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Few nonillithids have ever seen one of these monstrosities.   illithid wears nothing to cover its dark gray flesh. Its head is

               They sometimes function as added “muscle” for an illithid   smaller and of a different, flattened shape, appearing almost

               community that is faced with imminent danger, but their   to  have  shrunk  or  partially  collapsed  inward.  A  vampire
               main function is to serve as an elder brain’s physical hands and   illithid’s tentacles are longer and more muscular than those
               carry out tasks that are too important, secret, or complex for   of a living mind flayer, and it uses them for bludgeoning as

               mind flayers themselves. As such, they are viewed with great   much as grasping.

               wonder by mind flayers. The emergence of a brain golem from     Such a monster would be truly terrifying if it possessed


               an elder brain’s pool is considered a grand portent and treated   the mighty intellect of a mind flayer. Fortunately, vampiric

               with awed solemnity by the community.             mind flayers are completely feral. Their minds hold bestial
                                                                 cunning and savagery, but they do not think or reason. Some
                 A brain golem shares its creator’s imperviousness to psychic
      CHAPTER 4  THE MIND   FLAYERS  probes. It never communicates in any way with entities it   portion of their minds must recall their former lives, since
                                                                 their favorite haunts are subterranean, in the types of areas
               encounters. If it is destroyed before returning to the pool for
               reabsorption, its mass doesn’t seem to be missed by the elder
                                                                 where mind flayers live. Other mind flayers are a vampiric


                                                                 illithid’s worst enemies, because they destroy one whenever
               brain.
                                                                 given a chance.
                 Brain golems are described in the Fiend Folio.
                                                                   For vampire mind flayer statistics, see page 160.

              Alhoon
               A lot of mind flayers practice magic, and some grow quite  Urophions

               powerful. However, illithid society prefers to focus on the   The  racial  limitations  involved  in  selecting  donor  bodies
               creatures’ true heritage of psionic mastery. As a result, excessive   for ceremorphosis are well known to the illithids. Still, this
               study of magic is considered a distraction at best and an offense   knowledge does not prevent them from experimenting with

               at worst. Mind flayers that persistently violate this stricture   other creatures to see what might result. In most cases, both
               suffer the ultimate punishment; they are banned from joining   host and tadpole die.
               with the elder brain upon their deaths.             Oddly, implanting a tadpole into a roper proves viable. The

                 For that reason, mind flayers that study magic, and especially   result is a urophion, or illithid roper. This is the only known
               sorcery, devote the better part of their attention to devising   case  of  tadpole  implantation  succeeding  in  a  cold-blooded
               ways to extend their lives unnaturally. The ultimate goal is   creature.
               to become a lich. Those that succeed at becoming liches are     Physically, ropers and urophions are nearly indistinguish-

               known as alhoons to other mind flayers, or illithiliches in the   able. Urophions are stationed around illithid communities
               Common tongue.                                    to act as guardians and sentinels. The live their lives much

                 Physically, an alhoon can be difficult to distinguish from a   as any roper would: solitary, sedentary, and stationary. Their

               normal mind flayer. The most obvious difference is the lack   acute senses allow them to detect intruders at great distances.

               of the mind flayer’s ever-present mucus coating. Without that   When a victim approaches within 50 feet, a urophion unleashes
               protection, an alhoon’s skin becomes dry and cracked. Its eyes   a powerful mental blast to stun the prey, then uses its six very
               might appear shriveled and sunken. Both of these clues are easily   long tentacles (up to 50 feet in length) to grasp the victim, drag

               missed by someone who hasn’t seen a living mind flayer.  it close, and extract its brain.
                 Because of its fascination with arcane magic, a typical alhoon     Intellectually, urophions are on par with any other illithid,
               possesses no more psionic power than an average mind flayer.   and their psionic abilities are nearly as powerful. Nevertheless,

               Its frightful mastery of magic more than makes up for its lack   they are viewed by the community as a whole as inferior and
               of psionic prowess.                               suited only for lives of dreary service. Their one honor is to
                 Mind flayers universally shun alhoons, considering them   be offered to the elder brain upon their deaths.

               abominable  because  the  undead  creatures  have  sacrificed     Brilliant  but  isolated,  urophions  live  lives  of  desperate

               any hope of joining with the elder brain. An alhoon residing   loneliness and frustration. While most remain loyal to their
               near an illithid community or outpost will be hunted and   creators, some wander away in pursuit of their own inscrutable
               exterminated if its presence is discovered.       objectives.
                 For alhoon statistics, see Chapter 8.             For urophion statistics, see Chapter 8.
              Mind Flayer Vampires                             Neothelids
               Even stranger than illithid sorcerers are illithid vampires. How   Among the strongest taboos in illithid society is the idea of
               they come to be is unknown. Unlike other vampires, they do   not implanting a mature tadpole into a donor brain. While
               not create spawn or propagate their kind by leaving victims   some tadpoles are implanted experimentally, with death the
               wounded but not yet undead.                       almost  certain  outcome,  none  are  intentionally  kept  back

                 A vampiric mind flayer bears little resemblance to its kin.   from implantation.

               Where mind flayers favor rich, luxurious robes, a vampiric
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