Page 33 - Lords of Madness: The Book of Aberrations
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ABOLETH CHARACTERS                                   Skills and Feats: Concentration +33, Decipher Script +34,
               Aboleths often advance in character classes. In particular, they   Knowledge (arcana) +32, Knowledge (geography) +32, Knowl-
               favor the fighter, monk, rogue, sorcerer, and wizard classes.   edge (history) +32, Listen +14, Spellcraft +34, Spot +14, Swim

               Aboleth wizard spellbooks consist of stone tablets or metal   +17; Ability Focus (enlarged enslave), Ability Focus (slime),
               sheaves;  they  might  even  record  their  spells  on  the  inner   Craft Aboleth Glyph†, Death Frenzy†, Diehard, Endurance,
                                                                                           B
               walls of their lair. Aboleths almost never gain levels in divine   Eschew Materials, Maximize Spell , Quicken Spell , Quick-
                                                                                                        B
                                                                                B
               spellcasting classes; clerics of Ghaunadaur, the Patient One,   slime†, Scribe Scroll .
               and Tharizdun are rare exceptions to this rule.     † New feat described on page 22.
                                                                   Languages: Aboleth,  Aquan, Undercommon,  Common,
                 As  for  prestige  classes,  aboleth  characters  take  levels  of   Draconic, Infernal, Terran.
               archmage, assassin, eldritch knight, and loremaster. Dragon
      CHAPTER 2  THE DEEP   MASTERS  SAMPLE CHARACTER: ILTHARSHUB  extends to a range of 60 feet and can be resisted with a DC 25
                                                                   Enlarged  Enslave  (Su):  Iltharshub’s  enslave  special  attack
               disciple aboleths are rumored to exist as well, and of course,
               the majestic and dangerous savant aboleths rule their kind.
                                                                 Will save.
                                                                   Glyph  Mastery  (Sp):  When  Iltharshub  creates  an  aboleth
               The savant aboleth Iltharshub is a member of a council of four
                                                                 its cost in XP and raw materials. Additionally, Iltharshub can
               savant aboleths that rule the deep city of Yolinithili. Well   glyph, multiply the base cost of the glyph by 75% to determine
               served by ample slaves and loyal aboleth mages, Iltharshub   cast glyph of warding twice per day as a spell-like ability at a cost
               spent large portions of its time sifting through the ancient   of 200 gp in raw materials or 8 XP.
               memories of its ancestors. It was thus with great shock that it   Psionics  (Sp):  At  will—hypnotic  pattern  (DC  14),  illusory
               stumbled upon a memory of an ancient ruin from the primal   wall (DC 16), mirage arcana (DC 17), persistent image (DC 17),
               empire—an aboleth laboratory located only a few dozen miles   programmed image (DC 18), project image (DC 19), veil (DC 18).
               away in a forgotten section of deep underground waterways.  Caster level 16th.
                 Iltharshub pondered its memories of the ruins for several   Slime (Ex): Iltharshub’s slime special attack can be resisted
               more  days  and  came  to  realize  that  the  building  was  con-  with a DC 30 Fortitude save.
               structed well enough that it likely survived the passage of   Mucus Cloud (Ex): The effect of Iltharshub’s mucus cloud can
               eons. It decided there and then to claim the ruins and the   be resisted with a DC 28 Fortitude save.
               fantastic treasures lost within for its own. It did not want to   Recrudescent Memories (Ex): Iltharshub increased its Intel-
               share any discoveries with its rivals on Yolinithili’s council, so   ligence score by 2 points upon reaching 2nd level as a savant
               it took only a single assistant and its most loyal and powerful   aboleth.

               bodyguard, a greater stone golem. It then set off to find the   Wizard Spells Prepared (caster level 15th): 0—arcane mark,
               nameless ruins.                                   detect magic (2), resistance (DC 19); 1st—comprehend languages,
                 Encounter (EL 20): The PCs can encounter Iltharshub and   identify, magic  missile  (2),  ray  of  enfeeblement  (2)  (+14  ranged
               its golem and assistant in any number of ways. They might   touch), shield; 2nd—false life, invisibility, knock, mirror image,

               stumble  across  the  aboleths  while  exploring  the  flooded   spectral hand, touch of idiocy (+20 melee touch); 3rd—arcane
               underground. They might be seeking out the same ruins, not   sight, clairaudience/clairvoyance, dispel magic, displacement, haste,
               realizing that the site is an ancient aboleth laboratory. They   vampiric touch (+20 melee touch); 4th—arcane eye, dimension
               might also be hired by a powerful wizard who has learned that   door (2), lesser geas (DC 23), phantasmal killer (DC 23), wall of ice
               one of the leaders of the nearby city of Yolinithili passed by   (DC 23); 5th—break enchantment, passwall, prying eyes, Rary’s
               recently. The fact that a savant aboleth left the city intrigues the   telepathic  bond, teleport, wall  of  force;  6th—analyze  dweomer,
               wizard greatly, and he sends the PCs to investigate in return   disintegrate (+14 ranged touch, DC 25), greater dispel magic,legend
               for information, items, or spells they seek.      lore; 7th—finger of death (DC 26), limited wish, greater scrying

                 Greater Stone Golem: hp 271; Monster Manual page 136.  (DC 26); 8th—horrid wilting (DC 27), temporal stasis (+20 melee
                 Aboleth Assistant: hp 76; Monster Manual page 8.  touch, DC 27).
                                                                   Spellbook:  as  above  plus  0—all  others;  1st—detect  secret
                 Iltharshub: Aboleth wizard 13/savant aboleth 2; CR 19;   doors,  erase,  mage  armor,  protection  from  good;  2nd—arcane
               Huge aberration (aquatic); HD 10d8+70 plus 13d4+91; hp 238;   lock, command undead, protection from arrows, web; 3rd—hold
               Init +3; Spd 10 ft., swim 60 ft.; AC 30, touch 15, flat-footed   person, nondetection, protection from energy, summon monster III;

               27; Base Atk +13; Grp +30; Atk +20 melee (1d8+9 plus slime,   4th—confusion, dimensional anchor, lesser globe of invulnerability,
               tentacle); Full Atk +20 melee (1d8+9 plus slime, 4 tentacles);   solid fog; 5th—cone of cold, dismissal, permanency, summon monster
               Space/Reach 15 ft./10 ft.; SA enlarged enslave, glyph mastery,   V, symbol of pain; 6th—control water, mass suggestion, repulsion,
               psionics, slime; SQ darkvision 60 ft., mucus cloud, recrudes-  true seeing; 7th—banishment, greater arcane sight, symbol of weak-
               cent memories; AL LE; SV Fort +16, Ref +9, Will +20; Str 28,   ness; 8th—discern location, mind blank, symbol of insanity.
               Dex 16, Con 24, Int 29, Wis 16, Cha 14.



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