Page 69 - Lords of Madness: The Book of Aberrations
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and filled with an alchemical solution. A brain placed in the     Moderate divination; CL 11th; Craft Wondrous Item, Rary’s

               canister lives on indefinitely, although it is unconscious and   telepathic bond or telepathy as a special ability; Price 10,000 gp.


               insensible.                                         Dampsuit: A dampsuit is a close-fitting bodysuit of slick
                 Removing a brain for storage in the canister requires a DC   leather that covers a mind flayer from head to toe. It seals in a


               25 Heal check (mind flayers gain a +5 circumstance bonus on   creature’s precious body moisture when the illithid ventures
               this check due to their natural facility at the task). The body   away from the dark, clammy warrens where it normally lives.
               must be living when removal begins, and the brain must be   The suit itself consists of several complex layers, each moist-
               placed in the canister within 1 minute of removal, or it dies.   ened and lubricated with mucus for easy movement. The suit
               The creature whose brain is removed dies immediately and   traps all moisture that escapes from the wearer’s body and
               cannot be raised or resurrected unless the brain is recovered
                                                                 recirculates it.
      CHAPTER 4  THE MIND   FLAYERS  or destroyed.                 Wearing a dampsuit, a mind flayer can operate in dry, hot


                 Mind flayers sometimes use brain canisters to store meals for
                                                                 conditions that would quickly exhaust or kill an unprotected

                                                                 illithid. Under normal conditions, a mind flayer’s tentacles
               long journeys, when it might not be possible to feed as often
                                                                 remain curled up inside a special pouch designed for just that
               as they like. They also store the brains of particularly interest-
               ing humanoids, so they can perform terrible experiments or
               transplants on the brain or question these individuals through   purpose on the front of the suit. When needed, they can be
                                                                 thrust out through a valve in the face mask, then withdrawn
               various psionic means.                            (along with a brain) when their work is done.
                 Faint  necromancy;  CL  5th;  Craft  Wondrous  Item,  gentle     A dampsuit is a suit of +1 slick leather armor that protects its
               repose; Price 30,000 gp; Weight 5 lb.             wearer with an endure elements effect.

                 Brainmate: Mind flayers in the vicinity of an elder brain     Faint abjuration; CL 4th; Craft Magic Arms and Armor,
               feel its presence constantly. This is not an unpleasant sensation   endure elements, grease; Price 6,910 gp; Cost 3,535 gp.
               for them. The never-ending hum of the elder brain’s activity is a   Striator: This uniquely illithid stylus looks like nothing

               reassuring sensation for an illithid. When a mind flayer travels   more than a nicely polished piece of wood or bone. It typically

               outside the elder brain’s range of influence, that comforting   is about a foot long, an inch wide, and a quarter to a half-inch
               presence is lost. An imperfect solution to this problem is the   thick. More ornate versions have pleasantly sweeping curves

               brainmate.                                        that fit the hand or are decorated with intricate inked carvings.
                 The brainmate consists of a tiny bud, about the size of a   The  only  universal  distinguishing  characteristics  are  four

               walnut, taken from an elder brain and encased in a crystal   small, flattened nibs at one end.

               globe filled with mucus. The brain matter itself might or might     When a creature grasps the stylus and draws it across a piece
               not be visible within the murky goo. The globe can be worn   of parchment or paper, the striator reads the thoughts of the
               on a chain around the neck or simply carried on the wearer’s   writer and causes a pattern of dashes and spaces to be raised up
               person.                                           on the surface in four parallel lines. This is Qualith, a system
                 A  brainmate  is  nominally  sentient.  It  contains  a  tiny   of tactile writing used by illithids (see Language, below).
               portion of the elder brain’s knowledge, and it responds to     The striator draws its information directly from the user’s
               direct telepathic questions. Although a brainmate does not   thoughts and transcribes the data into Qualith whether the
               provide the comforting background hum of mental activity   writer understands Qualith or not.

               that illithids find so soothing, it is a useful companion to a     Faint  divination;  CL  3rd;  Craft  Wondrous  Item,  detect

               far-ranging mind flayer.                           thoughts; Price 1,500 gp.
                 If the wearer has the telepathy special ability, the ability   Thought Extruder: On occasion, a brain is more valuable to

               to cast Rary’s telepathic bond, or the mindlink psionic power,   mind flayers if it’s not eaten. Prisoners, for example, might have

               he can access the brainmate to make use of its knowledge. A   important knowledge that the mind flayers need but cannot

               brainmate possesses 10 ranks in two specific Knowledge skills,   extract by brute force. No matter how powerful a character’s
               allowing the wearer to make checks in those specific skills as   psionic or magic resistance to mind-reading might be, it can

               if he possessed the same number of ranks. The wearer uses his   be overcome through the use of a thought extruder. The device
               own Intelligence modifier on these checks          allows no saving throw and does not permit spell resistance.

                 Besides storing information from the elder brain, a brain-    This diabolical device is a collapsible cage of wires, mesh,

               mate also records everything its owner imparts to it. If the   and needles. Once it’s fitted around the head of a restrained

               brainmate is worn or carried by a telepathic user, it records   subject (which takes 20 minutes), a mind flayer uses its bio-

               everything the individual sees, hears, or experiences. It is   corrosive enzyme to open a fist-sized hole in the prisoner’s
               common,  therefore,  for  illithid  spies  to  be  equipped  with   skull, exposing the brain. Needles then drill into the gray
               brainmates. When a spy returns to its community, the elder   matter, probing for active thought centers, pleasure and pain
               brain has perfect access to everything the spy encountered,   receptors, and repressed or shielded memories. The operator
               with no memory loss or room for misinterpretation.  must be able to establish telepathic communication with the
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