Page 130 - Lords of Madness: The Book of Aberrations
P. 130

and robes that hide his tentacles, and he keeps his left arm
          gloved to the elbow at all times.                                 TSOCHAR MAGIC
                                                            The tsochari are stealers of magic, and create little in the way
        LEADERS                                             of unique spells or items.

          Tsochari constantly fight for status, looking for opportunities
          to prove that they have the personal competence, ambition,  TSOCHAR SPELLS
          and intelligence to merit acceptance in the noble caste. In   Tsochari design their few original spells to help them inhabit
          practice, merchants and soldiers most often advance in this   other creatures.
          fashion. Arcanists care little for the schemes of their fellows
          and concentrate on amassing magical power, while priests  Permeable Form

          enjoy so much influence and station that it’s more expedient   Transmutation
          to advance within the priestly caste than to seek acceptance   Level: Sorcerer/wizard 3              OF  FLESH  CHAPTER 7
          as a minor noble.                                 Components: V                                        THE WEARERS
            Because the noble caste chooses new members from the   Casting Time: 1 immediate action
          other castes, the nobles can count on at least a modicum of   Range: Personal
          loyalty and faithfulness from other tsochari. Angering a   Target: You
          noble by failing to comply with its directives is a good way to   Duration: 1 round
          ensure that one will never be selected for that exalted class,
          after all. Lower-caste tsochari that determine disobedience   By altering the essential nature of the matter composing your
          is not likely to be noticed or punished frequently do as they   body, you make yourself incorporeal for a brief time. While
          please, ignoring the orders of their superiors. The race would   incorporeal, you can be harmed only by other incorporeal

          doubtless  collapse  into  eternal  infighting  and  warfare  if   creatures,  magic  weapons,  and  spells,  spell-like  abilities,
          not for two unifying factors: the racial hunger for arcane   or supernatural abilities. Even when hit by spells or magic
          magic, and the racial devotion to the great powers of the   weapons, you have a 50% chance to ignore damage from a
          Far Realm.                                        corporeal source (except for positive energy, negative energy,
            Within the noble ranks, age, personal power, and cunning   force effects, or attacks made with ghost touch weapons). You
          establish a pecking order of sorts. Newly elevated nobles seek   can enter or pass through solid objects as described under
          the patronage of older, more powerful tsochari, and work to   the incorporeal subtype on page 310 of the Monster Manual.
          advance their elders’ purposes. High nobles can command   Tsochar spellcasters sometimes use this spell to quickly exit an
          the allegiance of some number of minor nobles. Great nobles   inhabited creature without causing damage to the victim.
          are rare indeed, each the satrap of a whole city or region. In     You cannot attack while in this state, but you can perform
          tsochari society, birth plays no role in achieving power; the   other actions as your incorporeal nature allows.
          great nobles represent a circle of equals, each of whom holds     Casting this spell is an immediate action. You can cast it
          its position for centuries until some ambitious underling finds   even when it’s not your turn. You can only take one swift,

          a way to unseat it.                               immediate, or quickened action per turn.
        RELATIONS WITH OTHER RACES                        Whispercast
          The tsochari are contemptuous of most other forms of life. They   Transmutation
          recognize other powerful aberrations as kindred of a sort, and   Level: Sorcerer/wizard 2
          maintain cool relations with monsters such as neogi or mind   Components: V
          flayers if conditions permit. While tsochari are far-ranging   Casting Time: 1 swift action

          travelers with the ability and inclination to trade with other   Range: Personal
          elder races, they dislike the fact that many other aberration   Target: You
          races hold deities in little regard. Tsochari willingly ally with   Duration: 1 round
          cloakers, which share their goals.
            Humanoids are little better than steeds, mounts to be used   The next spell you cast can be cast as a purely mental action,
          and discarded at will. Humanoids exist to provide tsochari   provided that it is of 5th level or lower and that you can whis-

          with wealth, magic, and ready sacrifices to the glory of beings   per. It requires no somatic or material components, unless
          such as Mak Thuum Ngatha. Tsochari look forward to the day   the spell normally requires a focus or an expensive material
          when they can launch a truly massive incursion, seizing the   component (any component worth more than 1 gp). If the spell
          bodies of high mages and great priests alike and establish-  does require a focus or an expensive component, you can still
          ing themselves as the eternal and secret masters of enslaved   whispercast it as long as you have the focus or expensive com-
          humanity.                                         ponent on your person—the magic of whispercast causes the



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