Page 133 - Lords of Madness: The Book of Aberrations
P. 133

2. DINING ROOM                                     over the window slit to keep the room dark. One wall boasts a
               A large table of well-polished wood fi lls the center of this room,   large fi replace, but it is currently cold.
               surrounded by eight comfortable chairs. The remains of several
               meals—roast  fowl,  boiled  potatoes,  and  what  seems  to  have   Two normal tsochari have taken up residence in this room.
               been a small goat—still lie scattered on the table.  The creatures serve Yikk Tasst, and they await orders from

                                                                 their  leader  to  infiltrate  or  assassinate  nearby  spellcasters.
               The worm cultists are somewhat slovenly and haven’t bothered   One  currently  lurks  behind  the  overturned  bed,  and  the
               to clean up after meals or wash dishes for several days. Yikk   other hides in the spacious chimney of the fireplace. The two

               Tasst sustains itself by slowly consuming Deros Frist’s body,   tsochari attack any creatures (other than the worm cultists or
               but it occasionally catches and eats small live animals.
                                                                 other allies) that enter the room.
      CHAPTER 7  THE WEARERS   OF  FLESH  3. LIBRARY               Both tsochari hunger for the opportunity to possess an
                                                                   Tsochari (2): hp 32, 31; see page 121.
                                                                 arcane spellcaster and take his spells, and naturally make
               A wooden staircase leads upstairs from this small sitting room.
                                                                 any such character their prime target. If pressed hard, the
               Wide bookshelves fi ll one corner of the room, and a capacious
               fi replace with a few overstuffed armchairs in front of it stands

                                                                 creatures with flexible bodies, they can scramble up or down
               nearby. The bookshelves are in terrible disorder, with many tomes   tsochari seek to escape. They are good climbers, and as Small
               lying discarded on the fl oor.                     the chimney to areas 4 or 8 with DC 15 Escape Artist checks
                                                                 (their skill modifier is +4) or even slip out the windowslit


               Yikk Tasst has thoroughly ransacked the bookshelves, find-  (DC 20).
               ing little of particular interest. The discarded books include
               genealogies, old adventuring journals, philosophies, histories,  7. SERVANTS’ QUARTERS
               and other such scholarly tomes.                   This small bunkroom has two double bunks, small trunks at the
                 About one hundred books remain in this room. Most would   foot of each bed, and looks relatively spartan.
               be worth about 2d6 gp each to a dealer in a good-sized city,
               but one tome (The Tale of the Golden Chalice) is not only a very   The worm cultists Tilkos, Werra, and Zard use this room as
               rare work of fiction but an outstanding example of a gorgeous   their personal quarters, since the previous occupants—Deros

               illuminated text, worth 350 gp.                   Frist’s servants—abandoned this place. They keep odd hours,
                                                                 but are most likely to be found here in the early morning.
              4. KITCHEN                                           One of the servant’s trunks now holds a small stash of wealth
               This room was clearly the tower kitchen. Countertops crowded   belonging to Zard. The chest is locked (DC 25 Open Lock)
               with dirty dishes and unscrubbed pots fi ll the room, and a faint   and protected with a poison needle trap (DC 20 Search; attack
               odor of rotting food hangs in the air.            bonus +6 melee; blue whinnis, DC 14, 1 Con/unconsciousness).
                                                                 It contains a sack with 225 gp, 40 sp, two black pearls worth

               Deros Frist formerly maintained a small staff of five servants   200 gp each, and a scroll of wall of fire.

               and attendants, but they all fled the house soon after their

               master  suddenly  and  severely  changed  personality.  The  8. MASTER’S CHAMBER
               servants are staying with kinfolk in nearby villages, wanting   This large bedchamber features a fi ne carpet, comfortable fur-
               nothing to do with the “new” Deros Frist.         nishings, a bookcase with leaded glass doors, and a big stone
                 The small room to the east is a pantry, where some foodstuffs   fi replace, now empty. A large mirror in a gilded wooden frame
               have been allowed to go bad due to the inattentiveness of the   hangs on one wall.
               house’s new owner.
                                                                 This suite formerly belonged to Deros Frist. Yikk Tasst has
              5. SECOND FLOOR LANDING                            made little use of it since killing the wizard, because tsochari
               This area is unremarkable, except for the fact that the secret   need little rest, and because allowing their human hosts to

               trapdoor in the floor of area 8 (the Master’s Chamber) opens   relax brings no comfort to tsochari. The prefer to drive their
               up in the ceiling overhead. Noticing the trapdoor requires a   hosts mercilessly.
               DC 30 Spot check by anyone simply passing through this hall,     The bookcase in this room has not been ransacked, because
               but if someone searches the ceiling in this square, it requires   Yikk Tasst learned that Deros Frist protected it with a few
               only a DC 10 Search check to discover.            dangerous magic traps. First, the bookcase is guarded by a fire

                                                                 trap (DC 29 Search check, DC 29 Disable Device check, 1d4+8
              6. GUEST ROOM (EL 6)                               points of fire damage, DC 18 Reflex save for half). Second, the


               An odd, almost metallic, smell permeates this small bedchamber,   bookcase is guarded by a permanent mental alarm spell attuned
               which has been ransacked. The bed lies on its side, furnishings are   to warn Deros Frist if anyone opens the bookcase. (Of course,
               strewn around the room, and a heavy blanket has been affi xed   since Frist is dead, the alarm spell no longer serves any pur-

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