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scenes. They alter the mind of a king or queen directly when   societies work openly for this goal. Most mind flayers acknowl-

               that  sovereign  is  strong,  or  they  work  through  the  minds   edge that it would be a tremendous accomplishment, but they
               of advisers and sages when a monarch is weak-willed. The   simply believe that it cannot be done.
               reverse experiment is also a worthy exercise: influencing a     As a counterpoint, some illithids believe it would be more


               strong-willed monarch through his councilors, and adding   realistic to find ways for their race to exist comfortably and
               decisiveness and purpose to weak rulers.          function effectively in daylight. This type of practical thinking

                 The extent of this manipulation is impossible for surface   enjoys greater acceptance among mind flayers, even though
               dwellers to judge. Few ever become aware of it, and they are   most cannot imagine living in the light without protective
               seldom in a position to do anything about it. In cases where a   gear. Being immersed in sunlight is nearly as horrifying to an
                                                                 illithid as is the thought of drowning in blood to a human.
               seemingly healthy monarch or noble abruptly begins acting
      CHAPTER 4  THE MIND   FLAYERS  in a way irreconcilable from his or her established beliefs, the   Lagurno is a typical mind flayer community. The description
               possible cause might lie beyond senility, madness, or demonic
                                                                    LAGURNO, ILLITHID SEPT
               possession. A wise court wizard would do well to guard his
               sovereign against mental manipulation.

                 Contrary to what some believe, illithid motivation for med-

               dling in surface politics does not involve creating chaos or   below covers details of this specific sept (hidden city) as well
                                                                 as general characteristics of other illithid communities.
               instability for its own sake; that is mainly a side benefit, from     Lagurno consists of two distinct sections: Upper Lagurno,

               their perspective. In truth, the elder brains seek to understand   the  duergar  village  that  most  visitors  encounter  first,  and

               the dynamics of the rise and fall of kingdoms, empires, and   Hidden Lagurno, which lies almost 200 feet below, linked
               civilizations.  The  history  of  their  own,  original  rise  from   by spiraling secret ramps. The duergar village is home to the

               obscurity to universal domination is lost to them—they don’t   mind flayers’ thralls. It also serves as a red herring to throw
               know how they did it the first time. Now that they have been   off anyone searching for evidence of the illithids’ presence.

               given a second opportunity, they intend to maximize their
               chances of doing it right and making it last forever. To that end,  APPROACHING THE CITY
               they want to explore every pitfall, every catastrophic decision,   Mind  flayer  communities  place  a  high  premium  on  stout

               and every nuance of rule, warfare, diplomacy, and governance   defenses. Illithids have few friends and many enemies who

               through surface proxies.                          would go to great lengths to destroy a mind flayer town or kill
                                                                 an elder brain. Lagurno is no exception to this rule, and the
              EXTINGUISHING THE SUN                              illithids of the community vigilantly maintain their defenses
               The idea that the mind flayers are destined to one day rule   against attack.

               the universe is alarming enough. Even more horrifying is
               the  thought  that  they  might  first  reshape  the  universe  to  Thrall Patrols (EL 10)

               make it more amenable to their purposes and to hasten their   Illithids regularly patrol the tunnels and passages leading to

               ascendance.                                       Lagurno. Mind flayers frequently lead these patrols, but if they
                 Their peers might consider them insane, but a few elder   determine that they need to conceal their presence for a time,
               brains actively work toward the goal of putting out the sun.   they dispatch patrols consisting of nothing but dominated
               They draw their inspiration from the massive psychic detona-  thralls, counting on the power of their mental abilities to hold
               tion that hurled the remnants of their civilization backward   the thralls to their exacting orders.
               through eons of time. If concentrated, focused psionics could     A typical patrol consists of the following creatures:
               accomplish  that,  they  reason,  why  couldn’t  it  accomplish   Mind Flayer: hp 44; Monster Manual page 186.
               something else just as cataclysmic?                 Minotaur: hp 39; Monster Manual page 188.
                 Rational minds counter that while the jump back in time   Duergar Sergeant (Fighter 4): hp 34; Monster Manual
               was necessary, it was also drastic beyond measure, could easily   page 92.
               have failed with catastrophic results, and left such destruction   Duergar  Warrior  (Warrior  1)  (5):  hp  9  each;  Monster
               in its wake that centuries would be needed before the surviv-  Manual page 92.
               ing mind flayers were able to establish their dominance again.

               In other words, the risks outweigh the potential gain, since  Urophions (EL 12 to 14)
               the sun and other stars will burn out on their own without   The passages in the immediate vicinity of Lagurno are guarded

               aid from the mind flayers. All that’s needed to bring about   by urophions, horrible illithid ropers. Urophions lay their
               universal darkness is patience.                   ambushes in areas where passages become narrow, twisting,

                 Because this plot finds little acceptance among the wider   and rough, with mazelike side passages winding into darkness.
               illithid community, elder brains that pursue it do so quietly.   The correct path might be easy enough to follow by the signs of
               In some cases, they keep their agenda hidden even from the   passage on the stone floor, but the constricted tunnels heavily

               mind flayers that serve them. Only a few of the most fanatical   favor the urophions.

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