Page 135 - Lords of Madness: The Book of Aberrations
P. 135

Languages: Tsochar,  Common, Undercommon,  Abyssal,   Additional Skills and Feats: Climb –1, Concentration +14 (+18
               Draconic.                                         casting defensively).
                 Constrict (Ex): Yikk Tasst deals 2d6+8 points of damage with   Taken Spells (caster level 9th): 0—detect magic, mage hand,
               a successful grapple check. When Yikk Tasst deals damage by   open/close, read magic; 1st—charm person (DC 15), identify, magic
               means of its grapple check, it injects its victim with poison.  missile, shield, silent image (DC 15); 2nd—daze monster (DC 16),
                 Improved Grab (Ex): To use this ability, Yikk Tasst must hit   mirror  image,  resist  energy,  scorching  ray  (+12  ranged  touch);
               with two tentacle attacks. It can then attempt to start a grapple   3rd—deep slumber (DC 17), dispel magic, fireball (DC 17), fly;


               as a free action without provoking attacks of opportunity. If it   4th—charm monster (DC 18), Evard’s black tentacles, fire shield.

                                                                   Possessions: +1 dagger, cloak of resistance +1, wand of fireball (CL
               wins the grapple check, it establishes a hold and can constrict.   6th, 22 charges), wand of invisibility (18 charges).
               Tsochari receive a +4 racial bonus on grapple checks (included
      CHAPTER 7  THE WEARERS   OF  FLESH  in the statistics above).  Frist’s Spellbook:  as  above  plus  0—dancing  lights,  message,
                 Poison  (Ex): Injury,  Fortitude  DC  19,  initial  and
                                                                    prestidigitation;  1st—mount,  protection  from  evil,  shocking
               secondary damage 1d3 Dex. The save DC is Con-
                                                                       grasp, sleep, 2nd—fog cloud, invisibility, rope trick, summon
               stitution-based. The poison is delivered by dealing
                                                                        monster II; 3rd—clairaudience/clairvoyance,magic circle
               damage with a constrict attack.
                 Take Spells (Su): A tsochar that replaces an            against evil; 4th—arcane eye, enervation, fear, wall of
                                                                           ice; 5th—cone of cold, teleport, summon monster V.
               arcane spellcaster retains any arcane spells
               prepared by the dead spellcaster. See                            10. CONJURY
               page 122 for details.                                             The door leading into this room from
                 Wear  Flesh  (Su): A  tsochar  can                               the hall outside is locked (DC 25 Open
               bore its way into a helpless living                                 Lock check or DC 23 to break).
               creature’s  body,  choosing  to
               inhabit  or  replace  its  victim.                                     The fl oor of this room is fi nished in
               See page 122 for details.                                               smooth,  polished  marble.  In  the
           Illus. by D. Kovacs  (6/7/6/4  per  day;  caster                             of silver is inlaid in the fl oor. A
                                                                                        center of the room, a pentagram
                 Sorcerer  Spells  Known
               level 6th): 0—daze (DC 14),
                                                                                        counter beside the door holds a
                                                                                        collection of ritual implements,
               detect magic, disrupt undead
               (+12  ranged  touch),  ghost
               sound  (DC  14),  mage  hand,                                            including a knife of cold iron and
                                                                                        a golden goblet.
               read  magic,  touch  of  fatigue
               (+13 melee touch; DC 14);                                                The  pentagram  is  ominous,
               1st—identify, mage armor*,                                               yet  harmless—nothing  has
               magic missile, silent image                                              been summoned here for some
               (DC 15); 2nd—invis-                                                        time.
               ibility, whispercast†;                                                        Yikk  Tasst,  like  Deros
               3rd—lightning bolt                                                           Frist before it, considers
               (DC 17).                                                                      this  room  its  hidden
                 *Already cast.                                                              retreat from the tower.
                 †New spell                                                                 A  secret  door  in  the
               described on page 129.                                                       eastern  wall  (Search
                 Possessions: +1 ring                                                        DC  20)  leads  to  the
               of  protection,  ring                                                          closet  in  the  wizard’s
               of  reduction  (see                                                           workroom,  area  9.  In
               page 130).                                                                   addition,  a  secret  door
                                                                                          in  the  south  wall  opens
               Yikk Tasst in Deros Frist’s                                             into the middle of the air on
               Form: As above, except as follows: Medium                             the tower’s exterior, 50 feet above
               humanoid; Spd 30 ft.; AC 18, touch 14, flat-footed             ground  level.  The  door  is  not  concealed

               15; Base Atk +9; Grp +8; Atk +13 melee (1d4/19–20, +1 dagger);   from inside the conjury, but it is well hidden from outside
               Full Atk +13/+8 melee (1d4/19–20, +1 dagger); Space/Reach 5   observation (Search DC 25), and locked (Open Lock DC 30).
               ft./5 ft.; SA take spells; SQ spell resistance 19, telepathy 100   If Yikk Tasst is forced to flee area 9, it tries to slip out this

               ft.; AL CE; SV Fort +7, Ref +8, Will +15; Str 9, Dex 16, Con 14,   aerial door and either climb down the tower (Climb DC 20)
               Int 18, Wis 12, Cha 19.                           or use a fly spell to make its escape.


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