Page 71 - Lords of Madness: The Book of Aberrations
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There is no universal size or appearance for a resonance   creature that succeeds on this save is immune to that stone’s
               stone. They can be made from any mineral. Crystal, marble,   effect for 24 hours. A creature that fails the save but leaves the
               quartz, and precious gems are the most common materials.   area and reenters can attempt a new saving throw, but it takes
               In volume, they vary from the size of a pea (which would be   a –2 penalty on the second and all subsequent saving throws
               worn on a ring or necklace beneath the clothes) to the size of   made against the same resonance stone in the same 24-hour
               a melon (powerful enough to flood a small auditorium with   period. Mind flayers receive a +4 racial bonus on saves against


               emotion). The largest known resonance stone is the great globe   resonance stone effects.
               suspended from the ceiling of the plaza in the illithid city of     Sample stones are presented below.
                                                                   Resonance  Stone  of  Despair:  All  creatures  that  come
               Lagurno (see below), but it is exceptional in every way. The   within 30 feet of this resonance stone must succeed on a DC
               average stone is around the size of a large egg.
      CHAPTER 4  THE MIND   FLAYERS    Resonance stones are always active. Any sentient being that   16 Will save or be affected as if by crushing despair for as long
               approaches within the stone’s radius of effect experiences the
                                                                 as they remain in the affected area.
                                                                   Moderate  enchantment;  CL  7th;  Craft  Wondrous  Item,

               emotion that it broadcasts. At first, this sensation is faint. As
               one draws nearer, the emotion rises quickly in intensity to the
                                                                 crushing despair or telepathy special ability; Price 56,000 gp.
                                                                   Resonance Stone of Fear: All creatures that come within
               imprinted level. If the stone is touched, the intensity jumps
               up sharply.                                       30 feet of this resonance stone must succeed on a DC 16 Will
                 Illithids use resonance stones casually as decorations. In   save or be affected as if by fear.

               an illithid’s home, one could expect to find resonance stones   Moderate necromancy; CL 7th; Craft Wondrous Item, fear
               emitting a sense of deep self-satisfaction, pride, feelings of   or telepathy special ability; Price 56,000 gp.

               personal superiority, or confidence. In public places, resonance   Resonance Stone of Delirium: All creatures that come
               stones might be positioned to heighten feelings of responsibil-  within 30 feet of this resonance stone must succeed on a DC
               ity, duty, loyalty, or racial superiority. At a performance eating   14 Will save or be nauseated and blinded for 1 minute.
               event (see Performance Eating Area, below), the performance   Moderate enchantment; CL 7th; Craft Wondrous Item, major
               could be heightened through the use of stones that broadcast   image or telepathy special ability; Price 45,000 gp.
               a sense of anticipation, gradually changing to delight followed
               by satisfaction.
                 To illithids, these emotions convey the same nostalgic con- THE WHISPERING SHADOW
               notations that smells carry for a human. The familiar feeling of   Of all questions surrounding illithids, “Where did they come
               home has a literal meaning to a mind flayer. Many can navigate   from?” is the most mysterious. For an answer to this riddle,

               through their homes or even through public spaces by sensing   scholars are limited to scraps of clues from a handful of ancient
               emotions only.                                    texts. The clearest reference is found in The Planetreader’s Primer,
                 Besides  offering  a  pleasant  diversion,  resonance  stones   a book of primeval knowledge published (reputedly) in the
               serve a vital function as well. A newly ceremorphosed mind   great city at the center of all, Sigil. It speaks in certain terms
               flayer has no experience with emotions. When it suddenly   of an illithid empire that spanned worlds in a time predat-

               becomes sentient, its mind is bombarded with thoughts and   ing memory. So mighty was this empire that its expansion
               feelings from all directions. A nearby resonance stone calms   threatened to consume even the eternal Blood War before it

               the tumult and floods the creature with feelings of reassurance   was turned back.
               and contentment. As it adjusts to its new body, develops psionic     The Astromundi Chronicles, a text of ancient yet unknown
               powers, and acclimates to the unvarying presence of the elder   origin, speaks of the illithids as “a race of monstrous spawn,
               brain, a resonance stone, rather than a parent, is its constant   hidden beneath the world by their progenitors.” No clue is

               companion. In other words, mind flayers learn emotions from   given as to the identity of these progenitors. The text suggests
               resonance stones, not from one another. They do not fall in   that the illithids hated their creators with such passion that
               love or even form friendships beyond useful acquaintances.   they  lashed  out  against  them  and  destroyed  them  utterly,
               Resonance stones fill their emotional needs.       leaving no trace of their existence for the modern scholar to

                 Resonance stones can be turned to darker, more destructive   examine.
               purposes, too. Stones that radiate feelings of hopelessness and     The most archaic of all sources is a set of stone tablets known
               helplessness are frequently used to keep newly captured prison-  as the Sargonne Prophecies, named for the city of disturbing
               ers docile before they can be enthralled. Similarly, stones that   ruins called Sargonne. The crumbling tablets contain passages
               radiate feelings of satisfaction and resignation can be scattered   so cryptic that they have been interpreted as prophecies rather
               across the floor of a pit where captives are held, to keep them   than as history. Each bears a central likeness of what is unmis-

               quiet and prevent fighting. A stone emitting horror, despair,   takably a mind flayer. The inscribed runes present a troubling


               or surrender can be useful during interrogation.  aspect to the observer. They tell of an illithid world “bathed in

                 Creatures subjected to a resonance stone effect can attempt   eternal night” that is destroyed by some fiery cataclysm, from


               Will saves (save DC varies by stone type) to resist the effect. A   which the illithids flee in flying ships.
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