Page 116 - Lords of Madness: The Book of Aberrations
P. 116

create a 25-square-foot sheet that is 1 inch thick and weighs 50  Silverspear
          pounds. It takes about 1 hour for the sheet to grow to full size.   This device is simply a +2 silvered shortspear designed to be
          While it is growing, it can be pruned or shaped into specific   worn over the end of one of a grell’s tentacles. The silverspear

          forms with a little careful manipulation. Grell that work with   then replaces that tentacle’s attack. A normal adult grell’s ten-
          crystal take ranks in Craft (crystalwork) to make items.  tacle attack improves as follows: +7 melee (1d6+2/×3). A grell
            When set, grell crystal has hardness 7, 20 hit points per inch   wielding a silverspear gains an additional 5 feet of reach with
          of thickness, a break DC of 20, and a Climb DC of 25. Grell   that tentacle (15 feet for a typical adult grell). Tiny channels
          layer the crystal several inches thick when particularly strong   in the weapon’s interior convey the grell’s paralytic poison to
          structures are needed.                            the weapon’s head, so any creature struck by the silverspear is
            Grell Alchemy and Craft (alchemy); Craft DC 20; Price 10 gp;   subject to paralysis just as if it had been struck by the grell’s
          Weight 1 lb (unset).                              tentacle.
                                                              Any creature other than a grell can use the weapon as a +2   THE EATERS  CHAPTER 6
        Lightning Lance                                     silvered shortspear, but cannot paralyze with it.
          Grell living in colonies or nests defend their homes with light-
          ning lances, silver tubelike devices about 3 feet in length. These
          weapons deal 3d6 points of electricity damage (no save) to
          a single enemy within 60 feet with a
          successful ranged touch attack. A
          lightning lance usually functions
          only in the grasp of a grell, al-
          though  a  DC  25  Use  Magic
          Device check allows a character
          of a different race to employ
          the  weapon.  A  lightning
          lance has 5 charges. Spent
          charges are renewed each
          day,  so  a  wielder  can  ex-                                                                      Illus. by J. Nelson
          pend up to 5 charges in any
          24-hour period.
            Faint  evocation;  CL  3rd;
          Grell Alchemy, shocking grasp;
          Price 3,800 gp.

        Greater Lightning Lance
          A larger and more powerful
          version of the lightning lance,
          a greater  lightning  lance  is
          found  in  the  tentacles  of  the
          philosophers and patriarchs. It
          resembles a slender silver tube 5
          feet long.This weapon deals 5d6
                                                                            Grell Alchemy at work
          points of electricity damage (no
          save) to a single enemy with                        Moderate evocation; CL 6th; Grell Alchemy or Craft Magic
          a  successful  ranged  touch                      Arms and Armor, greater magic weapon; Price 8,392 gp; Cost
          attack  (range  60  feet).  If  this              4,392 gp + 320 XP.
          touch attack hits, the electricity bolt then arcs to a second
          target of the user’s choice within 30 feet of the primary target,
          dealing 5d6 points of damage (no save) to the secondary target      SANGKON BHET
          with a second successful ranged touch attack.     Beneath the jungle-covered ruins of an ancient human temple
            A greater lightning lance usually functions only in the grasp   lies a small outpost of grell that have taken to hunting the
          of a grell, although a DC 25 Use Magic Device check allows   nearby area by night. Sangkon Bhet is a fairly typical example
          a character of a different race to employ the weapon. A greater   of a small grell outpost; the monsters occupy convenient ruins
          lightning lance has 7 charges. Spent charges are renewed each day,   or caverns for a time as they search out new places to move a
          so a wielder can expend up to 7 charges in any 24-hour period.  colony that has overhunted its previous locale.
            Faint evocation; CL 5th; Grell Alchemy, shocking grasp; Price     The  ruins  of  Sangkon  Bhet  lie  in  a  sweltering  jungle, a
          18,000 gp.                                        few miles from populous plains that surround a port in the
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