Page 99 - Monster Manual [11th Print]
P. 99

Large dragon, chaotic evil
           Huge dragon, chaotic evil
                                                             Armor Class  8   (natural armor)
                                                                      1
           Armor Class 1 9   (natural armor)                 Hit Points 1 7 8 ( 1 7 dl0 + 85)
           Hit Points 256 (19dl2 + 1 3 3)                    Speed 40 ft., climb 40 ft., fly 80 ft.
           Speed 40 ft., climb 40 ft., fly 80 ft.
                                                               STR     DEX    CON     INT
             STR     DEX    CON     INT                       23  (+6)   10 (+O)   21  (+5)   1 4   (+2)
            27 (+8)   10 (+O)   25 (+7)   1 6   (+3}
                                                             Saving Throws Dex +4, Con +9, Wis +4, Cha +8
                                            1
                                1
           Saving Throws  Dex +6, Con +  3 , Wis +7, Cha +  1    Skills Perception +8,  Stealth +4
                        1
           Skills Perception +  3 , Stealth +6               Damage Immunities fire
                          fi
           Damage Immunities  r e                            Senses blindsight 30 ft., darkvision  2 0 ft., passive Perception  8
                                                                                      1
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                                    1
           Senses blindsight 60 ft., darkvision  2 0 ft., passive Perception 23   Languages Common, Draconic
           Languages Common, Draconic                        Challenge  0   (5,900 XP)
                                                                    1
           Challenge 17 (18,000 XP)
           Legendary Resistance (3/Day). If the dragon fails a saving
                                                                         d
           throw, it can choose to succeed instead.          Multiattack. The  r agon makes three attacks: one with its  bite
                                                             and two with its claws.
                                                             Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.
           Multiattack. The dragon can use its Frightful Presence. It then   Hit: 17 (2dl0 + 6)  piercing damage plus 3 (ld6) fire damage.
           makes three attacks: one with its bite and two with its claws.
                                                             Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.
           Bite. Melee Weapon Attack: +14 to  i t, reach 10 ft., one target.   Hit: 13 (2d6 + 6) slashing damage.
                                   h
           Hit: 19  (2dl0 + 8) piercing damage plus 7  (2d6) fi r e damage.
                                                                                               fi
                                                             Fire Breath (Recharge 5-6). The  r agon exhales  r e in a 30-foot
                                                                                    d
           Claw. Melee Weapon Attack: + 14 to hit, reach 5 ft., one target.   cone. Each creature in that area must make a DC  7   Dexterity
                                                                                                1
           Hit: 15  (2d6 + 8) slashing damage.               saving throw, taking 56 (l 6d6) fire damage on a failed save, or
                                   h
           Tail. Melee Weapon Attack: +14 to  i t, reach 15 ft., one target.   half as much damage on a successful one.
           Hit: 17 (2d8 + 8)  bludgeoning damage.
           Frightf u l Presence. Each creature of the  r agon's choice that
                                       d
                 1
                            d
           is within  2 0 feet of the  r agon and aware of it must succeed   RED DRAGON W Y RMLING
           on a DC 19 Wisdom saving throw or become frightened for l   Medium dragon, chaotic evil
           minute. A creature can repeat the saving throw at the end of
                                                                      1
           each of its turns, ending the effect on itself on a success. If a   Armor Class  7   (natural armor)
           creature's saving throw is successful or the effect ends for it,   Hit Points  75  (10d8 + 30)
                                d
           the creature is immune to the  r agon's Frightful Presence for   Speed 30 ft., climb 30 ft., fly 60 ft.
           the next 24 hours.
                                                               STR    DEX    CON     INT    WIS     CHA
           Fire Breath (Recharge 5-6). The dragon exhales fire in a 60-foot   1 9   (+4}   10 (+O)   1 7   (+3)   1 2   (+l)   11  (+O)   1 5   (+2)
           cone.  Each creature in that area must make a DC 21  Dexterity
           saving throw, taking 63 (18d6) fi r e damage on a failed save, or   Saving Throws  Dex +2,  Con +5, Wis +2, Cha +4
           half as much damage on a successful one.          Skills Perception +4, Stealth +2
                                                             Damage Immunities  r e
                                                                           fi
             G
           LE E N  D A R Y   ACTIO  N  S                     Senses blindsight  0   ft., darkvision 60 ft., passive Perception  4
                                                                          1
                                                                                                        1
                                                             Languages Draconic
                                a
           The dragon can take 3 legend r y actions, choosing from the
           options below. Only one legendary action option can be used   Challenge 4 (l,100 XP)
           at a time and only at the end of another creature's turn. The
           dragon regains spent legendary actions at the start of its turn.   AC I O  N S
                                                               T
           Detect. The  r agon makes a Wisdom (Perception) check.   Bite. Melee Weapon Attack:  6   to hit, reach 5 ft., one target.
                   d
                                                                                +
           Tail Attack. The dragon makes a tail attack.      Hit: 9 ( d lO + 4) piercing damage plus 3  (ld6) fi r e damage.
                                                                  l
           Wing Attack (Costs 2 Actions). The  r agon beats its wings.
                                    d
                                                                                               fi
            Each creature within 10 feet of the dragon must succeed   Fire Breath (Recharge 5-6). The dragon exhales  r e in a 1 5 - foot
                                                                                                1
 •          on a DC 22 Dexterity saving throw or take 1 5   (2d6 + 8)   cone. Each creature in that area must make a DC  3   Dexterity
                                                             saving throw, taking 24 (7d6) fire damage on a failed save, or
            bludgeoning damage and be knocked prone. The d r agon can
            then fly up to half its flying speed.            half as much damage on a successful one.
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           DRAGONS
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