4    (2d 6
           Bite. Melee Weapon Attack: +1 3 to hit, reach  10 ft., one
                                                              +  7)  bl udgeoning damage and be  knocked  prone. After
          target. Hit: 18  (2d10 +  7)  piercing damage  plus  5  ( l d lO)
                                                              beating its wings  this way, the  r acolich can fly up to  half its
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           lightning damage.
                                                              flying speed.
           D R AG N ,   S H A D O W                         the might and majesty of these great reptiles. The
                    O
                                                            Shadowfell also has a dispiriting effect on its denizens,
          Shadow dragons are true dragons that were either born   such that the longer a creature remains on the plane,
          in the Shadowfell or transformed by years spent within   the more it accepts the plane's malaise. As months and
          its dismal confines. Some shadow dragons embrace   years pass for a dragon on the Shadowfell, it becomes
          the Shadowfell for its bleak landscapes and desolation.   aware of the transformation being wrought upon it, and
          Others seek to return to the Material Plane, hungry to   yet can do nothing to prevent it.
          spread the darkness and evil of the Plane of Shadow.   Back in  the  W o rld. A shadow dragon is so suffused
            Dark Portals.  Portals to the Shadowfell manifest   with the power of the Shadowfell that even a return to
          in forlorn places and the deep gloom of subterranean   the Material Plane can't undo its transformation. Some
          caverns. The dragons that lair in such places often   shadow dragons attempt to lure other creatures from
          discover these portals and find themselves transported   the mortal realm back to the Shadowfell to keep them
          to a new realm. Ancient dragons that sleep in their lairs   company, at least until they tire of their guests and
          for months or years at a time might find themselves   devour them. Others are happy to leave the Shadowfell
          spirited away, never knowing that a portal has formed   behind forever, understanding that treasure and power
          without their knowledge as they dream.            are easier to come by in the Material Plane.
            Recast in  Shadow. The transformation to a shadow
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          dragon happens over a period of years, during which   S H A D O W  R AGON TEM P LATE
          time a dragon's scales lose their luster and fade to a
          charcoal hue. Its leathery wings become translucent, its   Only a true dragon can transform into a shadow dragon,
          eyes paling to pools of opalescent gray. Shadow dragons   and only if it is born in the Shadowfell or remains there
          find sunlight abhorrent, and they are weaker in bright   for several years. A dracolich can't be turned into a
          light than they are in darkness. Darkness makes the   shadow dragon, since it loses its draconic nature when it
          dragon fade to a spectral shadow of its former self.   becomes undead.
            The magical nature of dragons holds an attraction   When a dragon becomes a shadow dragon, it retains
          for the Shadowfell, which seems somehow to crave   its statistics except as described below. The shadow


          DRAGON,  SHADOW
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