Page 92 - Monster Manual [11th Print]
P. 92

Large dragon, lawf u l evil

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                                                              Armor Class  8   (natural armor)
                                                                      1
            Huge dragon, law u l evil                         Hit Points  5 2 (16dl0 + 64)
                       f
                                                              Speed 40 ft., burrow 20 ft., fly 80 ft.
            Armor Class 19  (natural armor)
            Hit Points 225 (18d12 + 1 0 8)                      STR     DEX    CON     INT    WIS    CHA
                                                                                                1
            Speed 40 ft., burrow 30 ft., fly 80 ft.            21  (+5)   10 (+O)   1 9   (+4)   14  (+2)   13 (+ )    17 (+3)
              STR     DEX    CON     I N T   WIS   CHA        Saving Throws D e x   +4, Con + 8 ,   Wis + 5 ,   C h a   +7
             25 (+7)   10 (+O)   23  (+6)   1 6   (+3)   1 5   (+2)   19 (+4)   Skills Perception +9, Stealth +4
                                                              Damage Immunities lightning
                                                              Senses blindsight 30 ft., darkvision 120 ft., passive Perception  9
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            Saving Throws Dex +5, Con +11 ,   Wis +7, Cha +9
            Skills Perception +12, Stealth +5                 Languages Common, Draconic
            Damage Immunities lightning                       Challenge 9 (5,000 XP)
            Senses blindsight 60 ft., darkvision  2 0 ft., passive Perception 22
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            Languages Common, Draconic                        A   I O  N  S
            Challenge 16  1 5 ,000 XP)                         CT
                      (
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                                                              Multiattack. The  r agon makes three attacks: one with its bite
                                                              and two with its claws.
                                      d
            Legendary Resistance (3/Day). If the  r agon fails a saving
            throw, it can choose to succeed instead.          Bite. Melee Weapon Attack: +9 to hit, reach  10 ft., one
                                                                          d
            A CT I O  N  S                                    target. Hit: 16 (2 1 0   + 5)  piercing damage plus 5 ( l d l O )
                                                              lightning damage.
                                                    I
            Multiattack. The dragon can use its Frightful Presence.  t   then
            makes three attacks: one with its bite and two with its claws.   Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target.
                                                              Hit: 12  (2d6 + 5) slashi n g damage.
            Bite. Me lee Weapon Attack: + 12 to hit, reach 10 ft., one
                    1
            target. Hit:  8   (2d10 + 7) piercing damage plus 5 (ldlO)   Lightning Breath (Recharge 5-6). The dragon exhales lightning
            lightning damage.                                 in an 60-foot line that is 5 feet wide. Each creature in that line
                                                              must make a DC 16 Dexterity saving throw, taking 55 (lOdlO)
            Claw. Melee Weapon Attack: +12 to hit, reach 5 ft., one target.   lightning damage on a failed save, or half as much damage on
            Hit: 14 (2d6 + 7) slashing damage.                a successful one.
            Tail. Melee Weapon Attack: +12 to hit, reach  15 ft., one target.
               1
            Hit:  6   (2d8 + 7) bludgeoning damage.
                                                                                  W
                                                              BLUE DRAGON  Y RMLING
            Frightf u l Presence. Each creature of the dragon's choice that   Medium dragon, lawf u l evil
                   1
            is within  2 0 feet of the  r agon and aware of it must succeed
                             d
            on a DC 17 Wisdom saving throw or become frightened for 1   Armor Class 17  (natural armor)
            minute. A creature can repeat the saving throw at the end of   Hit Points  52 (8d8 + 1 6 )
            each of its turns, ending the effect on itself on a success. If a   Speed 30 ft., burrow  5   ft., fly 60 ft.
                                                                             1
            creature's saving throw is successful or the effect ends for it,
                                  d
            the creature is immune to the  r agon's Frightful Presence for   STR   DEX   CON   INT   WIS   CHA
            the next 24 hours.                                 1 7   (+3)   10 (+0)   1 5   (+2)   1 2   (+1)   11  (+O)   15 (+2)
            Lightning Breath (Recharge 5-6). The  r agon exhales lightning
                                       d
            i n   a 90-foot line that is 5 feet wide. Each creature in that line   Saving Throws Dex +2, Con +4, Wis +2, Cha +4
                                                    d
            must make a DC 19 Dexterity saving throw, taking 66 (12 1 0 )   Skills Perception +4, Stealth +2
            lightning damage on a failed save, or half as much damage on   Damage Immunities lightning
                                                                           1
                                                                                                          1
            a successful one.                                 Senses blindsight  0   ft., darkvision 60 ft., passive Perception  4
                                                              Languages Draconic
                E N  D A  R  I O  N  S
            L EG      Y  A CT                                 Challenge 3 (700 XP)
            The dragon can take 3 legendary actions, choosing from the
            options below. Only one legendary action option can be used   A CT I O  N  S
            at a time and only at the end of another creature's turn. The
                                                                                  +
            dragon regains spent legendary actions at the start of its turn.   Bite. Melee Weapon Attack:  5   to hit, reach 5 ft., one
                                                              target. Hit: 8 (l dlO +  3) piercing damage plus 3  (ld 6 )
                     d
            Detect. The  r agon makes a Wisdom (Perception) check.   lightning damage.
            Tail Attack. The  r agon makes a tail attack.
                       d
                                                     s
            Wing Attack (Costs 2 Actions). The dragon beats its wing .    Lightning Breath (Recharge 5-6). The dragon exhales lightning
                             1
              Each creature within  0   feet  f  the  r agon must succeed   in a 30-foot line that is 5 feet wide. Each creature in that line
                                  o
                                      d
                                                                          1
             on a DC 20 Dexterity saving throw or take 14 (2d6 + 7)   must make a DC  2   Dexterity saving throw, taking 22 (4d10)
              bludgeoning damage and be knocked prone. The  r agon can   l i ghtning damage on a failed save, or half as much damage on
                                                 d
             then fly up to half its flying speed.            a successful one.
                                                                                                    D  R  AGONS.
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