Page 89 - Monster Manual [11th Print]
P. 89
Large dragon, chaotic evil
1
Armor Class 8 (natural armor)
Hit Points 2 7 ( l 5 dl0 + 45)
1
Huge dragon, chaotic evil
Speed 40 ft., fly 80 ft., swim 40 ft.
Armor Class 1 9 (natural armor) STR DEX CON INT WIS CHA
Hit Points 9 5 (17 l 2 + 85)
1
d
Speed 40 ft., fly 80 ft., swim 40 ft. 1 9 (+4) 14 (+2) 17 (+3) 1 2 (+l) 11 (+O) 1 5 (+2)
STR DEX CON INT WIS CHA Saving Throws Dex +5, Con +6, Wis +3, Cha +5
23 (+6) 14 (+2) 21 (+5) 14 (+2) 13 (+l) 17 (+3) Skills Perception +6, Stealth +5
Damage Immunities acid
1
Senses blindsight 30 ft., darkvision 2 0 ft., passive Perception 6
1
Saving Throws Dex +7, Con + 10, Wis +6, Cha +8 Languages Common, Draconic
Skills Perception +11 , Stealth +7 Challenge 7 (2,900 P )
X
Damage Immunities acid
· Senses blindsight 60 ft., darkvision 1 2 0 ft., passive Perception 21
! i Languages Common, Draconic Amphibious. The dragon can breathe air and water.
f Challenge 14 ( 1 1 , 500 X P)
i A CTI O N S
Amphibious. The dragon can breathe air and water. Multiattack. The dragon makes three attacks: one with its bite
and two with its claws.
d
Legendary Resistance (3/Day). If the r agon fails a saving
i
throw, it can choose to succeed n stead. Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target.
Hit: 15 (2dl0 + 4) piercing damage plus 4 (ld8) acid damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
Multiattack. The dragon can use its Frightful Presence. It then Hit: 11 (2d6 + 4) slashing damage.
makes three attacks: one with its bite and two with its claws.
Acid Breath (Recharge 5-6). The dragon exhales acid in a
Bite. Melee Weapon Attack: + 1 to hit, reach 10 ft., one target. 30-foot line that is 5 feet wide. Each creature in that line
1
Hit: 17 (2dl0 + 6) piercing damage plus 4 (ld8) acid damage. must make a DC 14 Dexterity saving throw, taking 49 (lld8)
acid damage on a failed save, or half as much damage on a
Claw. Melee Weapon Attack: + 11 to hit, reach 5 ft., one target.
Hit: 13 (2d6 + 6) slashing damage. successful one.
Tail. Melee Weapon Attack: +l l to hit, reach 1 5 ft., one target.
Hit: l 5 (2d8 + 6) bludgeoning damage.
BLACK DRAGON W Y RMLING
Frightf u l Presence. Each creature of the dragon's choice that Medium dragon, chaotic evil
1
is within 2 0 feet of the dragon and aware of it must succeed
1
on a DC 6 Wisdom saving throw or become frightened for l Armor Class 1 7 (natural armor)
minute. A creature can repeat the saving throw at the end of Hit Points 33 (6d8 + 6)
each of its turns, ending the effect on itself on a success. If a Speed 30 ft., fly 60 ft., swim 30 ft.
creature's saving throw is successful or the effect ends for it,
the creature is immune to the dragon's Frightful Presence for STR DEX CON INT WIS CHA
the next 24 hours. 15 (+2) 14 (+2) 13 (+l) 1 0 (+O) 11 (+O) 13 (+l)
Acid Breath (Recharge 5-6). The dragon exhales acid in a Saving Throws Dex +4, Con +3, Wis +2, Cha +3
60-foot line that is 5 feet wide. Each creature in that line Skills Perception +4, Stealth +4
must make a DC 8 Dexterity saving throw, taking 54 (l2d8) Damage Immunities acid
1
acid damage on a failed save, or half as much damage on a Senses blindsight 0 ft., darkvision 60 ft., passive Perception 14
1
successful one. Languages Draconic
Challenge 2 (450 XP)
L E G E N DARY A CT I O N S
The dragon can take 3 legendary actions, choosing from the Amphibious. The r agon can breathe air and water.
d
options below. Only one legendary action option can be used
at a time and only at the end of another creature's turn. The A CTI O N S
dragon regains spent legendary actions at the start of its turn.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Detect. The dragon makes a Wisdom (Perception) check. Hit: 7 (ldlO + 2) piercing damage plus 2 (ld4) acid damage.
Tail Attack. The r agon makes a tail attack.
d
d
Wing Attack (Costs 2 Actions). The r agon beats its wings. Acid Breath (Recharge 5-6). The dragon exhales acid in a
Each creature within 10 feet of the dragon must succeed 1 5 - foot line that is 5 feet wide. Each creature in that line
1
1
• on a DC 19 Dexterity saving throw or take 3 (2d6 + 6) must make a DC 1 Dexterity saving throw, taking 22 (5d8)
acid damage on a failed save, or half as much damage on a
bludgeoning damage and be knocked prone. The dragon can
then fly up to half its flying speed. successful one.
c::=:===========�==::J
DRAGONS
88

