Page 115 - Lords of Madness: The Book of Aberrations
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RELATIONS WITH OTHER RACES                         in which the grell originated. Obviously, not all of these prop-
               To a grell, all other beings ultimately fall into one of three   erties can be easily replicated or manipulated in the natural
               categories: the eaten (a very broad group indeed, including   world, but grell philosophers labor long and diligently to find

               humanoids, animals, and other creatures), the inedible (those   ways to apply their knowledge of an alien sphere’s magical and
               rare creatures whose physiology or nature makes them physi-  physical laws to their study of arcane matters in the human
               cally inedible to grell, and thus of little interest), and the great   world. Few human scholars can begin to make heads or tails
               eaters (those even rarer creatures that might prey upon grell).  of grell spellcasting and item creation, simply because they
                 Grell have absolutely no compunction about attacking and   have no knowledge of the alien properties embodied in grell
               devouring creatures that belong to the eaten category. Any   arcane lore.
                                                                   The  study  of  grell  alchemy  is  represented  by  the  Grell
               conversation or negotiation with such creatures is completely
     CHAPTER 6  THE EATERS  at a grell’s convenience, and can be interrupted by an attack at   Alchemy feat, described below.
               any moment. Grell are certainly intelligent enough to recognize
               that just because they can eat a creature doesn’t mean that it  GRELL ALCHEMY [ITEM CREATION]
                                                                 A creature that has this feat has studied the alien and disturb-
               is always wise or useful to do so. An evil human wizard who
               supplies a grell with items of value—other humanoids as meals,
                                                                 physical laws by which their spells and devices function.
               treasure, or interesting magical lore, for instance—is something   ing arcane lore of the grell, and understands the magical and
               of a golden goose, not to be eaten on a passing whim. The dif-  Prerequisites: Int 13, Knowledge (dungeoneering) 3 ranks,

               ficulty a humanoid faces in establishing such an arrangement   caster level 1st.

               with grell lies in finding a way to demonstrate his or her talents   Benefit: A creature with this feat can create grellcraft items,

               in the first meeting with the eaters. In the end, even the most   including  lightning  lances.  Its  spells  are  partially  based  on

               useful ally is still a meat animal, to be devoured as soon as he   obscure physical laws, as opposed to magic alone, and therefore
               becomes more useful as a meal than as a minion.   gain a +2 bonus on spell penetration checks. They are also

                 Grell take little notice of creatures belonging to the inedible   more difficult to identify or dispel. Spellcraft checks made to
               category except in unusual circumstances. There is certainly   identify the spells and caster level checks made to dispel the
               little point in fighting such creatures, so given the choice,   spells are made with a –2 penalty unless the identifier also


               grell are inclined to leave things such as intelligent constructs,   knows this feat.
               plants, or undead alone, and they expect the same in return.
               From time to time, an especially innovative patriarch might  GRELL ITEMS
               strike a deal with an inedible neighbor, such as a lich. Of all   In addition to the lightning lance, grell philosophers and craft-
               other beings, the inedible are the most likely to be treated   ers  manufacture  several  other  unique  items,  all  described
               equally and fairly by the grell, simply because the grell have   below.
               nothing to gain from them.                          Due to their unusual anatomy, grell use magic items differ-
                 Grell have a more complex relationship with beings that are   ently than humanoids do. A grell can wear:
               considered great eaters. Their entire philosophy supports the con-
               ceit that anything powerful enough to devour another creature   •  Two amulets, brooches, medallions, necklaces, periapts, or
               is entitled to do so: Might makes right. On the other hand, grell   scarabs embedded in the thick hide of its body.
               loathe the idea of being reduced to the status of someone else’s   •  Two pairs of bracers or bracelets on the thick upper portions
               eaten, and therefore go to great lengths to devour before they   of two tentacles.
               are devoured. Subterranean monsters such as aboleths, behold-  •  Up to four rings on the slender tips of four additional ten-

               ers, and mind flayers are therefore admired for their power and   tacles.
               prowess, but detested at the same time. Grell sometimes accept a
               wary truce with such neighbors, especially when a grell advantage     Grell cannot wear headbands, hats, helmets, phylacteries,
               in numbers balances out the power of the other species, but if   lenses, goggles, vests, vestments, shirts, robes, suits of armor
               there is a real disparity in strength, the grell either attempt to   (although  a  specially  made  suit  of  grell  barding  is  at  least
               annihilate their rivals or relocate their colony.  conceivable), belts, cloaks, capes, mantles, gloves, gauntlets,
                                                                 boots, or shoes. Grell philosophers design unique items that
                                                                 use the ring or amulet slots.
                                      GRELL MAGIC
               Grell sometimes undertake the study of arcane magic, becom- Grell Crystal
               ing formidable wizards and earning the title of philosopher.   A dingy, translucent, dishwater gray in color, grell crystal is a
               However, arcane lore comprises only a portion of their super-  common building material in grell lairs. It is used to fashion
               natural powers. Learned grell are the masters of a sinister alien   light walls, shelves, partitions, and utensils.
               lore best described as grell alchemy.               In its unset form, grell crystal is a dry powder made of small,
                 Grell alchemy combines the manipulation of arcane magic   silver-gray  crystals  that  look  like  rough,  dirty  salt.  When
               with  knowledge  of  natural  science,  chemistry,  and—most   dropped in water, the crystals expand and harden into flat

               important—the physical laws and properties of the alien space   sheets. One pound of crystal powder and 5 gallons of water
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