Page 114 - Lords of Madness: The Book of Aberrations
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(although a few rare grell philosophers explore the possibility   +30; Atk +16 melee (1d6+4 plus paralyzation, tentacle) or +13
          of undeath, as their talents and opportunities permit).  ranged  touch  (5d6  electricity,  greater  lightning  lance);  Full
            While grell do not give any being their worship, they do   Atk +16 melee (1d6+4 plus paralyzation, 10 tentacles) and
          hold a certain admiration for the greatest of the eaters, crea-  +10 melee (1d8+2, bite), or +13 ranged touch (5d6 electricity,
          tures whose dark hunger and destructive tendencies could   greater lightning lance); SA constrict, expert grappler, improved
          encompass  entire  worlds  given  a  chance.  Deities  such  as   grab, paralysis, spells; SQ blindsight 60 ft., flight, immunity

          Tharizdun or the Patient One are thus worthy of grell respect,   to electricity, immunity to paralyzation, sightless; AL NE;
          and deserve to be honored (or placated) from time to time. The   SV Fort +10, Ref +8, Will +14; Str 18, Dex 14, Con 18, Int 18,
          exact nature of this admiration varies from colony to colony,   Wis 13, Cha 12.
          depending on what each grell patriarch regards as suitable.   Skills and Feats: Concentration +16 (+20 casting defensively),

          Some patriarchs direct their minions to offer sacrifices after   Hide +15, Knowledge (arcana) +10, Knowledge (dungeoneer-

          a  successful  hunt,  others  offer  sacrifices  during  difficult   ing) +10, Knowledge (nature) +10, Listen +16, Move Silently   THE EATERS  CHAPTER 6

          times, and still others never offer any sort of veneration at all,   +19,  Search  +6,  Sense  Motive  +4,  Spellcraft  +15,  Spot  +11,
          concluding that the great eaters take what they want when   Survival +1 (+3 underground); Brew Potion , Combat Casting,
                                                                                           B
          they choose to do so.                             Combat Reflexes, Flyby Attack, Grell Alchemy†, Improved

            Rarely, a grell philosopher turns to these dark and hungry   Initiative, Improved Natural Armor, Scribe Scroll , Weapon
                                                                                                  B
          powers, becoming a cleric of Tharizdun or the Patient One.   Focus (tentacle).
          A grell priest is an unusual creature, and chooses to follow     † New feat described on page 114.
          its path not out of any desire to venerate a divine being, but   Languages: Grell,  Undercommon,  Common,  Draconic,
          instead to gain the power it needs to ascend to patriarchy.   Elven.
          Grell priests regard their relationship with their patron deity   Constrict (Ex):On a successful grapple check, a grell patriarch
          as a simple bargain; they gain access to a source of magic most   deals 1d8+4 points of damage.
          of their fellows cannot reach in exchange for offerings and   Expert Grappler (Ex): A grell that chooses to grapple with
          sacrifices.                                        one tentacle and remain ungrappled itself takes a –10 penalty

            Information about Tharizdun and the Patient One is pre-  on  its  grapple  checks  instead  of  the  normal  –20  penalty
          sented in Chapter 9: The Aberration Hunter.       (see  Improved  Grab,  page  310  of  the  Monster  Manual,  for
                                                            details).
        LEADERS                                               Grell patriarchs have a +10 racial bonus on grapple checks.
          Grell  respect  strength  and  offer  little  deference  to  social   (Paralyzed foes automatically lose grapple checks.)
          superiors unless those superiors are stronger, more clever, and   Improved Grab (Ex): To use this ability, a grell must hit an
          more powerful. Rather surprisingly, grell govern themselves   opponent of its size or smaller with a tentacle attack. It can
          through consensus and debate. Unlike many other evil races,   then attempt to start a grapple as a free action without pro-
          which  debase  and  disenfranchise  weaker  specimens,  grell   voking attacks of opportunity. If it wins the grapple check, it
          view each member of their race as a colleague and an example   establishes a hold and can constrict.
          of a superior being. They are perfectly willing to assassinate   Paralysis (Ex): Any creature hit by a grell patriarch’s tentacle
          rivals or plot against a superior, but they do not seek to deny   must make a DC 16 Fortitude save or be paralyzed for 2d4
          any grell the opportunity to advance as far as its talents and   rounds. Each additional tentacle that hits the same creature
          cunning can take it.                              that round increases the save DC by 1.
             While grell are inclined to be egalitarian, it is certainly   Sightless (Ex): A grell patriarch is immune to gaze attacks,
          true that some grell are more equal than others. Grell respect   visual effects, illusions, and other attack forms that rely on
          magical  ability  and  physical  strength,  so  individuals  with   sight.
          more Hit Dice, or philosophers with superior intelligence   Wizard Spells Prepared (caster level 7th): 0—detect magic, mage
          and spellcasting ability, carry more weight in the debates and   hand, ray of frost (+13 ranged touch), read magic; 1st—charm
          arguments by which the colony governs itself. It’s not unusual   person (DC 15), grease (DC 15), mage armor*, obscuring mist, ray of
          for colonies to split into factions or cliques, each adhering to   enfeeblement (+13 ranged touch);2nd—invisibility, protection from

          the influential arguments of a particular philosopher or strong   arrows, touch of idiocy (+15 melee touch), web (DC 16);3rd—dispel
          elder grell.                                      magic, protection from energy, slow (DC 17); 4th—greater invis-
            Even a patriarch is not guaranteed unanimous support   ibility, summon monster IV.
          from its lesser fellows. A patriarch leads only as long as the     *Already cast.
          colony agrees that the creature is still fit to do so. If the     Spellbook: as above plus: 0—acid splash, daze, flare, resistance;


          colony’s judgment turns against a patriarch, it is killed or   1st—color spray, detect secret doors, magic missile, protection from
          driven into exile.                                good; 2nd—blur, daze monster, scorching ray, summon monster
                                                            II; 3rd—blink, hold person, lightning bolt, nondetection, summon
          Grell Patriarch: Grell wizard 7; CR 10; Large aberration;   monster III; 4th—confusion, polymorph, solid fog.
          HD 12d8+48 plus 7d4+28; hp 147; Init +6; Spd 5 ft., fly 30 ft.   Possessions:  Brooch  of  shielding,  ring  of  protection  +2,  greater

          (perfect); AC 24, touch 13, flat-footed 22; Base Atk +12; Grp   lightning lance.

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