Page 85 - Monster Manual [11th Print]
P. 85
ADULT BLUE DRACOLICH Claw. Melee Weapon Attack: +1 3 to hit, reach 5 ft., one target.
Huge undead, lawf u l evil Hit: 14 (2d6 + 7) slashing damage.
T a il. Melee Weapon Attack: +1 3 to hit, reach 15 ft., one target.
Armor Class 19 (natural armor) Hit: 6 1 (2d8 + 7) bludgeoning damage.
Hit Points 225 (18dl2 + 1 0 8)
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Speed 40 ft., burrow 30 ft., fly 80 ft. Fright u l Presence. Each creature of the r acolich's choice that
is within 1 2 0 feet of the dracolich and aware of it must succeed
STR DEX CON INT WIS CHA on a DC 18 Wisdom saving throw or become frightened for 1
25 (+7) 10 (+O) 23 (+6) 1 6 (+3) 15 (+2) 19 (+4) min ute. A creature can repeat the saving throw at the end of
each of its turns, ending the effect on itself on a success. If a
Saving Throws Dex +6, Con +12, Wis +8, Cha +10 creature's saving throw is successful or the effect ends for it,
Skills Perception + 4 , Stealth +6 the creature is immune to the r acolich's Frightful Presence for
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Damage Resistances necrotic the next 24 hours.
Damage Immunities lightning, poison
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Condition Immunities charmed, exhaustion, frightened, Lightning Breath (Recharge 5-6). The r acolich exhales
paralyzed, poisoned lightning in a 90-foot line that is 5 feet wide. Each creature in
Senses blindsight 60 ft., darkvision 1 2 0 ft., passive Perception 24 that l ine m u st make a DC 20 Dexterity saving throw, taking
Languages Common, Draconic 66 (12dl0) lightning damage on a failed save, or half as much
Challenge 17 (18,000 XP) damage on a successful one.
LEG E N DARY ACTIO N S
Legendary Resistance (3/Day). If the dracolich fails a saving The r acolich can take 3 legendary actions, choosing from
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throw, it can choose to succeed instead.
the options below. Only one legendary action option can be
Magic Resistance. The r acolich has advantage on saving used at a time and only at the end of another creature's turn.
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throws against spells and other magical effects. The r acolich regains spent legendary actions at the start
of its turn.
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AC I O N S
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Detect. The r acolich makes a Wisdom (Perception) check.
Multiattack. The dracolich can use its Frightful Presence.
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Tail Attack. The r acolich makes a tail attack.
It then makes three attacks: one with its bite and two with Wing Attack (Costs 2 Actions). The d r acolich beats its tattered
its claws. wings. Each creature within 10 feet of the dracolich must
succeed on a DC 21 Dexterity saving th row or take 1 4 (2d 6
Bite. Melee Weapon Attack: +1 3 to hit, reach 10 ft., one
+ 7) bl udgeoning damage and be knocked prone. After
target. Hit: 18 (2d10 + 7) piercing damage plus 5 ( l d lO)
beating its wings this way, the r acolich can fly up to half its
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lightning damage.
flying speed.
D R AG N , S H A D O W the might and majesty of these great reptiles. The
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Shadowfell also has a dispiriting effect on its denizens,
Shadow dragons are true dragons that were either born such that the longer a creature remains on the plane,
in the Shadowfell or transformed by years spent within the more it accepts the plane's malaise. As months and
its dismal confines. Some shadow dragons embrace years pass for a dragon on the Shadowfell, it becomes
the Shadowfell for its bleak landscapes and desolation. aware of the transformation being wrought upon it, and
Others seek to return to the Material Plane, hungry to yet can do nothing to prevent it.
spread the darkness and evil of the Plane of Shadow. Back in the W o rld. A shadow dragon is so suffused
Dark Portals. Portals to the Shadowfell manifest with the power of the Shadowfell that even a return to
in forlorn places and the deep gloom of subterranean the Material Plane can't undo its transformation. Some
caverns. The dragons that lair in such places often shadow dragons attempt to lure other creatures from
discover these portals and find themselves transported the mortal realm back to the Shadowfell to keep them
to a new realm. Ancient dragons that sleep in their lairs company, at least until they tire of their guests and
for months or years at a time might find themselves devour them. Others are happy to leave the Shadowfell
spirited away, never knowing that a portal has formed behind forever, understanding that treasure and power
without their knowledge as they dream. are easier to come by in the Material Plane.
Recast in Shadow. The transformation to a shadow
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dragon happens over a period of years, during which S H A D O W R AGON TEM P LATE
time a dragon's scales lose their luster and fade to a
charcoal hue. Its leathery wings become translucent, its Only a true dragon can transform into a shadow dragon,
eyes paling to pools of opalescent gray. Shadow dragons and only if it is born in the Shadowfell or remains there
find sunlight abhorrent, and they are weaker in bright for several years. A dracolich can't be turned into a
light than they are in darkness. Darkness makes the shadow dragon, since it loses its draconic nature when it
dragon fade to a spectral shadow of its former self. becomes undead.
The magical nature of dragons holds an attraction When a dragon becomes a shadow dragon, it retains
for the Shadowfell, which seems somehow to crave its statistics except as described below. The shadow
DRAGON, SHADOW

