Page 95 - Monster Manual [11th Print]
P. 95
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ADULT GREEN R AGON Claw. Melee Weapon Attack: + 1 1 to hit, reach 5 ft., one target.
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Huge dragon, lawf u l evil Hit: 3 (2d6 + 6) slashing damage.
T a il. Melee Weapon Attack: +1 1 to hit, reach 15 ft., one target.
Armor Class 9 (natural armor) Hit: l S (2d8 + 6) bludgeoning damage.
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Hit Points 207 (18dl2 + 90)
Speed 40 ft., fly 80 ft., swim 40 ft. Frightf u l Presence. Each creature of the dragon's choice that
is within 120 feet of the dragon and aware of it must succeed
STR DEX CON I N T WIS CHA on a DC 16 Wisdom saving throw or become frightened for l
23 (+6) 12 (+l) 21 (+5) 1 8 (+4) 15 (+2) 17 (+3) minute. A creature can repeat the saving throw at the end of
each of its turns, ending the effect on itself on a success. If a
Saving Throws Dex +6, Con +10, Wis +7, Cha +8 creature's saving throw is successful or the effect ends for it,
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Skills Decep ion +8, Insight +7, Perception + 2 , the creature is immune to the dragon's Frightful Presence f o r
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Persuasion +8, Stealth +6 the next 24 hours.
Damage Immunities poison
Condition Immunities poisoned Poison Breath (Recharge 5-6). The dragon exhales poisonous
Senses blindsight 60 ft., darkvision 1 2 0 ft., passive Perception 22 gas in a 60-foot cone. Each creature in that area must make
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Languages Common, Draconic a DC 8 Constitution saving throw, taking 56 (16d6) poison
Challenge 15 (13,000 XP) damage on a failed save, or half as much damage on a
successful one.
Amphibious. The dragon can breathe air and water. L EG E N DARY A CT I O N S
Legendary Resistance (3/Day). If the dragon fails a saving The dragon can take 3 legendary actions, choosing from the
throw, it can choose to succeed instead. options below. Only one legendary action option can be used
at a time and only at the end of another creature's turn. The
dragon regains spent legendary actions at the start of its turn.
Multiattack. The dragon can use its Frightful Presence. It then Detect. The dragon makes a Wisdom (Perception) check.
makes three attacks: one with i t s bite and two with its claws. Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings.
Bite. Melee Weapon Attack: + 11 to hit, reach l 0 ft., one
target. Hit: 17 (2dl 0 + 6) piercing damage plus 7 (2d6) Each creature within 10 feet of the dragon must succeed
poison damage. on a DC 19 Dexterity saving throw or take 13 (2d6 + 6)
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bludgeoning damage and be knocked prone. The r agon can
then fly up to half its flying speed.
Amphibious. The dragon can breathe air and water.
Large dragon, lawf u l evil A CTI O N S
Armor Class 18 (natural armor) Multiattack. The dragon makes three attacks: one with its bite
Hit Points 1 3 6 (16dl0 + 48) and two with its claws.
Speed 40 ft., fly 80 ft., swim 40 ft.
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one
target. Hit: 15 (2dl0 + 4) piercing damage plus 7 (2d6)
STR DEX CON I N T WIS CHA
l
19 (+4) 12 (+ ) 17 (+3) 16 (+3) 1 3 (+l) 15 (+2) poison damage.
Claw. Melee Weapon Attack: +7 to hit, reach S ft., one target.
Saving Throws Dex +4, Con +6, Wis +4, Cha +5 Hit: 11 (2d6 + 4) slashing damage.
Skills Deception +S, Perception +7, Stealth +4
Damage Immunities poison Poison Breath (Recharge 5-6). The dragon exhales poisonous
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Condition Immunities poisoned gas in a 30-foot cone. Each creature n that area must make
Senses blindsight 30 ft., darkvision 120 ft., passive a DC 14 Constitution saving throw, taking 42 (12d6) poison
Perception 7 damage on a failed save, or half as much damage on a
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Languages Common, Draconic successful one.
� Challenge 8 (3,900 XP)
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DRAGONS
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