Page 82 - Lords of Madness: The Book of Aberrations
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Illithids place very little value on the life of any individual     Illithids need one brain per month to meet their minimum
          thrall, but they abhor wastefulness. A thrall that kills itself   physiological needs for survival. Many eat more than that,
          and possibly others by causing a tunnel under construction to   depending on their status within the community and their
          collapse has wasted not only its own life (a demonstrably useful   personal success at hunting. Even the most compulsive brain
          commodity) but also the lives of other trained thralls and the   gourmand is restrained by the need to protect the community’s
          time needed to redo the work. Consequently, the barracks   whereabouts and by the elder brain’s commanding presence.
          include large classrooms and training pits, where new thralls     The  fact  that  mind  flayers  can  exercise  control  in  their

          train for the work they are destined to perform as slaves. In   appetites does not lessen their hunger for more brains. They
          some cases, thralls are brought back for retraining if they prove   have arrived at a peculiar solution to this problem: performance
          unsuitable for their assigned work because of advancing age,   eating.
          physical infirmity, injury, or a rebellious temperament (though     Illithid performance eaters train to extract every possible

          thralls in this last category more often than not end up on the   nuance from the eating experience. They give careful con-  FLAYERS  CHAPTER 4

          menu). The mind flayers have developed a highly effective   sideration to how the victim is fed and treated prior to the   THE MIND
          program of rewards and punishments to spur training. By the   performance, how it is restrained during the performance,
          time a thrall completes its indoctrination, it is docile, ready to   and the physical process of extracting and consuming the
          work, and eager to please. Older thralls carry out most of the   brain.  This  exquisite  culinary  event  is  shared  with  the


          instruction, under the supervision of five mind flayers.  audience through telepathic means, so that every illithid in
                                                            attendance experiences the meal as if it were the one eating
        Bazaar                                              the brain.
          When goods are brought in from outside, they are “sold” in     Adventurers captured by illithids often suffer this fate. Their



          the bazaar. Here mind flayers purchase fine cloth or tailored   unusually active, exploit-filled minds are widely acknowledged
          clothing, meat and other food besides brains, psionic or (rarely)   as the most delightful to illithid senses. Further, free minds
          magic items, books, furniture, and all the other necessities of   that have never been enthralled are considered superior to
          daily life and study as a mind flayer.             those of slaves. Through performance eating, every mind flayer


            This area is instantly recognizable as a market. Tables bearing   in the community can experience the thrill of eating such a
          goods of every variety line the chamber in orderly rows. Mer-  fine brain.

          chants with wares to sell haggle soundlessly with customers     Much of the time, this auditorium is empty. Eating perfor-
          over goods and services. The “merchants” are duergar thralls   mances occur several times a week, but most are small events
          who purchase goods from outside vendors in Upper Lagurno.   with only a dozen or so mind flayers in attendance. Large,

          Merchants of other races are not brought into Hidden Lagurno,   multimeal special events that draw most of the community
          except as thralls.                                occur perhaps once every two weeks.
            Despite their alien nature, mind flayers carry on the business     The  hall  also  hosts  other  activities  including  lectures,

          of buying and selling in a familiar way. The chief difference is   demonstrations, debates, and even theatrical performances.
          that mind flayer communities operate without money. Their   Sometimes thralls are forced to perform classical plays.

          economy is based on a complex system of barter for services,
          favors, or training. Cheating and fraud are impossible because  Laboratories and Workshops
          the elder brain makes note of every transaction and enforces   These rooms could be the well-stocked labs of any college of


          the system. It’s not uncommon for a mind flayer to owe dozens   wizards or alchemists. They are filled with books and scrolls,
          of debts and be owed just as many in return, with no doubt   bubbling beakers, complex mechanical apparatuses in varying
          that all will be paid.                            stages of completion, and cadavers and body parts that appear
            Although they have no need for money, some illithids do   to be the objects of study.
          accumulate gold, silver, and other forms of treasure for its     Mind flayers are curious; it is one of their few admirable qual-

          beauty, for its usefulness in procuring objects from other   ities. When they turn their powerful intellects to a problem,
          races, or because of an innate desire to hoard. This acquisi-  they investigate all potential channels for solving it—psionic,

          tive behavior is not considered aberrant unless it becomes   magical, and scientific. Illithids can be found working on any
            obsessive.                                      number of devices in their labs, some of which would horrify
                                                            any nonillithid investigator. On a typical day, ten illithids
        Performance Eating Arena                            occupy the labs, along with fifteen thrall servants and another

          This chamber forms a stadium. A stage occupies the lowest,   ten to twenty thralls being used as test subjects.
          central spot, with stone benches arranged in a semicircle above
          it. The stage features a wooden stock shaped like a small table  Nutrient Vats
          with a hole in the center. The tabletop is hinged so that it can   Dozens of stone vats, each the size of a large laundry tub, dot

          be opened like horizontal stocks and then clamped around a   the floor of this chamber. Occasionally, a bubble rises slowly
          person’s neck, with the trapped person facing the audience.  to the surface of one of these steaming pots, struggling to

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