Page 86 - Monster Manual [11th Print]
P. 86

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                                                              Y O UNG RED SHADOW DRAGON
                                                              Large dragon, chaotic evil

                                                              Armor Class 18  (natural armor)
                                                                      1
                                                              Hit Points  7 8  (17dl0 + 85)
                                                              Speed 40 ft., cl imb 40 ft., fly 80 ft.
                                                                STR     DEX    CON     INT    WIS    CHA
                                                               23  (+6)   10  (+O)   21  (+5)   14 (+2)   11  (+0)   19  (+4)
                                                              Saving Throws  Dex +4, Con  +9,  Wis +4, Cha +8
                                                              Skills Perception +8, Stealth +8
                                                              Damage Resistances necrotic
                                                              Damage Immunities fire
                                                              Senses blindsight 30 ft., darkvision 120 ft.,  passive  Perception  18
                                                              Languages Common,  Draconic
                                                              Challenge 13 (1 0,000 XP)

                                                                               d
                                                              Living Shadow. While in  i m    light or darkness, the dragon  has
            dragon might retain or lose any or all of its lair actions   resistance to damage that isn't force,  psychic, or rad iant.
            or inherit new ones, as the DM sees fit.
                                                                                                   d
             Damage Resistances. The dragon has resistance to   Shadow Stealth. While in dim light or darkness, the  r agon can
            necrotic damage.                                  take the  H  i de action as a  bonus action.
              Skill P r oficiency: Stealth.  The dragon's proficiency   Sunlight Sensitivity. While in sun light, the  r agon has
                                                                                            d
            bonus is doubled for its Dexterity (Stealth) checks.   disadvantage on attack rolls, as well as on Wisdom
             Living Shadow. While in dim light or darkness,   (Perception) checks that rely on sight.
            the dragon has resistance to damage that isn't force,
                                                                 T
            psychic, or radiant.                              AC I O  N S
              Shadow Stealth. While in dim light or darkness, the   Multiattack. The dragon  makes three attacks: one with  its bite
            dragon can take the Hide action as a bonus action.   and  two with its claws.
              Sunlight Sensitivity. While in sunlight, the dragon
                                                              Bite. Melee Weapon Attack: + 0 1    to hit, reach  10 ft., one
            has disadvantage on attack rolls, as well as on Wisdom   target. Hit: 17 (2dl0 + 6) pierci ng damage plus 3  (l d6)
            (Perception) checks that rely on sight.           necrotic damage.
             N e w Action: Bite. If the dragon deals acid, cold, fire,
            lightning, or poison damage with its bite, change that   Claw. Melee Weapon Attack: + 10 to hit,  reach  5 ft., one target.
            damage type to necrotic.                          Hit: 13  (2d6 + 6)  slashing damage.
              N e w Action: Shadow Breath. Any damage-dealing
                                                              Shadow Breath (Recharge 5-6). The dragon exhales shadowy
            breath weapon possessed by the dragon deals       fire  in a  30-foot cone.  Each creature in that area must make
            necrotic damage instead of its original damage type. A
                                                              a  DC  1 8    Dexterity saving th row, taking 56  (1 6d6)  necrotic
            humanoid reduced to 0 hit points by this damage dies,   damage on a failed save, or half as much  damage on a
            and an undead shadow rises from its corpse and acts   successful one. A humanoid reduced to 0 hit points by this
            immediately after the dragon in the initiative count. The   damage  dies, and an u n dead shadow  rises from  its corpse and
            shadow is under the dragon's control.             acts immediately after the dragon  in the in itiative count. The
                                                                                                             �
                                                              shadow  is  under the dragon's control.        �


                                                                                             DRAGON,  S H  ADOW
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