Page 99 - Monster Manual [11th Print]
P. 99
Large dragon, chaotic evil
Huge dragon, chaotic evil
Armor Class 8 (natural armor)
1
Armor Class 1 9 (natural armor) Hit Points 1 7 8 ( 1 7 dl0 + 85)
Hit Points 256 (19dl2 + 1 3 3) Speed 40 ft., climb 40 ft., fly 80 ft.
Speed 40 ft., climb 40 ft., fly 80 ft.
STR DEX CON INT
STR DEX CON INT 23 (+6) 10 (+O) 21 (+5) 1 4 (+2)
27 (+8) 10 (+O) 25 (+7) 1 6 (+3}
Saving Throws Dex +4, Con +9, Wis +4, Cha +8
1
1
Saving Throws Dex +6, Con + 3 , Wis +7, Cha + 1 Skills Perception +8, Stealth +4
1
Skills Perception + 3 , Stealth +6 Damage Immunities fire
fi
Damage Immunities r e Senses blindsight 30 ft., darkvision 2 0 ft., passive Perception 8
1
1
1
Senses blindsight 60 ft., darkvision 2 0 ft., passive Perception 23 Languages Common, Draconic
Languages Common, Draconic Challenge 0 (5,900 XP)
1
Challenge 17 (18,000 XP)
Legendary Resistance (3/Day). If the dragon fails a saving
d
throw, it can choose to succeed instead. Multiattack. The r agon makes three attacks: one with its bite
and two with its claws.
Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.
Multiattack. The dragon can use its Frightful Presence. It then Hit: 17 (2dl0 + 6) piercing damage plus 3 (ld6) fire damage.
makes three attacks: one with its bite and two with its claws.
Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.
Bite. Melee Weapon Attack: +14 to i t, reach 10 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
h
Hit: 19 (2dl0 + 8) piercing damage plus 7 (2d6) fi r e damage.
fi
Fire Breath (Recharge 5-6). The r agon exhales r e in a 30-foot
d
Claw. Melee Weapon Attack: + 14 to hit, reach 5 ft., one target. cone. Each creature in that area must make a DC 7 Dexterity
1
Hit: 15 (2d6 + 8) slashing damage. saving throw, taking 56 (l 6d6) fire damage on a failed save, or
h
Tail. Melee Weapon Attack: +14 to i t, reach 15 ft., one target. half as much damage on a successful one.
Hit: 17 (2d8 + 8) bludgeoning damage.
Frightf u l Presence. Each creature of the r agon's choice that
d
1
d
is within 2 0 feet of the r agon and aware of it must succeed RED DRAGON W Y RMLING
on a DC 19 Wisdom saving throw or become frightened for l Medium dragon, chaotic evil
minute. A creature can repeat the saving throw at the end of
1
each of its turns, ending the effect on itself on a success. If a Armor Class 7 (natural armor)
creature's saving throw is successful or the effect ends for it, Hit Points 75 (10d8 + 30)
d
the creature is immune to the r agon's Frightful Presence for Speed 30 ft., climb 30 ft., fly 60 ft.
the next 24 hours.
STR DEX CON INT WIS CHA
Fire Breath (Recharge 5-6). The dragon exhales fire in a 60-foot 1 9 (+4} 10 (+O) 1 7 (+3) 1 2 (+l) 11 (+O) 1 5 (+2)
cone. Each creature in that area must make a DC 21 Dexterity
saving throw, taking 63 (18d6) fi r e damage on a failed save, or Saving Throws Dex +2, Con +5, Wis +2, Cha +4
half as much damage on a successful one. Skills Perception +4, Stealth +2
Damage Immunities r e
fi
G
LE E N D A R Y ACTIO N S Senses blindsight 0 ft., darkvision 60 ft., passive Perception 4
1
1
Languages Draconic
a
The dragon can take 3 legend r y actions, choosing from the
options below. Only one legendary action option can be used Challenge 4 (l,100 XP)
at a time and only at the end of another creature's turn. The
dragon regains spent legendary actions at the start of its turn. AC I O N S
T
Detect. The r agon makes a Wisdom (Perception) check. Bite. Melee Weapon Attack: 6 to hit, reach 5 ft., one target.
d
+
Tail Attack. The dragon makes a tail attack. Hit: 9 ( d lO + 4) piercing damage plus 3 (ld6) fi r e damage.
l
Wing Attack (Costs 2 Actions). The r agon beats its wings.
d
fi
Each creature within 10 feet of the dragon must succeed Fire Breath (Recharge 5-6). The dragon exhales r e in a 1 5 - foot
1
• on a DC 22 Dexterity saving throw or take 1 5 (2d6 + 8) cone. Each creature in that area must make a DC 3 Dexterity
saving throw, taking 24 (7d6) fire damage on a failed save, or
bludgeoning damage and be knocked prone. The d r agon can
then fly up to half its flying speed. half as much damage on a successful one.
c:::::::=::===============================i
DRAGONS

