Page 102 - Monster Manual [11th Print]
P. 102

ADULT WHITE DRAGON                                 Claw. Melee Weapon Attack: + 11 to hit, reach 5 ft., one target.
             Huge dragon,  chaotic evil                        Hit: 13  (2d6 +  6) slashing damage.
                                                               Tail. Melee Weapon Attack: + 11 to hit, reach l 5 ft., one target.
             Armor Class  8   (natural armor)                  Hit: l 5  (2d8 + 6) bludgeoning damage.
                      1
             Hit Points 200 (16dl2 + 96)
                                                                   f
             Speed 40 ft., burrow 30 ft., fly 80 ft., swim 40 ft.   Fright u l Presence. Each creature of the dragon's choice that
                                                               is within  2 0 feet of the dragon and aware of it must succeed
                                                                     1
               STR    DEX    CON      INT   WIS     CHA        on a DC 14 Wisdom saving throw or become frightened for l
              22 (+6)   10 (+0)   22 (+6)   8 (-1)   12 (+l)   12 (+l)   minute. A creature can repeat the saving throw at the end of
                                                               each of its turns, ending the effect on itself on a success. If a
             Saving Throws Dex +5, Con +  1 ,   Wis +6, Cha +6   creature's saving throw is successful or the effect ends for it,
                                 1
             Skills Perception +11 ,   Stealth +5              the creature is immune to the dragon's Frightful  Presence for
             Damage Immunities cold                            the next 24 hours.
                                     1
             Senses blindsight 60 ft., darkvision  2 0 ft., passive Perception 21
                                                                                      d
             Languages Common, Draconic                        Cold Breath (Recharge 5-6). The  r agon exhales an icy blast in
             Challenge 13 (10,000 XP)                          a 60-foot cone. Each creature in that area must make a DC 19
                                                               Constitution saving throw, taking 54 (l2d8) cold damage on a
                                                              failed save, or half as much damage on a successful one.
             Ice Walk. The  r agon can move across and climb icy surfaces
                       d
                                                                             T
             without needing to make an ability check. Additionally, difficult   L E G  E N  DARY AC I O  N S
             terrain composed of ice or snow doesn't cost it extra moment.
                                                              The dragon can take 3 legendary actions, choosing from the
                                       d
             Legendary Resistance (3/Day).  If the  r agon fails a saving   options below. Only one legendary action option can be used
            throw, it can choose to succeed instead.          at a time and only at the end of another creature's turn. The
                                                              dragon regains spent legendary actions at the start of its turn.
            ACT O I  N  S                                     Detect. The  r agon makes a Wisdom (Perception) check.
                                                                       d
                                                    I
             Multiattack. The dragon can use its Frightful Presence.  t   then   Tail Attack. The dragon makes a tail attack.
                                                                                       d
             makes three attacks: one with its bite and two with its claws.   Wing Attack (Costs 2 Actions). The  r agon beats its wings.
                                                                Each creature within  0   feet of the dragon must succeed
                                                                               1
            Bite. Melee Weapon Attack: + 1   to hit, reach 10 ft., one target.   on a DC 19 Dexterity saving throw or take 13  (2d6 + 6)
                                 1
             Hit: 17  (2dl0 + 6) piercing damage plus 4 (ld8) cold damage.   bludgeoning damage and  be knocked prone. The dragon can
                                                                then fly up to half its flying speed.
                                                                        d
            Y O UNG WHITE DRAGON                              Ice Walk. The  r agon can move across and climb icy surfaces
                                                                                                      d
            Large dragon, chaotic evil                        without needing to make an ability check. Additionally,  i fficult
                                                              terrain composed of ice or snow doesn't cost it extra moment.
            Armor Class 17  (natural armor)                   ACT O I  N  S
            Hit Points 133 (14dl0 + 56)
            Speed 40 ft., burrow 20 ft., fly 80 ft., swim 40 ft.   Multiattack. The dragon makes three attacks: one with its bite
                                                              and two with its claws.
              STR     DEX    CON     INT    WIS    CHA
              18 (+4)   10 (+O)   1 8   (+4)   6 (-2)   1 1   (+O)   12 (+l)   Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target.
                                                                  1
                                                              Hit:  5   (2dl0 + 4) piercing damage plus 4 (ld8) cold damage.
            Saving Throws Dex +3, Con +7, Wis +3, Cha +4      Claw. Melee Weapon Attack: +7 to  i t, reach 5 ft ,   one target.
                                                                                       h
                                                                                                .
            Skills Perception +6, Stealth +3                  Hit:  1   (2d6 + 4)  slashing damage.
                                                                  1
            Damage Immunities cold
            Senses blindsight 30 ft., darkvision  2 0 ft., passive Perception 16   Cold Breath (Recharge 5-6). The dragon exhales an icy blast in
                                     1
            Languages Common, Draconic                        a 30-foot cone. Each creature in that area must make a DC 15
            Challenge 6 (2,300 XP)                            Constitution saving throw, taking 45 (l0d8) cold damage on a
                                                              failed save, or half as much damage on a successful one.
                                                                                                    DRAGONS
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