Page 33 - Lords of Madness: The Book of Aberrations
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ABOLETH CHARACTERS Skills and Feats: Concentration +33, Decipher Script +34,
Aboleths often advance in character classes. In particular, they Knowledge (arcana) +32, Knowledge (geography) +32, Knowl-
favor the fighter, monk, rogue, sorcerer, and wizard classes. edge (history) +32, Listen +14, Spellcraft +34, Spot +14, Swim
Aboleth wizard spellbooks consist of stone tablets or metal +17; Ability Focus (enlarged enslave), Ability Focus (slime),
sheaves; they might even record their spells on the inner Craft Aboleth Glyph†, Death Frenzy†, Diehard, Endurance,
B
walls of their lair. Aboleths almost never gain levels in divine Eschew Materials, Maximize Spell , Quicken Spell , Quick-
B
B
spellcasting classes; clerics of Ghaunadaur, the Patient One, slime†, Scribe Scroll .
and Tharizdun are rare exceptions to this rule. † New feat described on page 22.
Languages: Aboleth, Aquan, Undercommon, Common,
As for prestige classes, aboleth characters take levels of Draconic, Infernal, Terran.
archmage, assassin, eldritch knight, and loremaster. Dragon
CHAPTER 2 THE DEEP MASTERS SAMPLE CHARACTER: ILTHARSHUB extends to a range of 60 feet and can be resisted with a DC 25
Enlarged Enslave (Su): Iltharshub’s enslave special attack
disciple aboleths are rumored to exist as well, and of course,
the majestic and dangerous savant aboleths rule their kind.
Will save.
Glyph Mastery (Sp): When Iltharshub creates an aboleth
The savant aboleth Iltharshub is a member of a council of four
its cost in XP and raw materials. Additionally, Iltharshub can
savant aboleths that rule the deep city of Yolinithili. Well glyph, multiply the base cost of the glyph by 75% to determine
served by ample slaves and loyal aboleth mages, Iltharshub cast glyph of warding twice per day as a spell-like ability at a cost
spent large portions of its time sifting through the ancient of 200 gp in raw materials or 8 XP.
memories of its ancestors. It was thus with great shock that it Psionics (Sp): At will—hypnotic pattern (DC 14), illusory
stumbled upon a memory of an ancient ruin from the primal wall (DC 16), mirage arcana (DC 17), persistent image (DC 17),
empire—an aboleth laboratory located only a few dozen miles programmed image (DC 18), project image (DC 19), veil (DC 18).
away in a forgotten section of deep underground waterways. Caster level 16th.
Iltharshub pondered its memories of the ruins for several Slime (Ex): Iltharshub’s slime special attack can be resisted
more days and came to realize that the building was con- with a DC 30 Fortitude save.
structed well enough that it likely survived the passage of Mucus Cloud (Ex): The effect of Iltharshub’s mucus cloud can
eons. It decided there and then to claim the ruins and the be resisted with a DC 28 Fortitude save.
fantastic treasures lost within for its own. It did not want to Recrudescent Memories (Ex): Iltharshub increased its Intel-
share any discoveries with its rivals on Yolinithili’s council, so ligence score by 2 points upon reaching 2nd level as a savant
it took only a single assistant and its most loyal and powerful aboleth.
bodyguard, a greater stone golem. It then set off to find the Wizard Spells Prepared (caster level 15th): 0—arcane mark,
nameless ruins. detect magic (2), resistance (DC 19); 1st—comprehend languages,
Encounter (EL 20): The PCs can encounter Iltharshub and identify, magic missile (2), ray of enfeeblement (2) (+14 ranged
its golem and assistant in any number of ways. They might touch), shield; 2nd—false life, invisibility, knock, mirror image,
stumble across the aboleths while exploring the flooded spectral hand, touch of idiocy (+20 melee touch); 3rd—arcane
underground. They might be seeking out the same ruins, not sight, clairaudience/clairvoyance, dispel magic, displacement, haste,
realizing that the site is an ancient aboleth laboratory. They vampiric touch (+20 melee touch); 4th—arcane eye, dimension
might also be hired by a powerful wizard who has learned that door (2), lesser geas (DC 23), phantasmal killer (DC 23), wall of ice
one of the leaders of the nearby city of Yolinithili passed by (DC 23); 5th—break enchantment, passwall, prying eyes, Rary’s
recently. The fact that a savant aboleth left the city intrigues the telepathic bond, teleport, wall of force; 6th—analyze dweomer,
wizard greatly, and he sends the PCs to investigate in return disintegrate (+14 ranged touch, DC 25), greater dispel magic,legend
for information, items, or spells they seek. lore; 7th—finger of death (DC 26), limited wish, greater scrying
Greater Stone Golem: hp 271; Monster Manual page 136. (DC 26); 8th—horrid wilting (DC 27), temporal stasis (+20 melee
Aboleth Assistant: hp 76; Monster Manual page 8. touch, DC 27).
Spellbook: as above plus 0—all others; 1st—detect secret
Iltharshub: Aboleth wizard 13/savant aboleth 2; CR 19; doors, erase, mage armor, protection from good; 2nd—arcane
Huge aberration (aquatic); HD 10d8+70 plus 13d4+91; hp 238; lock, command undead, protection from arrows, web; 3rd—hold
Init +3; Spd 10 ft., swim 60 ft.; AC 30, touch 15, flat-footed person, nondetection, protection from energy, summon monster III;
27; Base Atk +13; Grp +30; Atk +20 melee (1d8+9 plus slime, 4th—confusion, dimensional anchor, lesser globe of invulnerability,
tentacle); Full Atk +20 melee (1d8+9 plus slime, 4 tentacles); solid fog; 5th—cone of cold, dismissal, permanency, summon monster
Space/Reach 15 ft./10 ft.; SA enlarged enslave, glyph mastery, V, symbol of pain; 6th—control water, mass suggestion, repulsion,
psionics, slime; SQ darkvision 60 ft., mucus cloud, recrudes- true seeing; 7th—banishment, greater arcane sight, symbol of weak-
cent memories; AL LE; SV Fort +16, Ref +9, Will +20; Str 28, ness; 8th—discern location, mind blank, symbol of insanity.
Dex 16, Con 24, Int 29, Wis 16, Cha 14.
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