Page 135 - Lords of Madness: The Book of Aberrations
P. 135
Languages: Tsochar, Common, Undercommon, Abyssal, Additional Skills and Feats: Climb –1, Concentration +14 (+18
Draconic. casting defensively).
Constrict (Ex): Yikk Tasst deals 2d6+8 points of damage with Taken Spells (caster level 9th): 0—detect magic, mage hand,
a successful grapple check. When Yikk Tasst deals damage by open/close, read magic; 1st—charm person (DC 15), identify, magic
means of its grapple check, it injects its victim with poison. missile, shield, silent image (DC 15); 2nd—daze monster (DC 16),
Improved Grab (Ex): To use this ability, Yikk Tasst must hit mirror image, resist energy, scorching ray (+12 ranged touch);
with two tentacle attacks. It can then attempt to start a grapple 3rd—deep slumber (DC 17), dispel magic, fireball (DC 17), fly;
as a free action without provoking attacks of opportunity. If it 4th—charm monster (DC 18), Evard’s black tentacles, fire shield.
Possessions: +1 dagger, cloak of resistance +1, wand of fireball (CL
wins the grapple check, it establishes a hold and can constrict. 6th, 22 charges), wand of invisibility (18 charges).
Tsochari receive a +4 racial bonus on grapple checks (included
CHAPTER 7 THE WEARERS OF FLESH in the statistics above). Frist’s Spellbook: as above plus 0—dancing lights, message,
Poison (Ex): Injury, Fortitude DC 19, initial and
prestidigitation; 1st—mount, protection from evil, shocking
secondary damage 1d3 Dex. The save DC is Con-
grasp, sleep, 2nd—fog cloud, invisibility, rope trick, summon
stitution-based. The poison is delivered by dealing
monster II; 3rd—clairaudience/clairvoyance,magic circle
damage with a constrict attack.
Take Spells (Su): A tsochar that replaces an against evil; 4th—arcane eye, enervation, fear, wall of
ice; 5th—cone of cold, teleport, summon monster V.
arcane spellcaster retains any arcane spells
prepared by the dead spellcaster. See 10. CONJURY
page 122 for details. The door leading into this room from
Wear Flesh (Su): A tsochar can the hall outside is locked (DC 25 Open
bore its way into a helpless living Lock check or DC 23 to break).
creature’s body, choosing to
inhabit or replace its victim. The fl oor of this room is fi nished in
See page 122 for details. smooth, polished marble. In the
Illus. by D. Kovacs (6/7/6/4 per day; caster of silver is inlaid in the fl oor. A
center of the room, a pentagram
Sorcerer Spells Known
level 6th): 0—daze (DC 14),
counter beside the door holds a
collection of ritual implements,
detect magic, disrupt undead
(+12 ranged touch), ghost
sound (DC 14), mage hand, including a knife of cold iron and
a golden goblet.
read magic, touch of fatigue
(+13 melee touch; DC 14); The pentagram is ominous,
1st—identify, mage armor*, yet harmless—nothing has
magic missile, silent image been summoned here for some
(DC 15); 2nd—invis- time.
ibility, whispercast†; Yikk Tasst, like Deros
3rd—lightning bolt Frist before it, considers
(DC 17). this room its hidden
*Already cast. retreat from the tower.
†New spell A secret door in the
described on page 129. eastern wall (Search
Possessions: +1 ring DC 20) leads to the
of protection, ring closet in the wizard’s
of reduction (see workroom, area 9. In
page 130). addition, a secret door
in the south wall opens
Yikk Tasst in Deros Frist’s into the middle of the air on
Form: As above, except as follows: Medium the tower’s exterior, 50 feet above
humanoid; Spd 30 ft.; AC 18, touch 14, flat-footed ground level. The door is not concealed
15; Base Atk +9; Grp +8; Atk +13 melee (1d4/19–20, +1 dagger); from inside the conjury, but it is well hidden from outside
Full Atk +13/+8 melee (1d4/19–20, +1 dagger); Space/Reach 5 observation (Search DC 25), and locked (Open Lock DC 30).
ft./5 ft.; SA take spells; SQ spell resistance 19, telepathy 100 If Yikk Tasst is forced to flee area 9, it tries to slip out this
ft.; AL CE; SV Fort +7, Ref +8, Will +15; Str 9, Dex 16, Con 14, aerial door and either climb down the tower (Climb DC 20)
Int 18, Wis 12, Cha 19. or use a fly spell to make its escape.
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