Page 102 - Monster Manual [11th Print]
P. 102
ADULT WHITE DRAGON Claw. Melee Weapon Attack: + 11 to hit, reach 5 ft., one target.
Huge dragon, chaotic evil Hit: 13 (2d6 + 6) slashing damage.
Tail. Melee Weapon Attack: + 11 to hit, reach l 5 ft., one target.
Armor Class 8 (natural armor) Hit: l 5 (2d8 + 6) bludgeoning damage.
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Hit Points 200 (16dl2 + 96)
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Speed 40 ft., burrow 30 ft., fly 80 ft., swim 40 ft. Fright u l Presence. Each creature of the dragon's choice that
is within 2 0 feet of the dragon and aware of it must succeed
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STR DEX CON INT WIS CHA on a DC 14 Wisdom saving throw or become frightened for l
22 (+6) 10 (+0) 22 (+6) 8 (-1) 12 (+l) 12 (+l) minute. A creature can repeat the saving throw at the end of
each of its turns, ending the effect on itself on a success. If a
Saving Throws Dex +5, Con + 1 , Wis +6, Cha +6 creature's saving throw is successful or the effect ends for it,
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Skills Perception +11 , Stealth +5 the creature is immune to the dragon's Frightful Presence for
Damage Immunities cold the next 24 hours.
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Senses blindsight 60 ft., darkvision 2 0 ft., passive Perception 21
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Languages Common, Draconic Cold Breath (Recharge 5-6). The r agon exhales an icy blast in
Challenge 13 (10,000 XP) a 60-foot cone. Each creature in that area must make a DC 19
Constitution saving throw, taking 54 (l2d8) cold damage on a
failed save, or half as much damage on a successful one.
Ice Walk. The r agon can move across and climb icy surfaces
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without needing to make an ability check. Additionally, difficult L E G E N DARY AC I O N S
terrain composed of ice or snow doesn't cost it extra moment.
The dragon can take 3 legendary actions, choosing from the
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Legendary Resistance (3/Day). If the r agon fails a saving options below. Only one legendary action option can be used
throw, it can choose to succeed instead. at a time and only at the end of another creature's turn. The
dragon regains spent legendary actions at the start of its turn.
ACT O I N S Detect. The r agon makes a Wisdom (Perception) check.
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Multiattack. The dragon can use its Frightful Presence. t then Tail Attack. The dragon makes a tail attack.
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makes three attacks: one with its bite and two with its claws. Wing Attack (Costs 2 Actions). The r agon beats its wings.
Each creature within 0 feet of the dragon must succeed
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Bite. Melee Weapon Attack: + 1 to hit, reach 10 ft., one target. on a DC 19 Dexterity saving throw or take 13 (2d6 + 6)
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Hit: 17 (2dl0 + 6) piercing damage plus 4 (ld8) cold damage. bludgeoning damage and be knocked prone. The dragon can
then fly up to half its flying speed.
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Y O UNG WHITE DRAGON Ice Walk. The r agon can move across and climb icy surfaces
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Large dragon, chaotic evil without needing to make an ability check. Additionally, i fficult
terrain composed of ice or snow doesn't cost it extra moment.
Armor Class 17 (natural armor) ACT O I N S
Hit Points 133 (14dl0 + 56)
Speed 40 ft., burrow 20 ft., fly 80 ft., swim 40 ft. Multiattack. The dragon makes three attacks: one with its bite
and two with its claws.
STR DEX CON INT WIS CHA
18 (+4) 10 (+O) 1 8 (+4) 6 (-2) 1 1 (+O) 12 (+l) Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target.
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Hit: 5 (2dl0 + 4) piercing damage plus 4 (ld8) cold damage.
Saving Throws Dex +3, Con +7, Wis +3, Cha +4 Claw. Melee Weapon Attack: +7 to i t, reach 5 ft , one target.
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Skills Perception +6, Stealth +3 Hit: 1 (2d6 + 4) slashing damage.
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Damage Immunities cold
Senses blindsight 30 ft., darkvision 2 0 ft., passive Perception 16 Cold Breath (Recharge 5-6). The dragon exhales an icy blast in
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Languages Common, Draconic a 30-foot cone. Each creature in that area must make a DC 15
Challenge 6 (2,300 XP) Constitution saving throw, taking 45 (l0d8) cold damage on a
failed save, or half as much damage on a successful one.
DRAGONS
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