Page 31 - Lords of Madness: The Book of Aberrations
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foul deity is viewed as heresy at best and treachery at worst  ABOLETH LAIRS
               by their respective races, Ghaunadaur-worshiping drow and   Aboleth cities are located primarily in deep underground
               aboleths frequently join forces to create cities that are difficult   seas and buried waterways miles below the surface of the

               to assault by land or by sea.                     world, but not all aboleths dwell in these infamous sunken
                 Illithids: Aboleths make alliances with illithids more often   cities. A relatively large number can be found closer to
               than with any other lesser race, for two reasons. First, the aboleths   the surface.
               and the illithids have similar mindsets; they’re coldly logical,     Aboleths that live near the surface fall into one of three
               emotionless, and constantly hungry for knowledge. In addition,   categories. Some are slavers that live in regions heavily trav-
               the illithids view all other races as little more than fodder or   eled by members of useful slave races (such as humanoids
                                                                 or giants); these aboleths dwell in small lakes or rivers near
               slaves, a viewpoint the aboleths naturally identify with.
      CHAPTER 2  THE DEEP   MASTERS    Second,  the  inscrutable  mind  flayers  are  the  race  that   underground trade routes. Once a slaver aboleth has collected

                                                                 its quota of slaves (usually a dozen), it returns with them to
               aboleths  come  the  closest  to  fearing.  The  aboleths  do  not
                                                                 its home city before coming back to gather more.
               remember the genesis of the illithid race, not even in their
               racial memories. As far as the aboleths know, the illithids
                                                                   Aboleths can also be found near the surface. These indi-

               simply appeared from nowhere, and that makes the aboleths
                                                                 religious or philosophical beliefs. They seek out others of their

               uncomfortable. The origin and capabilities of the mind flayers   viduals have been forced to flee the deeper cities due to their
               are unknown. Of course, the reason for this is simple: Mind   kind with like-minded desires and form small communities
               flayers came to the world from the distant future. In a way,   of their own.

               the aboleths and the illithids are like cosmic bookends: two     The most commonly encountered aboleths near the surface
               similar races with similar goals, one from the ancient past and   are  nomadic  members  of  their  race.  These  aboleths  have
               one from the doomed future.                       become disillusioned with life in their sunken city, curious
                 Ixitxachitl: Ixitxachitl (Monster Manual II page 128) are   about the surface world, or perhaps just too egotistical to
               a common ally among the oceanic aboleths, serving them   remain a small part of a larger whole. These aboleths fancy
               as elite warriors in a similar manner to the way the kuo-toas   themselves leaders and deities, and they travel to the surface
               serve the  underground-dwelling  aboleths.  Certain pockets   to establish cults of enslaved humanoids to worship and tend
               of aberrant ixitxachitl known as ixzan are said to lurk in the   to their needs. They retain the standard aboleth disdain for
               deepest underground seas; the aboleths there welcome these   divinity but lack the desire to add to the legacy of the race.
               creatures into their cities as well.              Aboleths are immortal, after all; perhaps these nomads simply
                 Kopru: The aboleths feel strong ties of kinship to the kopru   figure that the goals of their home city won’t be realized for

               (Monster Manual II page 134), a fellow aquatic race with the   several thousand years and decide to take a few centuries off
               power of mental domination and a history of a vast civiliza-  to relax near the surface.
               tion fallen into ruin. Yet where the aboleths have recovered     Whatever their reason for relocating closer to the surface
               the glory of their past empires many times over the eons, the   world, aboleths craft lairs similar to those of their deeper-
               kopru have yet to rebuild their cities.           dwelling  kin.  An  aboleth  lair  almost  always  features  an
                 Krakens: The aboleths pay these mighty and fierce lords   underground waterway that eventually connects to a vast

               of the deep a measure of respect similar to that given to the   underground sea that is home to an aboleth city. Aboleths
               Elder Evils themselves. Willful enough that they are difficult   that live in lakes or rivers not connected in this manner

               to enslave and powerful enough to crush an aboleth to pulp   always have a magical method of travel, such as teleportation
               in seconds, krakens are afforded a wide berth. An aboleth city   or shadow walking, that they use to travel to and from the
               might try to woo a kraken with offers of alliance—perhaps   deep sunless seas.
               a trade of slaves and treasure in return for defense and alle-    Aboleths prefer to lair in natural caverns, although they
               giance—but they rarely attempt to coerce the mighty beasts.   sometimes  seek  out  partially  flooded  ruins  as  well.  An

               A kraken escaped from enslavement is a force few aboleths   aboleth’s personal lair is completely underwater, with perhaps
               wish to encounter.                                a small beach or ledge overlooking a portion of the water’s
                 Kuo-toas: The kuo-toas are an obvious choice as allies for   surface. The route that connects the primary lair to the surface
               the aboleths for many reasons. First, they are individually   or to more commonly traveled underground trade routes is a

               much weaker than the aboleths and can be bullied into ser-  maze of chambers and rooms, flooded and populated with a
               vitude. Second, they are amphibious and can carry out their   host of enslaved minions. These minions must visit the abo-
               masters’ plans on the surface. The aboleths keep the kuo-toas   leth at least once a day to have their enslavements rekindled,
               docile with their enslavement powers, but favored kuo-toa   but only the creature’s favorite slaves are kept nearby and
               leaders  are  allowed  to  keep  their  own  minds  as  a  reward   transformed by its mucus cloud. Unless some of the minions
               for good service. Since most of the other kuo-toas remain   are particularly adept at crafting traps, aboleth lairs are free
               enslaved, the aboleths have no fear that the few free-willed   of such hazards. The primary exceptions, of course, are the
               kuo-toas can engender rebellion.                  illusions it uses to protect its personal lair.


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